Nog even een aanvulling op mijn bovenstaande post.
Hieronder staat een stukje,geschreven door Teut,van wings simulations,over wat ze allemaal van plan zijn met soldner.En dat is in mijn opinie niet mis!
05-05-2004: Welcome to Teut Talk.
This simply is my column where I can talk freely to you without it being "official news". You have to understand that releasing information is a complex matter and is filtered and mailed through marketing, approvals and international publishers. Oftentimes they are late or misleading.
To avoid confusion I use this direct line in the future to talk to you. You have to accept though that this might not and will not reflect the opinion and official stance of our publishers Encore (USA), BigBen (most of Europe) and Jowood, our mother company.
Let me start that Soldner is in a much better state since the last beta patch than before. Many people already run it with nearly no problems and are having fun (I noticed this as they killed me too often). This is a good sign, but still there are many issues we see and are getting reported by YOU. I want to thank you all for your patience and please continue to report suggestions, oddities and your findings in the latest versions. As we now have 2 Demos (no 3!) out please always report which version you are running (US Demo, Demo DE-US, Demo DE-RU) and which version number. That helps.
In case you haven't seen this yet: if you got a crash please send the log files as requested in the forums to support@wingssimulations.de. Thanx for your support!
Many of you ask what we are working on, so I wish to open up my column by saying whats being in the current internal version at Wings and what we plan to do. As soon as the release is here we will put this up officially in the dev section. Oh, you wonder, they plan to develop further after release? Yes we plan, and it was anounced many times in interviews: we plan monthly updates to fix problems, optimize, balance, add weapons, add units and even maps or multiplayer modes. This product will be supported for at least one year, our plans are for longer.
NetCode
We currently examine and analyse our netcode. FYI: the soldier netcode is fine and optimized, currently the vehicles eat too much bandwidth. The optimization is in our internal testing. What does this mean? It means we test this, debug this internally in our studio. The next step would be to give this to our external testers, and if approved it can go into another patch.
Demo Unification
We plan to unify all demos of Soldner. This means that each version gets a patch and afterwards they will all be the same. We also plan to add some goodies to reward our fans, that is you. If you like to state what this reward should be let us know in our forums!
Physics Examination
We noticed on your feedback that the physics of ground units simply don't feel right. After changing the wheeled steering after heavy fan demands we were wondering why this still is the case. We have our main unit "tuning" guy working on various versions of experimental new settings for the units which we will test with a selective group of players. When response is good we plan to update all units with those new settings.
WingsNet (Portal)
We constantly optimize and update the WingsNet. As many of you have noticed who have been with us from the (shaky) start you will have noticed it performs much better now. We do some testing on the US and EU portal to see how load effects things. Currently we improved average server list compute time from 1.2 seconds to 0.04 seconds. Not too bad. We are still optimizing things server side. Over the weekend we had a major downtime which we regret. It was out of our hands as the provider restarted a couple of routers which let our portal hanging. We now implemented a new monitoring software which looks for exactly that case so it never happens again.
Beta Testers
The beta test started great and went into oblivion for no reason. We apologize for whatever happened to our communication to you guys. You earned a special place in the community and you will keep it. We will move the beta test soon to a new place and give you access to new patches and versions to get your feedback in better way, more direct. We hope to put new life into the beta. Plans to test are: new graphics extensions (landscape rendering), new vehicles and units, new weapons, anti cheat tests, water crafts and more. Plex will email you soon where to login to find your new beta home
See you next time
Ok, thanx for reading. If you got questions you like to have answered simply post in the forums, Plex will open a thread which I will pick questions from. And remember: let us know what you like to see as a reward in the unified demo!
Cheers, Teut/Wings
en dan nu een stukje van vandaag.
01-06-04: Released
Welcome to Teut Talk #2. Let me get straight to my few topics I like to cover.
Version Number Policy
Söldner - Secret Wars has been released and I like to clarify whats up with the version numbers. As you know we hinder people playing on servers with a different version number than your client. This is due to the fact that our servers run a more complex software than other online games: it has to administrate a dynamic landscape and syncronise this with all connected clients.
As we will update the game on a regular basis we need to make sure that the number of versions floating around is limited. This leads to our policy:
Wings only supports the most recent version and the one before, ie. the last 2 versions
The portal will start to filter out older versions at some point
This has the positive side effect that known cheats will be filtered out automatically after a while. If big cheats are becoming a problem we reserve the right to filter out all versions but the most recent one. This is to protect our customers who payed for this game and don't want to be bothered with cheaters.
Release Cheater Policy
Soldner runs through our own portal. That has several advantages which will lead to a better gaming experience when Soldner is being extended (persistent data, clan management), but also gives us better control over the users.
Reason: names must be unique. These unique user accounts are tied to your Cd Key. This means the portal can track where and when someone plays. Compared to other games this allows to ban Cd Keys of cheaters.
Be aware that Wings will ban cheaters from the release. If cheating becomes a big problem (which we will fix with updates of course) this policy might become stricter. Be aware that there is no replacement for banned Cd Keys.
Wings will also ban all Cd Keys found in the internet, either on crack sites or forums. If your key is accidently published on the internet be aware that we cannot mail replacements, so keep your key secret.
Mod Support
We see that many mods are already being published and that the fans are now aware how mod friendly Soldner is. Let me say that you merely touched the tip of the iceberg. Once we publish instructions and "how tos" you will see how easy it is to totally change Soldner.
But this has side effects that it isn't easy for the normal user to administrate multiple mods. We will expand Soldner to allow mods to be activated on startup. Each mod will have its own folder inside the Installation folder and can be activated via a simple batch or startup item. The files won't interfere with the original game.
Each mod will be assigned its own letter code and version number so that servers can be easily identified running mod versions. Then its up to the Mod Developer to manage his servers and mod versions.
This Mod Support is planned to be released 4-8 Weeks after release. Meanwhile we will put tools and support on our webpage to get the mod development going on more than changing existing files