Alright, titel zegt denk ik genoeg..
Het laden duurt ~één uur.
Heb deze logs/configbestanden:
log.txt:
Zou het helpen om de patch/upgrade naar v1.1 eroverheen gooien ?
Het laden duurt ~één uur.
Heb deze logs/configbestanden:
code:
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| rc.ini rc_presets_pc.ini rc_log_errors.log rc_log_warnings.log gamecfg.lua playercfg.lua systemcfg.lua log.txt mapcycle.txt |
log.txt:
code:
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| Log Started at Friday, April 09, 2004 18:38:38
FileVersion: 1.1.5.1120
ProductVersion: 1.1.5.1120
File System Initialization
--- CPU detection ---
Number of system processors: 2
Number of available processors: 2
Processor 0:
CPU: GenuineIntel Intel(R) Pentium(R) 4 CPU 3.00GHz
Family: 15, Model: 2, Stepping: 9
FPU: on-chip
CPU Speed (estimated): 2993.409203 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: GenuineIntel Intel(R) Pentium(R) 4 CPU 3.00GHz
Family: 15, Model: 2, Stepping: 9
FPU: on-chip
CPU Speed (estimated): 2993.428463 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
---------------------
Stream Engine Initialization
Script System Initialization
Network initialization
Physics initialization
MovieSystem initialization
Renderer initialization
System: INFO: DirectX 9.0b installed
System: VideoCard Detected: Intel (865G)
Direct3D9 driver is creating...
Best-match display mode: 1024x768x32 (Error=8)
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
D3D Adapter: Driver name: ialmrnt5.dll
D3D Adapter: Driver description: Intel(R) 82865G Graphics Controller
D3D Adapter: Driver version: 6.13.10.3510
D3D Adapter: Driver GUID: D7B78E66-6632-11CF-80EE7805A0C2CB35
D3D Adapter: VendorId = 32902
D3D Adapter: DeviceId = 9586
D3D Adapter: SubSysId = 628260998
D3D Adapter: Revision = 2
D3D Detected: Intel video card
D3D Driver: MaxTextureBlendStages = 4
D3D Driver: MaxSimultaneousTextures = 4
Using '8888' pixel texture format
Using 'Alpha8' pixel texture format
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
D3D Driver: Supports trilinear texture filtering
D3D Driver: Allowed projected textures with Env. bump mapping
D3D Driver: Supports range-based fog
D3D Driver: Supports eye-relative fog
D3D Driver: Supports anisotropic filtering
D3D Driver: Supports LOD biasing
D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
D3D Driver: Supports D3DTOP_ADD TextureOp
D3D Driver: Supports MaxAnisotropy level 2
D3D Driver: Supports Stencil shadows
D3D Driver: Textures (0x0)-(2048x2048), Max aspect 2048
Driver description: Intel(R) 82865G Graphics Controller
Full stats: HAL (sw vp): Intel(R) 82865G Graphics Controller
Hardware acceleration: Yes
Full screen AA: Disabled
Stencil type: Single sided
Projective EMBM: enabled
Detail textures: Yes
Z Buffer Locking: Yes
Use multitexture mode: Yes (4 texture(s))
Use bumpmapping : Yes (DOT3)
Use paletted textures : No
Current Resolution: 1024x768x32 Full Screen
Maximum Resolution: 1280x1024
Maximum Texture size: 2048x2048 (Max Aspect: 2048)
Texture filtering type: TRILINEAR
Use 32 bits textures
Gamma control: Hardware
Vertex Shaders version 0.0
Pixel Shaders version 0.0
Use Hardware Shaders for NV2x GPU
Pixel shaders usage: Replace PS.2.0 to PS.1.1
Shadow maps type: 2D shadow maps
*****************************************
Init Shaders
WARNING: Error: CTexMan::ImagePreprocessing: Scaling of 'textures/defaults/palletteheat.dds' compressed texture is dangerous (only one mip)
9 Shader files found.
91 Shader files found.
Construct Shader '<Default>'...ok
Construct Shader 'ZBuffPass'...ok
Construct Shader 'ShadowMap'...ok
Construct Shader 'EdgePass'...ok
Compile System Shader 'StateNoCull'...ok
Compile System Shader 'SunFlares'...ok
2 Sun flares was parsed
Compile System Shader 'LightStyles'...ok
34 Light styles was parsed
Compile Glare Shader ...
Compile System HW Shader 'CGVProgramms'...ok
Compile System HW Shader 'CGPShaders'...ok
Compile System Shader 'TemplFog'...
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCFog' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCFog' (D3DERR_INVALIDCALL)ok
Compile System Shader 'TemplVFog'...Fail.
Compile System Shader 'TemplFog_FP'...ok
Compile System Shader 'TemplFogCaustics'...
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCCaust' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCCaust' (D3DERR_INVALIDCALL)ok
Compile System Shader 'TemplVFogCaustics'...Fail.
Compile System Shader 'TemplFogCaustics_FP'...ok
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCAlpha' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCAlpha' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCAmbient' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCAmbient' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCShadowGenDiffuseAlpha_Depth' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCShadowGenDiffuseAlpha_Depth' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCShadowGen_Depth_Alpha' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCShadowGen_Depth_Alpha' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCShadowGen_Depth' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCShadowGen_Depth' (D3DERR_INVALIDCALL)
WARNING: Shader 'whiteshadow' has opaque maps defined after pass 0!!!
WARNING: Shader 'whiteshadow' has depthwrite enabled after pass 0!!!
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCHeat_Alpha' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCHeat_Alpha' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCLight_InvProjSingleLight' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCLight_InvProjSingleLight' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCLight_InvSingleLight' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCLight_InvSingleLight' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCDetailAtten' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCDetailAtten' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCHeat_TreesSprites' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCHeat_TreesSprites' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCTreeSprites_FV' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCTreeSprites_FV' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCTreeSprites' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCTreeSprites' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCSun' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCSun' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCBlur' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCBlur' (D3DERR_INVALIDCALL)
Console initialization
Time initialization
Input initialization
Initializing Direct Input
Direct Input initialized (CryInputDLL)
Initializing Keyboard
Keyboard initialized
Initializing mouse
Mouse initialized
Found 16 joystick devices
Joystick 0 not plugged in!
Joystick 1 not plugged in!
Joystick 2 not plugged in!
Joystick 3 not plugged in!
Joystick 4 not plugged in!
Joystick 5 not plugged in!
Joystick 6 not plugged in!
Joystick 7 not plugged in!
Joystick 8 not plugged in!
Joystick 9 not plugged in!
Joystick 10 not plugged in!
Joystick 11 not plugged in!
Joystick 12 not plugged in!
Joystick 13 not plugged in!
Joystick 14 not plugged in!
Joystick 15 not plugged in!
Joystick initialized
initializing Key/name Mapping
Sound initialization
------------------------------------------CRYSOUND VERSION=3.610000
CRYSOUND Driver: Primair geluidsstuurprogramma
Total number of channels available: 286
Total number of hardware channels available: 0
Set speaker mode stereo
Font initialization
AI initialization
Entity system initialization
Initializing Animation System
CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH DS ACPI MMX FXSR SSE SSE2 SS HTT TM PBE ok
Initializing 3D Engine
WARNING: Texture format '.tga' is deprecated ('textures/spot_shadow.tga') (use .dds instead)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCBlur' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCBlur' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCMotion' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCMotion' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCMotionAmount' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCMotionAmount' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCGlareMap' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCGlareMap' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCGlareAmount' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCGlareAmount' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCGlare' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCGlare' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCRenderModeCold' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCRenderModeCold' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCColorTransfer' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCColorTransfer' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCBluryScreen' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCBluryScreen' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCNightVisionGlare' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCNightVisionGlare' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCHeatSourcePass' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCHeatSourcePass' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCHeatSourceDecode' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCHeatSourceDecode' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCFlashBang' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCFlashBang' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCCartoon' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCCartoon' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCCartoonSilhouete' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCCartoonSilhouete' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCRGBToAlpha' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGRCRGBToAlpha' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGPSScreen' (D3DERR_INVALIDCALL)
WARNING: CCGPShader_D3D::mfLoad: Could not create pixel shader 'CGPSScreen' (D3DERR_INVALIDCALL)
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
Cpu speed is 2993,sys spec is set to 3 |
Zou het helpen om de patch/upgrade naar v1.1 eroverheen gooien ?
[ Voor 7% gewijzigd door 0xDEADBEEF op 10-04-2004 12:42 ]
"Religion is an insult to human dignity. With or without it you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion." - Steven Weinberg