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Het grote Unreal Tournament 2004 topic Het Unreal Tournament 2004 topic, deel 2 ![]() |
Introduction |
Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas![]() |
Features |
New Modes - Assault Mode Assault mode returns! Redesigned for UT2004, this fan-favorite mode sees teams face-off to defend and attack fortified bases, from fast-moving trains, barreling across an arid alien desert to a Skaarj mother ship, poised to attack the human home world. - Onslaught Mode Onslaught mode takes team combat to the next level! Opposing teams are pitted against each other to capture and hold strategic points in order to attack and destroy the enemy power core. Taking place in massive outdoor environments, here is where vehicular combat comes into its own. Flying and driving machines take combatants to the frontline and gigantic mobile battle stations serve as a platform from which to launch devastating attacks. Levels More than 95 maps will be available immediately, including more than 45 brand new maps for all existing game play modes as well as new modes of play. Vast outdoor environments, deep space combat areas and tightly packed indoor techno-arenas are all waiting for the latest entrants to the Tournament. Weapons The entire smorgasbord of frag-dealing weaponry from Unreal Tournament 2003 returns for the experienced player to wield masterfully against new contestants. Those armaments are joined by three new implements of doom: the Mine layer, which disperses spider-like bombs that chase and harass any enemy that comes within range; the anti vehicle rocket launcher, or AVRiL, which deals out a payload of massive rockets tuned to seek and destroy enemy mechanized units; the Grenade Launcher, which launches timed explosives that will bounce on the ground and stick to enemies and enemy vehicles, only to be triggered by the weapons altfire command; and, the return of the notorious Sniper Rifle from the original Unreal tournament, completely redesigned and upgraded to make heads roll. New Characters Unreal Tournament 2004 introduces 32 new characters on four new teams: The human Thunder Crash, lead by Tournament hero, Malcolm; the Robotic Corrupt, lead by an upgraded Xan Kriegor; the Iron Skull, a team of merciless Skaarj warriors; and the Hellions -- wreckless human mercenaries and pirates who delight in the thrill of the kill. New Technology Unreal Tournament not only brings new content for hardcore fans to relish, it also delivers a tremendous technology update over its predecessor, delivering a faster, slicker, deeper experience than ever before. New technological features include: * Voice-over IP support - command and coordinate. Give orders, rally your troops or talk smack with the enemy. * Voice recognition - give orders to bots; no more typing when you should be fighting! * Completely redesigned menus, including a new server browser with right-click menus and many brand-new configurable features. * Improved AI: vehicle control, advanced dodging and wall-dodging, improved aim, better team coordination. * Deeper single player mode with comprehensive team management options, challenge matches, multiple endings and more. * Integrated map vote and match set-up for Internet play. * UnrealTV - a proxy broadcast system allowing a huge number of spectators to watch a match live over the Internet. * Pixomatic software renderer allowing incredible performance with no 3D card required. Play UT2004 on your laptop! * A re-designed HUD, improved weapon effects (bullet decals, incredible explosions), improved first person weapon rendering and innumerable improvements for mod authors, new announcer voices, rendering optimizations...the list goes on! ![]() |
System Specs |
Operating System: Windows® 98/Me/2000/XP Processor: Pentium® III or AMD Athlon 1.0 GHz processor or faster (1.5 GHz or faster processor recommended) Memory: 128 MB RAM minimum (256 MB recommended) Hard Disk Space: 5.5 GB free Video: Any Windows-compatible video card(NVIDIA GeForce 2 or ATI Radeon with at least 64 megs of video memory recommended) Sound: Windows®-compatible sound card. NVIDIA® nForce(tm) or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio DirectX®: DirectX® version 8.1(included)or higher Multiplayer: Internet (TCP/IP) and LAN (TCP/IP)play supported | 33.6K baud modem or broadband Internet connection recommended ![]() |
Vehicles |
![]() Goliath Tank: Having been recently replaced by a new model, the Goliath tank served the military for two decades as a front-line offensive weapon. Entirely protected by a double-plate Carbon-Duranium shell, the Goliath may lack in top speed, but more than makes up for it in sheer endurance and brute force. ![]() Hellbender: Purpose-built for both anti-vehicular and anti-personnel combat, the Hellbender offers strong maneuverability, heavy armor and powerful weaponry. Powered by a neutron-induction reactor, both weapons on the Hellbender deliver a considerable punch. ![]() Manta: Despite its light weight and diminutive size, the Manta is one of the more fearsome sights in battle. ![]() Scorpion: More effective in a supporting combat role than in outright attack, the Scorpion is light and fast, offering little in the way of armor but effective against infantry. ![]() Raptor: Since its inception, the Raptor has maintained a stranglehold on air superiority in combat. ![]() Leviathan: ![]() Phoenix: A fully autonomous vehicle, the Phoenix serves as a remote-bombing device,capable of delivering staggering ordnance to a specified target. ![]() Human Space Fighter: Used for over half a century, the Human Spacefighters (known as "Eagles") were the main choice for military interception, sabotage and infiltration missions. ![]() Skaarj Space Fighter Very few details are available on these rarely seen SpaceFighters, as they appeared and disappeared during the final battle against the Skaarj which ended the '7 Day Siege' over a century ago. ![]() |
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Kleine UT2004 FAQ | ||
Vraag: Owh, hoe doe je dat? Ik heb namelijk al eens gehad dat iemand met een nichte stem de hele tijd: "Everybody wants Kung-Fu Fighting lalallalala" zat te zingen Antwoord: "Terr", Escape -> Communication -> Naam van speler -> Ignore speech Vraag: Kan iemand mij uitleggen wat dat vage spinnenwapen doet/werkt? Antwoord:Dat zijn mijnen die je op je vijand af kan sturen. Als ze dichtbij je vijand zijn ontploffen ze, 'slimme' mijnen dus @ "December" Vraag:wanneer komt de full uit? ![]() Antwoord: Als het goed is ROND18 maart, maar dat staat meerdere keren in dit topic vermeldt. Zie @"December" Inmiddels is het al 15 maart Vraag: kan je op je lan ook bots toevoegen want onslaught met 2 personen is niet veel aan. Antwoord: Inloggen als admin, dan in de console code: waarbij x het aantal bots is
Vraag: UT2004 Instagib Antwoord: Gooi dit in een .txt killall weapon killall pickup summon Xweapons.supershockriflepickup set XGame.XPawn requiredequipment Xweapons.SuperShockRifle save als insta.ini in je system dir bind: k= exec insta.ini En zodra de match begint op K rammen e voila insta Vraag Kan ik UT2004 ook in OpenGL draaien? Tuurlijk kan dat. open je ut2004.ini, die zich in in UT2004\System\ bevind. Antwoord verander dit: ;RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice naar dit: ;RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=Engine.NullRenderDevice RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice Vraag: Hoe zie ik mijn ping? Antwoord Je ping staat doorgaans op het scoreboard, die je vind door op F1 te drukken. Wil je meer uitgebreide statistieken over je verbinding met de gameserver, druk dan op <tab> of <~>, tik daar 'stat net' in en druk op ENTER. Vraag: Hoe connect ik direct naar IP's? AntwoordJe kan je direct naar IP's connecten zien door op <tab> of <~> te drukken en dan 'open <ip>' intikken. Vraag: Ik wil meerdere servers op mijn PC, hoe doe ik dat? Antwoord: Zie @ http://www.unrealadmin.or...warticle&artid=7#multiple ![]() |
Is er een UT2004 GoT clan? |
Ja, check http://gotclan.only4clans.com![]() |
[ Voor 109% gewijzigd door Verwijderd op 16-03-2004 20:40 ]