Toon posts:

Scroll.js & scrollwheel

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Topicstarter
Ik heb het mooie scroll.js gebruikt in een website:

code:
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// Browser detection
var dom = document.getElementById ? true:false;
var nn4 = document.layers ? true:false;
var ie4 = document.all ? true:false;

var mouseY; // Mouse Y position onclick
var mouseX; // Mouse X position onclick

var clickUp = false; // If click on up-arrow
var clickDown = false; // If click on down-arrow
var clickDrag = false; // If click on scrollbar
var clickAbove = false; // If click above scrollbar
var clickBelow = false; // If click below scrollbar

var timer = setTimeout("",500); // Repeat variable
var upL; // Up-arrow X
var upT; // Up-arrow Y
var downL; // Down-arrow X
var downT; // Down-arrow Y
var dragL; // Scrollbar X
var dragT; // Scrollbar Y
var rulerL; // Ruler X
var rulerT; // Ruler Y
var contentT; // Content layer Y;
var contentH; // Content height
var contentClipH; // Content clip height
var scrollLength; // Number of pixels scrollbar should move
var startY; // Keeps track of offset between mouse and span

// Mousedown
function down(e){
        if((document.layers && e.which!=1) || (document.all && event.button!=1)) return true; // Enables the right mousebutton          
        getMouse(e);
        startY = (mouseY - dragT);
        
        // If click on up-arrow
        if(mouseX >= upL && (mouseX <= (upL + upW)) && mouseY >= upT && (mouseY <= (upT + upH))){
                clickUp = true;
                return scrollUp();
        }       
        // Else if click on down-arrow
        else if(mouseX >= downL && (mouseX <= (downL + downW)) && mouseY >= downT && (mouseY <= (downT + downH))){
                clickDown = true;
                return scrollDown();
        }
        // Else if click on scrollbar
        else if(mouseX >= dragL && (mouseX <= (dragL + dragW)) && mouseY >= dragT && (mouseY <= (dragT + dragH))){
                clickDrag = true;
                return false;
        }
        else if(mouseX >= dragL && (mouseX <= (dragL + dragW)) && mouseY >= rulerT && (mouseY <= (rulerT + scrollH))){
                // If click above drag
                if(mouseY < dragT){
                        clickAbove = true;
                        clickUp = true;
                        return scrollUp();
                }
                // Else click below drag
                else{
                        clickBelow = true;
                        clickDown = true;
                        return scrollDown();
                }
        }
        // If no scrolling is to take place
        else{
                return true;
        }
}

// Drag function
function move(e){
        if(clickDrag && contentH > contentClipH){
                getMouse(e);
                dragT = (mouseY - startY);
                
                if(dragT < (rulerT))
                        dragT = rulerT;         
                if(dragT > (rulerT + scrollH - dragH))
                        dragT = (rulerT + scrollH - dragH);
                
                contentT = ((dragT - rulerT)*(1/scrollLength));
                contentT = eval('-' + contentT);

                moveTo();
        }
        // So ie-pc doesn't select gifs
        if(ie4)
                return false;
}

function up(){
        clearTimeout(timer);
        // Resetting variables
        clickUp = false;
        clickDown = false;
        clickDrag = false;
        clickAbove = false;
        clickBelow = false;
        return true;
}

// Reads content layer top
function getT(){
        if(ie4)
                contentT = document.all.content.style.pixelTop;
        else if(nn4)
                contentT = document.contentClip.document.content.top;
        else if(dom)
                contentT = parseInt(document.getElementById("content").style.top);
}

// Reads mouse X and Y coordinates
function getMouse(e){
        if(ie4){
                mouseY = event.clientY;
                mouseX = event.clientX;
        }
        else if(nn4 || dom){
                mouseY = e.pageY;
                mouseX = e.pageX;
        }
}

// Moves the layer
function moveTo(){
        if(ie4){
                document.all.content.style.top = contentT;
                document.all.ruler.style.top = dragT;
                document.all.drag.style.top = dragT;
        }
        else if(nn4){
                document.contentClip.document.content.top = contentT;
                document.ruler.top = dragT;
                document.drag.top = dragT;
        }
        else if(dom){
                document.getElementById("content").style.top = contentT + "px";
                document.getElementById("drag").style.top = dragT + "px";
                document.getElementById("ruler").style.top = dragT + "px";
        }
}

// Scrolls up
function scrollUp(){
        getT();
        
        if(clickAbove){
                if(dragT <= (mouseY-(dragH/2)))
                        return up();
        }
        
        if(clickUp){
                if(contentT < 0){               
                        dragT = dragT - (speed*scrollLength);
                        
                        if(dragT < (rulerT))
                                dragT = rulerT;
                                
                        contentT = contentT + speed;
                        if(contentT > 0)
                                contentT = 0;
                        
                        moveTo();
                        timer = setTimeout("scrollUp()",25);
                }
        }
        return false;
}

// Scrolls down
function scrollDown(){
        getT();
        
        if(clickBelow){
                if(dragT >= (mouseY-(dragH/2)))
                        return up();
        }

        if(clickDown){
                if(contentT > -(contentH - contentClipH)){                      
                        dragT = dragT + (speed*scrollLength);
                        if(dragT > (rulerT + scrollH - dragH))
                                dragT = (rulerT + scrollH - dragH);
                        
                        contentT = contentT - speed;
                        if(contentT < -(contentH - contentClipH))
                                contentT = -(contentH - contentClipH);
                        
                        moveTo();
                        timer = setTimeout("scrollDown()",25);
                }
        }
        return false;
}

// reloads page to position the layers again
function reloadPage(){
        location.reload();
}

// Preload
function eventLoader(){
        if(ie4){
                // Up-arrow X and Y variables
                upL = document.all.up.style.pixelLeft;
                upT = document.all.up.style.pixelTop;           
                // Down-arrow X and Y variables
                downL = document.all.down.style.pixelLeft;
                downT = document.all.down.style.pixelTop;
                // Scrollbar X and Y variables
                dragL = document.all.drag.style.pixelLeft;
                dragT = document.all.drag.style.pixelTop;               
                // Ruler Y variable
                rulerT = document.all.ruler.style.pixelTop;             
                // Height of content layer and clip layer
                contentH = document.all.content.offsetHeight;
                contentClipH = document.all.contentClip.offsetHeight;
        }
        else if(nn4){
                // Up-arrow X and Y variables
                upL = document.up.left;
                upT = document.up.top;          
                // Down-arrow X and Y variables
                downL = document.down.left;
                downT = document.down.top;              
                // Scrollbar X and Y variables
                dragL = document.drag.left;
                dragT = document.drag.top;              
                // Ruler Y variable
                rulerT = document.ruler.top;
                // Height of content layer and clip layer
                contentH = document.contentClip.document.content.clip.bottom;
                contentClipH = document.contentClip.clip.bottom;
        }
        else if(dom){
                // Up-arrow X and Y variables
                upL = parseInt(document.getElementById("up").style.left);
                upT = parseInt(document.getElementById("up").style.top);
                // Down-arrow X and Y variables
                downL = parseInt(document.getElementById("down").style.left);
                downT = parseInt(document.getElementById("down").style.top);
                // Scrollbar X and Y variables
                dragL = parseInt(document.getElementById("drag").style.left);
                dragT = parseInt(document.getElementById("drag").style.top);
                // Ruler Y variable
                rulerT = parseInt(document.getElementById("ruler").style.top);
                // Height of content layer and clip layer
                contentH = document.getElementById("content").offsetHeight;
                contentClipH = document.getElementById("contentClip").offsetHeight;
                document.getElementById("content").style.top = 0 + "px";
                
        }
        // Number of pixels scrollbar should move
        scrollLength = ((scrollH-dragH)/(contentH-contentClipH));
        // Initializes event capturing
        if(nn4){
                document.captureEvents(Event.MOUSEDOWN | Event.MOUSEMOVE | Event.MOUSEUP)
                window.onresize = reloadPage;
        }
        document.onmousedown = down;
        document.onmousemove = move;
        document.onmouseup = up;
}


Dit wordt in zijn geheel in een iframe op een pagina gebruikt. Ik wil nu alleen ook erg graag willen kunnen scrollen met het scroll wheeltje van mn muis, dit lukt alleen niet. Moet er iets gebeuren met if(parent.scroll) o.i.d.?

Alvast bedankt

  • CrashOne
  • Registratie: Juli 2000
  • Niet online

CrashOne

oOoOoOoOoOoOoOoOoOo

Zoek eens op onMouseWheel, wel IE only.

Huur mij in als freelance SEO consultant!


Verwijderd

Topicstarter
Niet echt iets mee kunnen vinden, alleen deze gebruiker noemt hetgene wat ik denk ik bedoel maar geen hulp verder.

window.onscroll

Verwijderd

Topicstarter
*schopje?*
heeft het zin als ik de uRL van de website post?

[ Voor 72% gewijzigd door Verwijderd op 21-01-2004 07:34 ]


  • crisp
  • Registratie: Februari 2000
  • Laatst online: 11:43

crisp

Devver

Pixelated

Had Clay geen scrollwheel support in BeeHive?
iig heb ik het in de GoT Tracker wel ooit ingebouwd :)

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