Allereerst de reviews:
http://www17.tomshardware.com/graphic/20030930/index.html
http://www.driverheaven.net/reviews/9800xt/index.htm
http://www.techreport.com...adeon-9800xt/index.x?pg=1
http://www.beyond3d.com/reviews/ati/9800xt_r360/
http://www.bjorn3d.com/_preview.php?articleID=349
http://www.hothardware.co...s/S&V/radeon_9800xt.shtml
Specificaties:
Board Configuration: Radeon 9800 XT
Core Clock Rate: 412MHz
Pixel Fill-rate: 3.3G Pixels/sec
Texture Fill-rate: 3.3G Textures/sec
Geometry Rate: 412M Triangles/sec
Memory Speed: 365MHz DDR (730MHz Effective)
Memory Bandwidth: 23.4GB/sec
Frame Buffer Size: 256MB
Chipset: R360
Silicon Process: .15µ (TSMC)
Transistors: 107 Million
Pipeline Configuration: 8x1 (Pixel Pipe lines x Texture Sampling Units)
Memory Interface: 256-bit interface DDR/DDR II
RAMDAC:
2x 400MHz 10-bit DAC's
165 MHz TMDS transmitter (DVI 1.0 compliant) and TV Out
Bus Standard: AGP 8X
SMARTSHADER 2.1
DX9 PS2.0 Pixel Shaders, with up to 160 instructions per pass at full DX9 precision
VS2.0 Vertex Shader functionality, with up to 65,000 instructions including loops and subroutines.
Up to 16 textures per pass
F-Buffer support for unlimited Shader instruction lengths
Multiple render target support
Shadow volume rendering acceleration
128-bit, 64-bit & 32-bit per pixel floating point colour formats
High precision 10-bit per channel frame buffer support
SMOOTHVISION 2.1
2x/4x/6x Multi-Sampling full scene anti-aliasing modes, adaptive algorithm with programmable sample patterns and colour buffer compression
2x/4x/8x/16x anisotropic filtering modes
HYPER Z III+
3-level Hierarchical Z-Buffer with early Z test
Lossless Z-Buffer compression (up to 24:1)
Fast Z-Buffer Clear
Z Cache Optimisations for shadow rendering
TRUFORM 2.0
2nd generation N-Patch higher order surface support
Discrete and continuous tessellation levels per polygon
Displacement mapping
VIDEOSHADER
Seamless integration of pixel shaders with video
FULLSTREAM video de-blocking technology
Noise removal filtering for captured video
MPEG-2 decoding with motion compensation, iDCT and colour space conversion
All-format DTV/HDTV decoding
YPrPb component output
Adaptive de-interlacing and frame rate conversion
OVERDRIVE
Automatic overclocking
Pictures:

Ati Radeon 9800XT


http://www17.tomshardware.com/graphic/20030930/index.html
http://www.driverheaven.net/reviews/9800xt/index.htm
http://www.techreport.com...adeon-9800xt/index.x?pg=1
http://www.beyond3d.com/reviews/ati/9800xt_r360/
http://www.bjorn3d.com/_preview.php?articleID=349
http://www.hothardware.co...s/S&V/radeon_9800xt.shtml
Specificaties:
Board Configuration: Radeon 9800 XT
Core Clock Rate: 412MHz
Pixel Fill-rate: 3.3G Pixels/sec
Texture Fill-rate: 3.3G Textures/sec
Geometry Rate: 412M Triangles/sec
Memory Speed: 365MHz DDR (730MHz Effective)
Memory Bandwidth: 23.4GB/sec
Frame Buffer Size: 256MB
Chipset: R360
Silicon Process: .15µ (TSMC)
Transistors: 107 Million
Pipeline Configuration: 8x1 (Pixel Pipe lines x Texture Sampling Units)
Memory Interface: 256-bit interface DDR/DDR II
RAMDAC:
2x 400MHz 10-bit DAC's
165 MHz TMDS transmitter (DVI 1.0 compliant) and TV Out
Bus Standard: AGP 8X
SMARTSHADER 2.1
DX9 PS2.0 Pixel Shaders, with up to 160 instructions per pass at full DX9 precision
VS2.0 Vertex Shader functionality, with up to 65,000 instructions including loops and subroutines.
Up to 16 textures per pass
F-Buffer support for unlimited Shader instruction lengths
Multiple render target support
Shadow volume rendering acceleration
128-bit, 64-bit & 32-bit per pixel floating point colour formats
High precision 10-bit per channel frame buffer support
SMOOTHVISION 2.1
2x/4x/6x Multi-Sampling full scene anti-aliasing modes, adaptive algorithm with programmable sample patterns and colour buffer compression
2x/4x/8x/16x anisotropic filtering modes
HYPER Z III+
3-level Hierarchical Z-Buffer with early Z test
Lossless Z-Buffer compression (up to 24:1)
Fast Z-Buffer Clear
Z Cache Optimisations for shadow rendering
TRUFORM 2.0
2nd generation N-Patch higher order surface support
Discrete and continuous tessellation levels per polygon
Displacement mapping
VIDEOSHADER
Seamless integration of pixel shaders with video
FULLSTREAM video de-blocking technology
Noise removal filtering for captured video
MPEG-2 decoding with motion compensation, iDCT and colour space conversion
All-format DTV/HDTV decoding
YPrPb component output
Adaptive de-interlacing and frame rate conversion
OVERDRIVE
Automatic overclocking
Pictures:

Ati Radeon 9800XT


[ Voor 4% gewijzigd door Intronic op 30-09-2003 23:13 ]