Island of Illusion, Comodo
Comodo is a beach located at the far south region of Rune Midgard Kingdom. To get there, you have to go through a wild
marsh area, across a large river and a giant cave where aggressive monsters reside in. Due to the local region, the sun
does not shine in Comodo. You will be dazed by the glow of the blue moon, and drawn in by the enchanted night
life in Comodo.So be prepared to see the beauty and be amazed by the excitement Comodo has for you.



Our plans to update the Sakray server will be officially announced on our main page, but be aware, we are working
hard to bring you this new adventure!
Balance patch for existing Job Skills
Swordman
*One handed Sword Mastery damage has been reduced from 5 to 4 per skill lvl..
*Two Handed Sword Mastery damage has been reduced from 5 to 4 per skill lvl..
*Fatal Blow, Fatal Blow, an additional skill for the Swordman class.
Once the user has learned lvl6 or above Bash, there will be a chance the monster
will become stunned when using Bash.
code:
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| Bash lvl 6 7 8 9 10
Stun Chance occurred by Fatal Blow 5% 10% 15% 20% 25% |
*SP use of Provoke skill has been modified, and the ability to use different levels
of the Provoke skill has been implemented.
code:
1
2
| Provoke lvl 1 2 3 4 5 6 7 8 9 10
SP Use 4 5 6 7 8 9 10 11 12 13 |
Knight
*Spear Boomerang
- Property change from Ghost to Neutral
- SP use has been modified to 10.
- 1 second delay occurs after the use of the skill.
*Counter Attack
- Unmovable for the skills duration.
- Skill Use Icon is shown on a player's screen for the skills duration.
- Attack type has been modified from perfect critical attack to the normal attack
that can pierce DEF of enemy.
Since it becomes the normal attack, enemies can dodge the attack,
[DEX ~ MATK] formula is applied on the attack strength.
- [Accuracy + 20] is added for the skill duration.
- [double critical rate] is added for the skill duration.
*Bowling Bash & Brandish Spear
- 1 second casting delay has been implemented.
DEX affects on the casting delay, these skills can not be dispelled
even if the caster's hit by monsters while casting.
However DEF which gets affected by current equipments is reduced into 2/3.
- 1 second delay occurs after the use of the skill.
*Bowling Bash
-SP use has been modified as below.
code:
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| lvl 1 2 3 4 5 6 9 8 9 10
SP Use 13 14 15 16 17 18 19 20 21 22 |
*Two-Hand Quicken
- Attack speed increment has been reduced from 50% to 30%.
- SP use and skill lasting time have been modified as below.
code:
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| lvl 1 2 3 4 5 6 9 8 9 10
SP Use 14 18 22 26 30 34 38 42 46 50
Lasting Time 30 60 90 120 150 180 210 240 270 300 |
*Spear Stab
- The range of Spear Stab has been modified into 4 cells.
- Archer
*Double Strafe
- SP use of Double Strafe has been reduced from 15 to 12.
*Arrow Shower
- The range has been increased from 9 cells to 25 cells.
- Enemy hit by Arrow Shower is forced back by 2 cells.
*Improve Concentration
- Skill duration has been modified as below.
code:
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| lvl 1 2 3 4 5 6 9 8 9 10
Duration 60 80 100 120 140 160 180 200 220 240 |
Hunter
*Flasher
- SP use of Flasher has been reduced from 20 to 12.
*Sandman
- SP use of Sandman has been modified into 12.
*Freezing Trap
- SP use of Freezing Trap has been modified into 10.
*Beast Bane
- Beast Bane damage has been modified into 4 per skill lvl,
also the property has been modified to affect Brute/Insect type monsters.
*Ankle Snare
- Skill duration is affected by AGI of the target.
However it won¡¯t be reduced less than the minimum duration 3 secs +
[ Additional duration by the caster¡¯s lvl].
- All items are usable even when being trapped by Ankle Snare.
Fly Wing, Butterfly Wing, Teleport skill also can be used.
- SP use has been modified from 10 to 12.
*Skid Trap
- SP use has been modified from 5 to 10.
Shove range of the skill has been increased from 6 cells to 10 cells
when the user masters the skill.
- Change of Trap(Hunter skills) & Fire Pillar(Wizard Skill)
- In PVP zone, everybody can step on traps and fire pillars.
Even the casters can step on those.
- For invisible traps, the players who spotted the traps being installed on the ground
will be able to detect them as usual ones.
But when the players go out of the screen and come back,
they won't be visible anymore.
Only the casters of invisible traps can see their traps.
In the meantime, if anybody detect those invisible traps using a detecting skill,
other players with the person at the moment can view the traps
- Every trap has been implemented to need 0.4 installation dely before working.
- Fire Pillar doesn't need any casting delay time more than it used to do.
- Traps and Fire Pillar cannot be installed on cells where players or monsters
reside.
- Traps and Fire Pillar cannot be overlapped with other traps/ Fire Pillars
on the same spot or in the range of previous traps/Fire Pillars( 3 * 3 ).
- Traps/Fire Pillar won't work for whom used to be in the rage of those skills
at the moment they are being installed, unless the players go out of the range
and come back.
However if some other players come and install another traps of splash damage
property near the users, they will get damaged by the skills.
Mage
*Frost Diver
- Casting time has been reduced from 1 sec to 0.8 sec.
- Change of Freezing chance, Attack STR, SP Use
code:
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| lvl 1 2 3 4 5 6 7 8 9 10
Freezing Chance 38 41 44 47 50 53 56 59 62 65
ATK 110 120 130 140 150 160 170 180 190 200
SP Use 25 24 23 22 21 20 19 18 17 16 |
*Stone Curse
- The range has been modified into within 2 cells.
- Change of cursing chance
code:
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| lvl 1 2 3 4 5 6 9 8 9 10
Cursing Chance 24 28 32 36 40 44 48 52 56 60 |
*Safety Wall
- Cannot be overlapped on a single cell.
*Fire Wall
- Cannot be cast more than 3 times in a row.
[B[Wizard[/B]
*Ice Wall
- Change of Ice Wall Durability
code:
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2
| lvl 1 2 3 4 5 6 9 8 9 10
Durability 500 600 800 1000 1200 1400 1600 1800 2000 2200 |
*Fire Pillar
- SP use of a skill has been reduced from 35 to 25.
- Skill duration has been fixed as 30 secs apart from skill lvl.
- Casting time has been affected by skill lvl.
code:
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| lvl 1 2 3 4 5 6 9 8 9 10
Casting Time (sec) 3 2.7 2.4 2.1 1.8 1.5 1.2 0.9 0.6 0.3 |
*Storm Gust
- Every time the storm gust initiates damage on enemies,
a a delay of 0.45 sec occurs between attack. (Maximum attack of a storm gust : 10)
- An amount of damage gets increased by skill lvl of the caster.
code:
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2
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| lvl 1 2 3 4 5 6 9 8 9 10
ATK 140 180 220 260 300 340 380 420 460 500
Casting Time (secs) 6 7 8 9 10 11 12 13 14 15 |
- Monsters except Boss, Undead get frozen by the skill
when they receive damaged more than 3 times by the skill.
*Soul Strike
- Delay after a cast gets reduced by 0.3 when the caster masters the skill.
- Blacksmith
*Weaponry Research
- Damage increment & Accuracy increment has been increased from 1 to 2
per skill lvl.
*Hammer Fall
- Change of the stun chance by Hammer Fall
code:
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| lvl 1 2 3 4 5
Stun Chance 30% 40% 50% 60% 70% |
-*Adrenalin Rush
- ATK increment has been reduced from 50% to 30%.
- Only affects the party members using Mace class weapons.
- Change of SP use and Skill duration
code:
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| lvl 1 2 3 4 5
SP 20 23 26 29 32
Duration 30 60 90 120 150 |
Acolyte
*Angelus
- Change of SP use and Skill Duration
code:
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2
3
| lvl 1 2 3 4 5 6 9 8 9 10
Skill Duration (sec) 30 60 90 120 150 180 210 240 270 300
SP 23 26 29 32 35 38 41 44 47 50 |
*Blessing
- Change of SP use and Skill Duration
code:
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3
| lvl 1 2 3 4 5 6 9 8 9 10
Skill Duration (sec) 60 90 100 120 140 160 180 200 220 240
SP 28 32 36 40 44 48 52 56 60 64 |
*Pneuma
- Cannot be overlapped on a single cell.
Priest
*Impositio Manus
- The amount of support damage has been increased from 2 to 5.
- The skill duration has been increased from 40 seconds to 1 minute.
- The ability to use different lvl Impositio Manus at the same time implemented.
- SP use of a skill has been modified seen in the chart below.
code:
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| lvl 1 2 3 4 5
SP 13 16 19 22 25 |
*Aspersio
- Change of the skill duration and SP use
code:
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2
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| lvl 1 2 3 4 5
Skill Duration (min) 1 1.30 2 2.3 3
SP 14 18 22 26 30 |
Assassin
*Enchant Poison
- SP use of a skill has been increased from 15 to 20.
- Change of the skill duration and poisoning chance
code:
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3
| lvl 1 2 3 4 5 6 9 8 9 10
Lasting Time (sec) 30 45 60 75 90 105 120 135 150 165
Poison chance(%) 3 3 4 4 5 5 6 6 7 7 |
- Equipment change cancels Enchant Poison for the rest of the skills duration.
*Sonic Blow
- Change of ATK, SP use, Stun chance
code:
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| lvl 1 2 3 4 5 6 9 8 9 10
ATK(%) 350 400 450 500 550 600 650 700 750 800
SP 16 18 20 22 24 26 28 30 32 34
Stun(%) 12 14 16 18 20 22 24 26 28 30 |
*Poison React
- Change of SP use and ATK
code:
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| lvl 1 2 3 4 5 6 9 8 9 10
ATK(%) 130 160 190 220 250 280 310 340 370 400
SP 30 30 27 27 24 24 21 21 18 18 |
- By skill lvl, Poison React increases the damage of Venom Splasher.
code:
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| lvl 1 2 3 4 5 6 9 8 9 10
Added ATK(%) 20 40 60 80 100 120 140 160 180 200 |
*Venom Splasher
- Players don't get poisoned by the skill except in PvP zone.
- Poisoning chance has been increased from from 1/3 of monsters HP
to 2/3 of monsters HP.
- Change of SP use and base ATK
code:
1
2
3
| lvl 1 2 3 4 5 6 9 8 9 10
ATK(%) 220 240 260 280 300 320 340 360 380 400
SP 33 36 39 42 45 48 51 54 57 60 |
- Formular for the final ATK
:Basic Venom Splasher ATK + Support Damage added by Poison React (Max 600%)
- 25% splash damage on 3*3 cells around the target of Venom Splasher
has been implemented.
- Casting time has been changed into 1 sec.
*Cloaking
- Can be used at the edge of the walls.
- Range has been limited to 1 cell from the wall.
Thief
*Envenom
- SP use of a skill has been reduced from 15 to 12.
*Steal
- SP use of the skill has been reduced from 20 to 10.
Additional Skills for existing Jobs
Novice
*First Aid
- Type : Active Skill
- Description : Restore 5 HP spending 3 SP.
- SP use of a skill : 3 SP
- Casting Time : None
*Play Dead
- Type : Active Skill
- Description : Pretend to be dead for avoiding attacks from agressive monsters.
Another use of a skill will cancel the play dead status.
- SP use of a skill : 5 SP
- Casting Time : None
Swordman
*HP Recovery While Moving
- Type : Passive Skill
- Description : Restore HP even while moving.
However the amount of HP recovered by the skill is about 25% of
the one while standing.
Regular HP Recovery doesn't affect the skill.
*Fatal Blow
- Type : Passive Skill
- Description : When casting lvl 6 Bash or above, this skill causes stun effect
by chance.
(Chance by Bash lvl is listed on the skill balance information.)
*Berserk
- Type : Passive Skill
- Description : Initiates lvl 10 Provoke automatically when the user's HP
gets lower than 25%.
This status is canceled when the user's HP goes up more than 26%.
Also this skill doesn't have any specific duration,
(that is, if the user can keep the HP amount lower than 25%,
the Provoked status will last.)
but when someone hits the user using certain skills that cancels
Provoke, this status will be canceled immediately.
Archer
*Arrow Crafting
- Type : Active Skill
- Description : Create arrows out of specific items.
The numbers of the arrows and its property are randomly decided.
- SP use of a skill : 10 SP
- Casting Time : None
*Arrow Repel
- Type : Active Skill
- Target : One enemy
- Description : Thrusts an enemy 6 cells back when attacks.
This skill requires a casting delay and cannot be dispelled
in the mean time.
- ATK : 150% of the normal ATK
- ATK Type : Neutral, Long-range physical attack
- SP use of a skill : 15 SP
- Casting Time : 1.5 secs
Thief
*Sand Attack
- Type : Active Skill
- Target : One enemy
- Description : 15% chance of casting Blind on the enemy when attacking.
- Range : 1 cell
- ATK Property : Earth
- SP use of a skill : 9
- Casting Time : None
*Back Slide
- Type : Active Skill
- Target : One enemy
- Description : Instantly moves the user back 5 cells behind from a spot.
The user could be taken damages from attackers while moving.
- SP use of a skill : 7
- ATK Property : Earth
- Casting Time : None
*Find Stone
- Type : Active Skill
- Description : Finds stones from the ground.(That is, the user creates stones.)
If the user's weight is over than 50%, this skill can not be used.
- SP use of a skill : 2
- Casting Time : 0.5 sec
*Stone Fling
- Type : Active Skill
- Target : One enemy
- Description : Attacks an enemy from a distance using "Stones"
that users creates using the [Find Stone] skill.
Also, this skill has a 5% chance to stun the enemey.
This skill can not be used if the user doesn't have the stones.
- Range : 7 cells
- ATK : 30 damage which pierces the enemy's DEF
- ATK Type : Neutral, Long-range physical ATK
- SP use of a skill : 2
- Casting Time : 1 sec
Merchant
*Cart Revolution
- Type : Active Skill
- Target : One enemy
- Description : Only usable when the user equips a cart.
Hits an enemy hard using the cart.
The weight of the cart affects the attack strength,
the attack does Splash damage on other enemies within
6 cells around the target.
Also those enemies are shoved back 2 cells.
- Range : 1 cell
- ATK : 150% of the normal ATK + [Damage added by the weight of a cart]
- ATK Type : Neutral, Short-range physical splash damage
- SP use of a skill : 12
- Casting Time : None
*Change Cart
- Type : Active Skill
- Description : Allows the user to change the shape of cart.
- SP use of a skill : 40
- Casting Time : None
Charact Base lvl 1-40 41-65 66-80 81-90 91-99
Cart Shape




*Crazy Uploar
- Type : Active Skill
- Description : Battle cry which increases the user's STR by 4 points for 5 minute skill duration.
- SP use of a skill : 8
- Casting Time : None
- Acolyte
*Holy Light
- Type : Active Skill
- Target : One enemy
- Description : Attack enemy with holy light.
- Range : Magic attack range
- ATK : 150% of the normal magic attack
- ATK Type : Holy, Long-range magic attack
- SP use of a skill : 15
- Casting Time : 2 secs
- Mage
*Energy Coat
- Type : Active Skill
- Target : One enemy
- Description : Shields the user with magic power to reduce the damage taken from
enemies.
code:
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| SP % remained 1-20 21-40 41-60 61-80 81-100
Damage reduced 6% 12% 18% 24% 30%
SP use for the skill 1% 1.5% 2% 2.5% 3% |
- etc : Only shields physical attacks, damage reduced is based on remaining SP after skill is casted. Also this skill requires the caster to have SP even after skill is cast.
- SP use of a skill : 30
- Casting Time : 5 secs
Change of Abnormal Status
- Poison
- When poisoned, HP/SP recovery skills become inactivated.
- Every poison skill possess the same effect. ie Envenom, Enchant Poison.
- Duration has been implemented.
Used against monsters, the maximum duration of the poisoned status is
30 seconds.
LUK and VIT of the target determines the duration.
For players, the maximum duration is 30 seconds, the minimum duration is
5 seconds.
Just like the case of monsters,
LUK and VIT of the player determine the duration.
- The amount of damage taken while being poisoned has been changed.
- The amount of HP while being poisoned or stone-cursed will not
go below than 25% of MHP.
- On the previous version of Ragnarok Online, DEF and ATK were decreased
by 25% at the same time when being poisoned.
By the comodo patch, only DEF is decreased by 25% when being poisoned.
- Frozen
- While being frozen/ in sleep/ stunned/ stone-cursed, all characters including monsters can not dodge.
- While being frozen/ stone-cursed, MDEF is increased by 25%,
DEF is decreased by 50%.
- Lex Aeterna and Steal cannot be applied onto characters of being frozen or stone-cursed.
When characters get frozen or stone-cursed even after being casted by Lex Aeterna and Steal, those previous skills are canceled immediately.
- While being stone-cursed, the property of the target temporarily becomes the earth property.
- Sleep
- While being frozen/ in sleep/ stunned/ stone-cursed, all characters including monsters can not dodge.
- While sleeping, the chance of being attacked by Critical attack will
be doubled.
- Blind
- While being in blind, Accuracy rate and flee rate get decreased by 25%.
- Stun
- While being frozen/ in sleep/ stunned/ stone-cursed, all characters including monsters can not dodge.
- Hiding
- Only magic skills which target the ground can attack characters including monsters while they're hiding.
If a user hides oneself while being locked-on by certain magic skill, the skill
gets inactivated as soon as the character hides.
[
Voor 4% gewijzigd door
Verwijderd op 19-08-2003 14:57
]