Nieuwe mmorpg dus die binnenkort in de eerste beta komt. Inschrijven kan nog maar je moet wel snel zijn waarschijnlijk.


Officiele site
Bijbehorend forum
Nederlandse site
Nederlands forum
Allemaal inschrijven dus kunnen we weer ff de buurt onveilig maken daar.
Characters:
- 12 different races.
- 14 character classes.
- 30 equipment slots per character.
Universe:
- 2 basic Kingdoms - Dark and Light – non PVP (for newbie).
- 10 Kingdoms to conquer PvP (in regards to war honor code).
- 5 Duchies per Kingdom.
- 7 Counties per Duchy.
- 9 Baronies per County.
- 13 Fortresses per Barony.
In summary 4095 Fortresses to conquer per Kingdom
- 213 main cities.
- a huge amount of village (developers don’t even know the number).
- Time of the world: 84 minutes = 24 DnL hours, a DnL day.
- 365 days per year with 4 seasons.
- 1 sun, 2 moons.
Game Design:
- 2 dimension unique player progress system represented by the SXP – Social Experience – and the FXP – Fighting Experience.
- 3 Epic Quests per character class. Complete set of dress and weapons per quest.
- New supply discovery process.
- Original objects creation based on a relational data base process.
- Dynamic management of the magic side effects – Dark or Light – on the player as well as the environment.
Miscellaneous:
- Constellation management.
- Under sea management.
- Weather management (wind, rain, snow, etc…)
- Underground management.
Techniques:
- 300 000 polygons rendered per frame (terrain only)
- Polygon resolution: 16 cm
- Procedural background elements generation system.
- Inverse kinematics.
- EAX support and 7.1 compatible.
- Original sound track.
            

Officiele site
Bijbehorend forum
Nederlandse site
Nederlands forum
Allemaal inschrijven dus kunnen we weer ff de buurt onveilig maken daar.
Characters:
- 12 different races.
- 14 character classes.
- 30 equipment slots per character.
Universe:
- 2 basic Kingdoms - Dark and Light – non PVP (for newbie).
- 10 Kingdoms to conquer PvP (in regards to war honor code).
- 5 Duchies per Kingdom.
- 7 Counties per Duchy.
- 9 Baronies per County.
- 13 Fortresses per Barony.
In summary 4095 Fortresses to conquer per Kingdom
- 213 main cities.
- a huge amount of village (developers don’t even know the number).
- Time of the world: 84 minutes = 24 DnL hours, a DnL day.
- 365 days per year with 4 seasons.
- 1 sun, 2 moons.
Game Design:
- 2 dimension unique player progress system represented by the SXP – Social Experience – and the FXP – Fighting Experience.
- 3 Epic Quests per character class. Complete set of dress and weapons per quest.
- New supply discovery process.
- Original objects creation based on a relational data base process.
- Dynamic management of the magic side effects – Dark or Light – on the player as well as the environment.
Miscellaneous:
- Constellation management.
- Under sea management.
- Weather management (wind, rain, snow, etc…)
- Underground management.
Techniques:
- 300 000 polygons rendered per frame (terrain only)
- Polygon resolution: 16 cm
- Procedural background elements generation system.
- Inverse kinematics.
- EAX support and 7.1 compatible.
- Original sound track.
[ Voor 57% gewijzigd door ajampaniki op 22-05-2003 20:09 . Reden: xtra info ]