ik wil een nieuw systeempje kopen, maar ik weet nog niet welke videokaart erin moet komen. Ik wil vooral racespellen doen en dingen als tombraider.
Welke kaart kan ik dan het beste nemen???
Welke kaart kan ik dan het beste nemen???
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Watch reality into the eyes. Dare to face it, walk towards it, through it and be curious to see what's behind it - HaaZ
AMD Phenom II X2 555@ X4 B55, 4GB DDR3-1333 OCZ Gold, MSI 870A-G54, Radeon HD 7770 512 MB
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Kicking the darkness 'til it bleeds daylight
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Niet op voorraad.
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Dit gaat alleen over nVidia maar dit geldt ook voor 3dfx.Image Quality
One item that makes NVidIA's implementation of FSAA cool is its ability to increase the 16-bit image quality. For example, consider you have a scene in Quake 3 with a rocket trail, and assume this scene is 16-bit. Now on looking at the scene, there are obvious visual defects, many of which are related to dither patterns. For example, looking at the rocket trail, the multiple renders of that trail are stacked on top of each other. Because of this, a clearly visible pattern forms and seriously detracts from the image quality. Well with FSAA, NVIDIA is able to get around this. Let me explain by quickly going through the process to get the output result.
1) A 16-bit scene is rendered into a
super-buffer, which includes dither
patters.
2) A 16-bit image is down-sampled to the
output resolution. During this, the pixel
colors from the additional samples in the
super-buffer are averaged to form the
color of each final pixel. This increases
the pixel accuracy to something near
22-bit color and removes dither patters.
3) A single dither pass is made and the
image is dumped into a 16-bit buffer for
displaying.
We thus find that by using FSAA, we remove the unwanted dithering artifacts normally associated with 16-bit rendering. Now it is important to realize that current NVIDIA drivers (specifically the 5.22 betas) do not support this. However, once NVIDIA makes an official driver release this feature will be enabled.
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