AquaMark 3 aangekondigd !!

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  • danplo
  • Registratie: Januari 2002
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danplo

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Goedendag,

Ik zit net een stuk te lezen over de nieuwe Aquamark 3 benchmark.
Het zou early Q2/2003 uit moeten komen.
Hier een screen van deze benchmark.
Afbeeldingslocatie: http://home.kabelfoon.nl/~danplo/aquamark3_screen.jpg

Hier ook een deel van een Interview met een maker van Aquamark 3:

Game2XS: Can you give us a few details on the game engine used in AquaMark 3?

Ingo Frick: The krass-engine is a modern multi platform capable game engine entirely written in C++. It includes a lot of game relevant components like DX9 rendering, rigid-body- and flexible-body physics, outdoor and indoor collision systems, outdoor scene culling system, character animation system, cpu and gpu character skinning, particle system, environmental effect systems, real-time LOD terrain system and more. The krass-engine was the first DX8 engine in 2001 and the game AquaNox, built upon this revision, was the first DX8 title released worldwide. Meanwhile the engine is available under DX9 and PS2. Other titles like the upcoming SpellForce are also developed krass-engine based. From the rendering side, the engine supports a very flexible material and geometry system which is capable to drive all the newest effects available under the latest DX9 interface. It supports Vertex- and PixelShader 2.0, Large Constant Tables, Floating-Point Pipeline usage, masked and non masked antialiasing modes, HLSL shader implementation and more.

What advantages does AquaMark 3 have over 3DMark?

Ingo Frick: In contrast to other more synthetic benchmarking software, the entire code and data base is as close to a typical game application as possible. There is basically no code and data inside the benchmark which has not been released or has not been proved to be serviceable in released games. This fact and the general approach of AquaMark3 to serve as "reality benchmark" may be considered as an advantage, but in our opinion it's on par with 3DMark but with a different emphasis. AquaMark3 exactly fills in the gap between a synthetic feature driven hardware test and a purely game driven test. To measure basic features of your hardware under well and fully defined boundary conditions you may use either 3DMark or AquaMark3. To get information about your hardware in a general game context which is not too specific for a certain genre, we think AquaMark offers the better choice. If the user is interested in performance data regarding a specific game, using exactly this game benchmark (if available) would be better. To obtain benchmarking results which are generally applicable to a wide range of customers, any valid public benchmark test should therefore use a larger number of benchmark programs for different objectives.

Klik HIER om nog een interview te lezen.

Klik HIER om naar de Aquamark 3 site te gaan.
Daar vind je nog meer info over de aankomende benchmark.
Voorbeeld een Faq met wat vragen die beantwoord worden.

En ook vind je daar de Aquamark 3 Teaser !!!
Klik HIER voor de directe link naar de mirrors.

Have fun....en laat die benchmark maar komen.

[ Voor 5% gewijzigd door danplo op 14-04-2003 23:09 ]

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  • Pollewob
  • Registratie: December 2000
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1 benchmarktopic is meer dan genoeg (3D Mark topic), en in de Faq staat ook dat dat de enige uitzondering is dis in VB gemaakt wordt. Dicht dus :)

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