Tron 2.0 *** Game Backstory
20 years ago, an artificial intelligence known as the Master Control Program (MCP) threatened to take over an unsuspecting world. Only Kevin Flynn, a computer genius, stood between the MCP and rest of humanity. Flynn was digitized into a parallel universe inside the computer, where the MCP pitted programs against each other in gladiatorial combat on the arena known as the Game Grid.
With the help of a security program known as Tron, Flynn ultimately defeated the MCP and returned to the real world.
20 years later, Alan Bradley, creator of the original Tron program, has finally replicated the technology needed to successfully digitize a human being into the computer. The secret lies in Ma3a, an artificial intelligence program sophisticated enough to hold within its memory the complete genetic makeup of a human being, and the correction algorithms required to safely restore one to the physical world.
Unfortunately, Alan’s company is on the verge of a corporate takeover. Future Control Industries (fCon) has learned of Alan’s discovery and is interested in the technology for their own nefarious purposes. By digitizing specially trained hackers codenamed DataWraiths, fCon plans to infiltrate the world’s computer networks from the inside.
When Alan suddenly disappears under mysterious circumstances, his son Jet, a talented young computer programmer, enters the world inside the computer in search of answers. He discovers a sinister plot spinning out of control that threatens to corrupt one reality and forever transform another.
Finding his father is paramount, but getting out alive is equally important. To do this, Jet must find within himself the strength to come to terms with his very different father, as well as overcome the otherworldly adversaries encountered in this strange but fantastical world of Tron.
Tron *** The movie
Video arcade owner FLYNN tries to hack into the computer system of his former employer, a company named ENCOM. He’s looking for evidence that ENCOM stole his video game programs.
But even a genius like Flynn will have trouble hacking ENCOM, because the entire system is under the watch of the Master Control Program (MCP), an insatiable information-hungry watchdog created by the villainous ENCOM executive named DILLINGER. The MCP senses the hack from outside and denies everyone access to the system.
This shutdown causes problems for LORA, an engineer working on digitization technology. Also stopped is ALAN BRADLEY, who is creating a security program he calls TRON that will monitor every aspect of ENCOM, even the MCP.
Lora and Alan suspect their old friend Flynn may be responsible for the shutdown, so they pay him a visit. He tells them his theory, and they agree to help him by letting him break into ENCOM after hours and hack into the system from inside.
The break-in goes according to plan - until the MCP finds Flynn all alone at a terminal. The MCP points the digitization laser at Flynn and before Flynn realizes what is happening, he is digitized into a billion electronic parts.
Flynn wakes up in another dimension. An electronic world where energy lives and breathes. Where programs take on the humanlike form of the Users who created them. This digital dimension operates under the tyrannical rule of the MCP and his murderous henchman SARK (the alter ego of Dillinger).
Flynn is immediately taken into custody and brought before Sark, who sentences the intruder to do battle on the game grid. Flynn’s video game expertise helps him to not only win, but survive. Because in this world, video game confrontations are fights to the death.
During his trials on the game grid, Flynn meets Alan’s alter ego program TRON. Tron is a clever, mighty and defiant warrior. Together, Flynn and Tron escape the game grid and set off to sabotage the MCP. They are chased by Sark and his army of RECOGNIZERS.
Tron’s heroic strength as an electronic warrior combined with Flynn’s human understanding of computer systems make them the perfect team to fight the MCP. Theirs is the ultimate battle that will decide the fate of the entire digital world and the balance of power in both worlds.