Republic The Revolution




Enkele Links:
Ontwikkelaar: www.elixir-studios.co.uk
Fan Site : http://www.strategyplanet.com/republic/
Het Forum: http://www.elixir-studios.co.uk/cgi-bin/ubb/Ultimate.cgi
Wat vinden jullie hiervan?
Screenshots:The Simulation
· Richest simulation environment ever. Players (and non-games players) will be fascinated by the range and depth of the simulation of an entire country.
· Revolutionary level-of-detail AI techniques allow up to one million living and breathing individual citizens to inhabit the towns and cities in Novistrana. An order of magnitude more complex than current state-of-the-art.
· Each citizen will have detailed daily routines that range from going to work, to visiting their friends, to doing their shopping and to going to football matches. Each individual will also have their own set of beliefs, emotions, skills and loyalties that govern their behaviour, producing consistent and realistic reactions to situations that arise in the game.
· Scores of factions, organisations and parties to subvert and control, each with their own goals and powers. A multitude of factors dictate how these groups will react to a player’s actions. As a result, every game will be a different and exciting experience.
· Advanced transport routines that accurately model inner city traffic and metro systems.
· Extremely efficient and human-like citizen navigation utilizing a totally new and innovative hierarchical path-finding algorithm. Use of potential field technology allows for completely flexible crowd formation and flocking behaviour.
· State-of-the-art AI controlled music system changes the mood of the music smoothly depending on how you are playing, the persona of your in game character and the action you are currently viewing.
The Interface
· Simplicity and player friendliness are the key goals. An intuitive interface, contextually based with minimal onscreen icons and controls will be featured. The aim is make the manual virtually obsolete.
· Notion of levels of detail, namely that all the complexities of the inner workings of the game are hidden from the player unless they explicitly request to view it. However, it is important to note that the game can be played perfectly well without delving down to the lower levels of detail. Most low level decisions can be left safely to the key supporting Characters, who will attempt to intelligently implement them to the best of their ability.
· Use of innovative natural language techniques to replace player-unfriendly numbers and statistics with words.
The Engine
· Powered by an extremely advanced proprietary graphics engine: “Totality”. Capable of rendering an unlimited number of polygons in real time every frame, allowing millions of polys to be used to model each building or character if required.
·Zoom smoothly from epic cityscape vistas to focus on minute detail anywhere in the world (for example, an individual flower petal).
·State-of-the-art special effects including unlimited real time light sources, self-shadowing, weather effects and physically-based material models.
·All the above allows for the actions to be realised stunningly with a cinematic quality and feel, the camera moves having been hand-scripted to vividly capture the key moments of every action.




Enkele Links:
Ontwikkelaar: www.elixir-studios.co.uk
Fan Site : http://www.strategyplanet.com/republic/
Het Forum: http://www.elixir-studios.co.uk/cgi-bin/ubb/Ultimate.cgi
Wat vinden jullie hiervan?
