het enige wat ik daar in zie is dat ie een paar glx extenties gebruikt, en vanuit de ati drivers voornamelijk opengl. geen rare dingen (voor zover ik dit als n00b snap)
[spike@musicbox bin]$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ATI_pixel_format_float
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: Radeon 9700 Pro Athlon (3DNow!)
OpenGL version string: 1.3.3477 (X4.2.0-2.5.1)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_multisample, GL_ARB_point_parameters, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_vertex_blend, GL_ARB_vertex_program, GL_ARB_window_pos,
GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap,
GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_polygon_offset, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_stencil_wrap,
GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
GL_EXT_vertex_array, GL_EXT_vertex_shader, GL_HP_occlusion_test,
GL_NV_texgen_reflection, GL_NV_blend_square, GL_NV_occlusion_query,
GL_SGI_texture_edge_clamp, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_lod, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x24 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x25 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x26 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x27 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x28 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x29 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x2a 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x2b 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x2c 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x2d 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x2e 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x2f 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x30 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x31 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x32 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None