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[Debian] Battlefield 1942 server

Pagina: 1
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  • 104 views sinds 30-01-2008
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Verwijderd

Topicstarter
Enkele dagen geleden is de eerste beta van BF1942-server voor Linux gereleased. Ik heb geprobeerd tevergeefs dit te installeren op Debian Stable.
Als ik de server start krijg ik een waslijst van errors maar volgens de README is dat niet abnormaal. Toch kan ik niet connecten.
Ik heb al iemand gesproken met Slackware 8.1 die net hetzelfde probleem heeft.
Is er al iemand in geslaagd deze server aan de praat te krijgen?

  • Kees
  • Registratie: Juni 1999
  • Laatst online: 09:04

Kees

Serveradmin / BOFH / DoC
tja, beetje meer info is wel welkom..
we zijn geen van allen helderziend :)

"Een serveradmin, voluit een serveradministrator, is dan weer een slavenbeheerder oftewel een slavendrijver" - Rataplan


Verwijderd

Topicstarter
Kees schreef op 13 December 2002 @ 23:49:
tja, beetje meer info is wel welkom..
we zijn geen van allen helderziend :)
Ok, je hebt het zelf gewild:

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*********************************************************
*********************************************************
*********************************************************
*********************************************************
*********************************************************
     Warning: This is a beta version of BF1942.
      It is possible that bugs will be present.
      DO NOT USE IN A PRODUCTION ENVIRONMENT.
*********************************************************
*********************************************************
*********************************************************
*********************************************************
*********************************************************



STUB: try to do without {BFMainNewRend/Setup.cpp:1513}.
BFMainNewRend/Setup.cpp(1539): Debug: BFMainNewRend/Setup.cpp: CommandLine:

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "FileManager" in added (default class: "Unknown ID -1617644548")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "FileChangeManager" in added (default class: "Unknown ID 862549759")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "ResourceManager" in added (default class: "dice.ref2.io.ResourceManager.Null")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "CacheManager" in added (default class: "dice.ref2.io.CacheManager.Null")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "AsyncMultiStreamer" in added (default class: "Unknown ID -1416804868")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "InputDeviceManager" in added (default class: "dice.ref2.io.InputDeviceManager.Null")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "ControlMapManager" in added (default class: "dice.ref2.io.ControlMapManager.Standard")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "NetworkableInfoManager" in added (default class: "Unknown ID -858985989")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "Renderer" in added (default class: "Unknown ID 47519321")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "RenderView" in added (default class: "Unknown ID 184730624")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "GeometryTemplateManager" in added (default class: "Unknown ID 1928368637")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "HeightMap" in added (default class: "dice.ref2.geom.HeightMap.Null")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "TreeRenderer" in added (default class: "Unknown ID -1585097476")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "StandardMeshRenderer" in added (default class: "Unknown ID 72124444")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "ObjectManager" in added (default class: "Unknown ID 50012")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "ObjectTemplateManager" in added (default class: "Unknown ID 50031")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "PlayerManager" in added (default class: "Unknown ID 50036")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "BasicPhysicsSystem" in added (default class: "Unknown ID 50131")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "PhysicsNodeManager" in added (default class: "Unknown ID 50241")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "SpawnPointManager" in added (default class: "Unknown ID 50311")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "ResponsePhysicsManager" in added (default class: "Unknown ID 50271")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "LodSelectorTemplateManager" in added (default class: "dice.ref2.world.LodObjectTemplateManager.Standard")

Engine/Core/ClassManager.cpp(110): Debug: Engine/Core/ClassManager.cpp: Singleton "PortalManager" in added (default class: "dice.ref2.world.PortalManager.Standard")

(0): Error: : Duplicate registration of class id 121002

(0): Error: : Duplicate registration of class name "dice.bf.gameServer"

(0): Error: : Duplicate registration of class id 121003

(0): Error: : Duplicate registration of class name "dice.bf.gameClient"

(0): Error: : Duplicate registration of class id 50154

(0): Error: : Duplicate registration of class name "dice.bf.BFPlayer"

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "AsyncMultiStreamer" was created using class: "dice.ref2.io.AsyncMultiStreamer.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "BasicPhysicsSystem" was created using class: "dice.ref2.world.PhysicsSystem.Basic")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "CacheManager" was created using class: "dice.ref2.io.CacheManager.Null")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "ControlMapManager" was created using class: "dice.ref2.io.ControlMapManager.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "FileChangeManager" was created using class: "dice.ref2.io.FileChangeManager.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "FileManager" was created using class: "dice.ref2.io.FileManager.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "GeometryTemplateManager" was created using class: "dice.ref2.geom.GeometryTemplateManager.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "HeightMap" was created using class: "dice.ref2.geom.HeightMap")

Engine/Core/ClassManager.cpp(253): Warning: Engine/Core/ClassManager.cpp: Error creating singleton "InputDeviceManager" using class "Unknown ID 120508928"

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "LodSelectorTemplateManager" was created using class: "dice.ref2.world.LodObjectTemplateManager.Standard")

Engine/WorldObjTemplNetwork/NetworkableInfoManager.cpp(22): Debug: Engine/WorldObjTemplNetwork/NetworkableInfoManager.cpp: networkableinfomanager()

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "NetworkableInfoManager" was created using class: "dice.ref2.world.NetworkableInfoManager.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "ObjectManager" was created using class: "dice.ref2.world.ObjectManager.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "ObjectTemplateManager" was created using class: "dice.ref2.world.ObjectTemplateManager.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "PhysicsNodeManager" was created using class: "dice.ref2.world.PhysicsNodeManager.Basic")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "PlayerManager" was created using class: "dice.ref2.world.PlayerManager.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "PortalManager" was created using class: "dice.ref2.world.PortalManager.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "RenderView" was created using class: "dice.ref2.rend.RenderView.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "Renderer" was created using class: "dice.ref2.rend.Renderer.NullDevice")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "ResourceManager" was created using class: "dice.ref2.io.ResourceManager.Null")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "ResponsePhysicsManager" was created using class: "dice.ref2.world.ResponsePhysicsManager.Basic")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "SpawnPointManager" was created using class: "dice.ref2.world.SpawnPointManager.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "StandardMeshRenderer" was created using class: "dice.ref2.geom.StandardMeshRenderer.Standard")

Engine/Core/ClassManager.cpp(257): Debug: Engine/Core/ClassManager.cpp: Singleton "TreeRenderer" was created using class: "dice.ref2.geom.TreeRenderer.Standard")

BFMainNewRend/Setup.cpp(3446): Debug: BFMainNewRend/Setup.cpp: BF1942 (Ver:1/1)

BFMainNewRend/Setup.cpp(3447): Debug: BFMainNewRend/Setup.cpp: Running on computer spacecake.be

BFMainNewRend/Setup.cpp(3449): Log: BFMainNewRend/Setup.cpp: Version v1.2 BF1942 (Ver:1/1)

BFMainNewRend/Setup.cpp(3454): Log: BFMainNewRend/Setup.cpp: Log created 2002/12/13:23.02d

BFMainNewRend/Setup.cpp(3455): Log: BFMainNewRend/Setup.cpp: --------------------------


Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (5): Game.setMenuMusicFilename "music/slaughter4.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (6): Game.setLoadMusicFilename "music/vehicle4.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (7): Game.setWinMusicFilename "music/vehicle3.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (8): Game.setLoseMusicFilename "music/menu.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (9): Game.setCampaignLoseMusicFilename "music/theme2.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (10): Game.setDebriefingMusicFilename "music/briefing.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Core/Locale.cpp(230): Warning: Engine/Core/Locale.cpp: Couldn't create lexicon object

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (5): Game.setMenuMusicFilename "music/slaughter4.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (6): Game.setLoadMusicFilename "music/vehicle4.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (7): Game.setWinMusicFilename "music/vehicle3.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (8): Game.setLoseMusicFilename "music/menu.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (9): Game.setCampaignLoseMusicFilename "music/theme2.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (10): Game.setDebriefingMusicFilename "music/briefing.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/IoFile/FlatArchive.cpp(653): Debug: Engine/IoFile/FlatArchive.cpp: Couldn't open flat archive file "Mods/BF1942/Archives/texture.rfa"

Engine/IoFile/FlatArchive.cpp(653): Debug: Engine/IoFile/FlatArchive.cpp: Couldn't open flat archive file "Mods/BF1942/Archives/sound.rfa"

BFMainNewRend/Setup.cpp(3232): Log: BFMainNewRend/Setup.cpp: SystemInfo:

BFMainNewRend/Setup.cpp(3233): Log: BFMainNewRend/Setup.cpp: -----------


BFMainNewRend/Setup.cpp(3237): Log: BFMainNewRend/Setup.cpp: Cpu:

BFMainNewRend/Setup.cpp(3238): Log: BFMainNewRend/Setup.cpp: Running on AMD Athlon(tm) XP 2000+ at 1666 MHz

BFMainNewRend/Setup.cpp(3241): Log: BFMainNewRend/Setup.cpp: Supports AMD 3DNow

BFMainNewRend/Setup.cpp(3245): Log: BFMainNewRend/Setup.cpp: Supports MMX

STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
BFMainNewRend/Setup.cpp(3256): Log: BFMainNewRend/Setup.cpp:

STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: possibly important {Engine/GeomPatchTerrain/PatchCellCache.cpp:427}.
STUB: might be important {Engine/GeomPatchTerrain/WaterPatch.cpp:149}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
DBGSTR: *** Changing challenge# ***
DBGSTR:

(0): Error: : 1Failed to load


De readme zegt:

code:
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Known issues:
- If you see the message "STUB: Hope this isn't important" and such, disregard
  them. STUB messages are harmless debugging reminders for the developers and
  will go away in a later version.
- If you see "(0): Error: : 1Failed to load", disregard it. This is a harmless
  message, too.
- The "Couldn't open flat archive file "Mods/BF1942/Archives/sound.rfa""
  message is safe, too; there's no sound or textures in the dedicated-only
  version.
- Likewise, there's a lot of scripting warnings about missing sound/video
  functionality. Ignore them.
- In fact, ignore anything written to your screen.  :)


Allemaal goed en wel maar mijn server werkt niet :)

  • moto-moi
  • Registratie: Juli 2001
  • Laatst online: 09-06-2011

moto-moi

Ja, ik haat jou ook :w

Verwijderd schreef op 13 december 2002 @ 23:55:
code:
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Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (5): Game.setMenuMusicFilename "music/slaughter4.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (6): Game.setLoadMusicFilename "music/vehicle4.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (7): Game.setWinMusicFilename "music/vehicle3.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (8): Game.setLoseMusicFilename "music/menu.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (9): Game.setCampaignLoseMusicFilename "music/theme2.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con (10): Game.setDebriefingMusicFilename "music/briefing.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error mods/BF1942//init.con: Unknown object or method!

Engine/Core/Locale.cpp(230): Warning: Engine/Core/Locale.cpp: Couldn't create lexicon object

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (5): Game.setMenuMusicFilename "music/slaughter4.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (6): Game.setLoadMusicFilename "music/vehicle4.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (7): Game.setWinMusicFilename "music/vehicle3.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (8): Game.setLoseMusicFilename "music/menu.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (9): Game.setCampaignLoseMusicFilename "music/theme2.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/Io/Console.cpp(1340): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con (10): Game.setDebriefingMusicFilename "music/briefing.bik"

Engine/Io/Console.cpp(1341): Warning: Engine/Io/Console.cpp: Error Mods/BF1942/init.con: Unknown object or method!

Engine/IoFile/FlatArchive.cpp(653): Debug: Engine/IoFile/FlatArchive.cpp: Couldn't open flat archive file "Mods/BF1942/Archives/texture.rfa"

Engine/IoFile/FlatArchive.cpp(653): Debug: Engine/IoFile/FlatArchive.cpp: Couldn't open flat archive file "Mods/BF1942/Archives/sound.rfa"

Allemaal goed en wel maar mijn server werkt niet :)
Dit zijn de echte fouten die ik zo gauw zie..
Ga eens op zoek naar bijv. de laatste, bestaat die ? Kan de server daar wel komen met zijn rechten ?

God, root, what is difference? | Talga Vassternich | IBM zuigt


Verwijderd

Mjah, euh....ziet er meer uit als objecten en de daarbij behorende methodes die nog niet geimplementeerd zijn. Een eventuele mailinglijst of een conversatie met de developers lijkt me meer resultaat op te leveren, dan het hier te posten.

  • PowerSp00n
  • Registratie: Februari 2002
  • Laatst online: 15-05 12:25

PowerSp00n

There is no spoon

Bekijk de mailling list. Er is ondertussen al een nieuwe patch, blijkt bij een aantal beter te werken. Al crashed het bij mij nog als er een 2e user connected.

Verwijderd

Veel van wat je post zijn waarschuwingen, geen (fatale) errors. Tijdens het compileren kom ik ook wel 'ns waarschuwingen tegen; meestal boeit dat niks. Het lijkt nu een beetje een gruwelijke ramp met aaaallll die text..

Verwijderd

Topicstarter
PowerSp00n schreef op 14 december 2002 @ 01:38:
Bekijk de mailling list. Er is ondertussen al een nieuwe patch, blijkt bij een aantal beter te werken. Al crashed het bij mij nog als er een 2e user connected.
Bekijken? Je kan een mailinglist toch niet bekijken :?
Ik heb mij subscribed...

  • No13
  • Registratie: Januari 2001
  • Laatst online: 13-05 15:39

No13

/me was here

Ik kon eerst ook niet joinen, maar toen ik mijn battlefield had geupdate naar v1.2 was dat probleem opgelost, ik weet niet welke versie jij op het moment gebruikt?

(btw heb nu de 2e public build van de BF server op slackware 8.1 (bf1942-lnxded-betaupdate-build-1039730142.tar.bz2))

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Topicstarter
No13 schreef op 14 December 2002 @ 22:14:
Ik kon eerst ook niet joinen, maar toen ik mijn battlefield had geupdate naar v1.2 was dat probleem opgelost, ik weet niet welke versie jij op het moment gebruikt?

(btw heb nu de 2e public build van de BF server op slackware 8.1 (bf1942-lnxded-betaupdate-build-1039730142.tar.bz2))
Waar heb je die gevonden?

  • No13
  • Registratie: Januari 2001
  • Laatst online: 13-05 15:39

No13

/me was here

de v1.2 op o.a. http://media.gameparty.ne...efield_1942_v1.2_full.exe (maar die zul je niet bedoelen :9)

en de server update op http://www.jetstreamgames...-build-1039730142.tar.bz2

let op, deze moet je dus over de beta server heen zetten

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Topicstarter
No13 schreef op 14 December 2002 @ 23:12:
de v1.2 op o.a. http://media.gameparty.ne...efield_1942_v1.2_full.exe (maar die zul je niet bedoelen :9)

en de server update op http://www.jetstreamgames...-build-1039730142.tar.bz2

let op, deze moet je dus over de beta server heen zetten
Nope, geen vooruitgang :(

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Bouw eens een chroot (eerst met stable en dan met bijv. testing) en installeer 'm daar in? :)

  • PowerSp00n
  • Registratie: Februari 2002
  • Laatst online: 15-05 12:25

PowerSp00n

There is no spoon


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Topicstarter
De waslijst met errors mindert, maar ik kan nog steeds niet connecten...

  • Psylocke
  • Registratie: April 2000
  • Laatst online: 08-08-2021

Psylocke

De Utregse Kudde

Kan het niet gewoon aan de config file van battlefield liggen i.p.v. aan linux?

Wat voor melding krijg je als je probeert te connecten, en zie je dan wat op de server gebeuren?

DUK | RC5-64 #42 | OGR-25 #59


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Topicstarter
PsYloCkE schreef op 15 december 2002 @ 16:13:
Kan het niet gewoon aan de config file van battlefield liggen i.p.v. aan linux?

Wat voor melding krijg je als je probeert te connecten, en zie je dan wat op de server gebeuren?
Het is niet de eerste keer dat ik een gameserver configureer!
Als ik scan met all seeing eye dan runt er zogezegd geen server, als ik kijk met netstat dan luistert ie wel degelijk op de juiste poort/ip.

  • Psylocke
  • Registratie: April 2000
  • Laatst online: 08-08-2021

Psylocke

De Utregse Kudde

Dat het niet de eerste keer is dat je een gameserver configureerd, wil nog niet zeggen dat je toevallig een foutje in de config van battlefield kan maken.
Ik heb ook wel eens zoiets gehad met de MOHAA linux server. Die luisterde ook op de poort, maar all seeing eye zag niks, bleek een tik foutje (1 letter) te zijn in de config.

DUK | RC5-64 #42 | OGR-25 #59


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Topicstarter
PsYloCkE schreef op 15 December 2002 @ 16:38:
Dat het niet de eerste keer is dat je een gameserver configureerd, wil nog niet zeggen dat je toevallig een foutje in de config van battlefield kan maken.
Ik heb ook wel eens zoiets gehad met de MOHAA linux server. Die luisterde ook op de poort, maar all seeing eye zag niks, bleek een tik foutje (1 letter) te zijn in de config.
code:
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game.serverName "masked"
game.serverDedicated 1
game.serverGamePlayMode GPM_CQ
game.serverGameTime 0
game.serverMaxPlayers 12
game.serverScoreLimit 0
game.serverInternet 1
game.serverNumberOfRounds 3
game.serverSpawnTime 20
game.serverSpawnDelay 3
game.serverGameStartDelay 20
game.serverSoldierFriendlyFire 100
game.serverVehicleFriendlyFire 100
game.serverTicketRatio 100
game.serverAlliedTeamRatio 1
game.serverAxisTeamRatio 1
game.serverCoopAiSkill 75
game.serverCoopCpu 20
game.serverPassword ""
game.ServerBandwidthChokeLimit 0
game.ServerAllowNoseCam 1
game.ServerFreeCamera 0
game.ServerExternalViews 1
game.ServerAutoBalanceTeams 0
game.ServerNameTagDistance 50
game.ServerNameTagDistanceScope 300
game.ServerKickBack 0
game.ServerKickBackOnSplash 0
game.setServerSoldierFriendlyFireOnSplash 100
game.setServerVehicleFriendlyFireOnSplash 100
game.setServerIP masked
game.setServerPort 14567

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Topicstarter
Nieuwste update geinstalleerd maar nu:

code:
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./bf1942_lnxded: relocation error: ./bf1942_lnxded: symbol calloc, version GLIBC_2.0 not defined in file libm.so.6 with link time reference


Kent er iemand de oorzaak?

[ Voor 5% gewijzigd door Verwijderd op 19-12-2002 14:50 ]


  • No13
  • Registratie: Januari 2001
  • Laatst online: 13-05 15:39

No13

/me was here

ik heb op het moment geen battlefield tot mijn beschikking (werkt nog niet met wineX) maar zal komend weekend eens kijken

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misschien een stomme opmerking maar heb je GLIBC wel geinstalleerd (eventueel dev files als je compileert)

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Topicstarter
Verwijderd schreef op 20 December 2002 @ 12:39:
misschien een stomme opmerking maar heb je GLIBC wel geinstalleerd (eventueel dev files als je compileert)
Grrrrrrrrrrrrrrrr!
Natuurlijk!
Als je mijn vorige posts had gelezen dan had je dat geweten!!!

  • Jordi
  • Registratie: Januari 2000
  • Niet online

Jordi

#1#1

Rustig maar, het is - zoals zoveel reacties in NOS - goed bedoeld...

Het zal wel niet, maar het zou maar wel.


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Jotti schreef op 20 December 2002 @ 14:27:
Rustig maar, het is - zoals zoveel reacties in NOS - goed bedoeld...
Sorry, ik liet mij eventjes gaan...

  • LollieStick
  • Registratie: Juni 2001
  • Laatst online: 28-02 12:09
Kan je als user het bij het bovengenoemde bestand :?

gebruik anders even een su'tje ;)

[ Voor 28% gewijzigd door LollieStick op 20-12-2002 23:20 ]


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Topicstarter
LinuxUser schreef op 20 december 2002 @ 23:19:
Kan je als user het bij het bovengenoemde bestand :?

gebruik anders even een su'tje ;)
Aan de permissies lijkt het mij niet te liggen...
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