Hallo,
Het lukt me nog steeds niet om ut aan de gang te krijgen onder Debian sarge
de ini (gedeelte)
De log
Het is UT GOTY 436 en er waren geen nieuwe updates. Ook he ik de OpenGL en SDLGL drivers gebruikt allebij geven het zelfde.
Uitvoer
Alvast bedankt
Het lukt me nog steeds niet om ut aan de gang te krijgen onder Debian sarge
de ini (gedeelte)
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| [URL] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=CityIntro.unr Host= Portal= MapExt=unr SaveExt=usa Port=7777 Class=Botpack.TMale1 [FirstRun] FirstRun=436 [PackageRemap] UnrealShare=UnrealI [Engine.Engine] GameRenderDevice=OpenGLDrv.OpemGLRenderDevice WindowedRenderDevice=OpemGLDrv.OpemGLRenderDevice RenderDevice=OpemGLDrv.OpemGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=UTMenu.UTConsole Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine DefaultGame=Botpack.DeathMatchPlus DefaultServerGame=Botpack.DeathMatchPlus ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas [Core.System] PurgeCacheDays=30 SavePath=..\Save |
De log
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| Log: Log file open, Wed Nov 20 15:33:55 2002 Init: Name subsystem initialized Init: Version: 436 Init: Compiled: Oct 30 2000 11:53:24 Init: Command line: -log Init: Base directory: Init: Character set: ANSI Log: Bound to Core.so Log: Bound to Engine.so Init: Object subsystem initialized Init: CPU Speed=505.923292 MHz Init: Unreal engine initialized Log: Bound to SDLDrv.so Init: Joystick [0] : Unknown Joystick Init: SDLClient initialized. Log: Bound to Render.so Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Log: Bound to Fire.so Log: Case-insensitive search: Botpack -> ..\System\BotPack.u Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, Wed Nov 20 15:33:57 2002 |
Het is UT GOTY 436 en er waren geen nieuwe updates. Ook he ik de OpenGL en SDLGL drivers gebruikt allebij geven het zelfde.
Uitvoer
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| Unreal engine initialized Bound to SDLDrv.so appError called: Couldn't initialize SDL: No available video device Executing UObject::StaticShutdownAfterError Executing USDLClient::ShutdownAfterError Signal: SIGIOT [iot trap] Aborting. Exiting. Name subsystem shut down p500:~/.loki/ut/System# cat log Unreal engine initialized Bound to SDLDrv.so Joystick [0] : Unknown Joystick SDLClient initialized. Bound to Render.so Lighting subsystem initialized Rendering initialized LoadMap: Entry Bound to Fire.so Case-insensitive search: Botpack -> ..\System\BotPack.u Signal: SIGSEGV [segmentation fault] Aborting. Exiting. Name subsystem shut down Allocation checking disabled p500:~/.loki/ut/System# |
Alvast bedankt