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| package pacman;
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
public class pacman_version2 extends Applet {
Pacman pac;
Puntjes[] points;
int score=0;
public void init() {
setBackground(Color.black);
pac = new Pacman(7,7,this);
points = new Puntjes[210];
int aantal=0;
for (int rows=0; rows<14; rows++) {
for (int cols=0; cols<15; cols++) {
points[aantal] = new Puntjes(15+(cols*20), 15+rows*20,this);
if (aantal<210) {
aantal++;
}
}
}
addKeyListener(new inputKeys());
}
public void start() {
if (pac == null) {
if (getGraphics() !=null ) {
pac = new Pacman(7,7,this);
pac.start();
}
}
}
public void paint(Graphics g) {
//border
g.setColor(Color.gray);
g.fillRect(0,0,490,5);
g.fillRect(0,294,490,5);
g.fillRect(0,0,5,300);
g.fillRect(310,0,5,300);
// eind border
//teken logo
Image logo = getImage(getDocumentBase(),"images/logo.png");
g.drawImage(logo,316,10,this);
// teken puntjes
for(int aant=0; aant<210; aant++) {
points[aant].drawPoints(g);
}
collisions();
}
public void collisions() {
// check collision with points
for(int aant=0; aant<210; aant++) {
if (points[aant].checkCollision(pac)==true) {
if (points[aant].getVisible()==true) {
points[aant].setVisible(false);
score++;
}
}
}
}
class inputKeys extends KeyAdapter implements KeyListener {
public void keyPressed( KeyEvent e){
int key = e.getKeyCode();
switch(key){
case KeyEvent.VK_DOWN:
pac.goDown(); collisions();
break;
case KeyEvent.VK_UP:
pac.goUp(); collisions();
break;
case KeyEvent.VK_RIGHT:
pac.goRight(); collisions(); // ga naar rechts
break;
case KeyEvent.VK_LEFT:
pac.goLeft(); collisions(); // ga naar links
break;
case KeyEvent.VK_PAGE_UP:
break;
case KeyEvent.VK_PAGE_DOWN:
break;
}
}
}
void sleep(int millisec){
try { Thread.sleep( millisec); }
catch( InterruptedException e){}
}
}
////////////////////////////////////////////////////////////////
//**************************************************************
////////////////////////////////////////////////////////////////
// puntjes
class Puntjes {
private int x,y,width,height;
private Applet applet;
private boolean visible;
private Pacman pacman;
public Puntjes(int startx,int starty,Applet applet) { //constructor
this.x = startx;
this.y = starty;
this.width = 5;
this.height = 5;
this.applet = applet;
this.visible = true;
}
public void drawPoints(Graphics g) {
Image point = applet.getImage(applet.getDocumentBase(),"images/point.png");
if (visible==true) {
g.drawImage(point,x,y,applet);
}
}
// check collision
public boolean checkCollision(Pacman pacman) {
boolean retval=false;
if ((pacman.x<x)&&((pacman.x+pacman.width)>(x+width))) {
if ((pacman.y<y)&&((pacman.y+pacman.height)>(y+height))) {
// collision detected
retval=true;
}
}
return retval;
}
// setters
public void setVisible(boolean set) {
this.visible = set;
}
// getters
public boolean getVisible() {
return this.visible;
}
}
// geanimeerde pacman
class Pacman extends Thread {
private boolean doorgaan;
private Graphics g, gB;
private Applet applet;
private Image buffer;
private Image[] imageRij;
public int x,y,width,height,speed;
private String richting;
public Pacman(int startx,int starty, Applet applet) {
this.g = applet.getGraphics();
this.doorgaan = true;
this.applet = applet;
this.x = startx;
this.y = starty;
this.width = 20;
this.height = 20;
this.speed = 20;
this.richting = "right";
imageRij = new Image[11];
for(int i=0; i<=10; i++) {
imageRij[i] = applet.getImage(applet.getDocumentBase(), "images/pac"+richting+"000"+ i + ".png");
//System.out.print(applet.getDocumentBase() + "images/pac"+richting+"000"+ i + ".png");
}
}
public void run() {
int i=0;
Image frame;
while (doorgaan) {
frame = imageRij[i % imageRij.length];
if (frame !=null) {
g.drawImage(frame,x,y,applet);
}
slaap(30);
i++;
}
}
private void slaap(int millisec) {
try {
Thread.sleep(millisec);
} catch (InterruptedException e) {}
}
// move functies
public void goRight() { // ga naar rechts
if (!(x>=287)) {
this.x +=speed;
slaap(100);
richting = "right";
applet.repaint();
}
}
public void goLeft() { // ga naar links
if (!(x<=7)) {
this.x -=speed;
slaap(100);
richting = "left";
applet.repaint();
}
}
public void goUp() { // ga naar boven
if (!(y<=7)) {
this.y -=speed;
slaap(100);
richting = "up";
applet.repaint();
}
}
public void goDown() { // ga naar beneden
if (!(y>=267)) {
this.y +=speed;
slaap(100);
richting = "down";
applet.repaint();
}
}
} |
Ik wil mijn pacman geanimeerd op het beeld zien, alleen ik krijg niks te zien.
Kan iemand mij helpen? Ook ideeen over stukken codes, zou ik graag willen horen.
Bij voorbaat dank,
Alex