max aantal players = 16
Ik heb de laatste patch. Ik heb XS4ALL en hij heeft chello. Firewall is het probleem niet. Hij heeft er geen en andere spelers dan hem lukken het wel om in het spel te blijven.
Ik heb de laatste patch. Ik heb XS4ALL en hij heeft chello. Firewall is het probleem niet. Hij heeft er geen en andere spelers dan hem lukken het wel om in het spel te blijven.
Version mismatch?
dan connect ie helemaal nietAtomicShockwave schreef op 10 oktober 2002 @ 22:34:
Version mismatch?
Het probleem is nou opgelost! Ik heb wat zitten editten in unrealtorunament.ini en toen deed ie het op den duur. Ik denk dat het iets te maken had met de maximum bandbreedte per player.
Maar nou het volgende:
Waarom sta ik niet tussen alle servers in de lijst?
Dit is m`n log btw.
Maar nou het volgende:
Waarom sta ik niet tussen alle servers in de lijst?
Dit is m`n log btw.
edit:
Log: Log file open, 10/10/02 22:18:46
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: dm-Fractal?game=Botpack.DeathMatchPlus ini=UnrealTournament.ini log=server.log
Init: Base directory: C:\Program Files\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: LEON
Init: User: SYSTEM
Init: Memory total: Phys=261616K Pagef=633992K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1526.862931 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to Engine.dll
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: dm-Fractal?Name=Mr.Smith?Class=BotPack.TMale2?team=1?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo?game=Botpack.DeathMatchPlus
Log: LoadMap: dm-Fractal?Name=Mr.Smith?Class=BotPack.TMale2?team=1?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo?game=Botpack.DeathMatchPlus
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 16010->16009; refs: 230266
Log: Game class is 'DeathMatchPlus'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue size left as default.
Init: WinSock: I am leon (192.168.0.2)
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Bound to UWeb.dll
Log: Level is Level dm-Fractal.MyLevel
Log: Bringing Level dm-Fractal.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=Mr.Smith?Class=BotPack.TMale2?team=1?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo?game=Botpack.DeathMatchPlus
ScriptLog: Base Mutator is dm-Fractal.DMMutator0
ScriptLog: Found dm-Fractal.ShieldBelt0 at 299.100983,-447.684418,-187.899857
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master.mplayer.com...
Log: Resolving master.qtracker.com...
ScriptLog: Initiating local logging...
Init: Game engine initialized
Log: Resolved unreal.epicgames.com (65.168.118.20)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (216.177.89.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: AInternetLink Resolve failed: Can't find host master.mplayer.com (WSANO_DATA)
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 10/10/02 22:21:32 172.181.243.140:1157
DevNet: NotifyAcceptingChannel Control 0 server Level dm-Fractal.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=400 VER=400
NetComeGo: Close TcpipConnection0 10/10/02 22:21:32
DevNet: Recovered from extra data received after socket close: 172.181.243.140:1157
DevNet: NotifyAcceptingCon
Log: Log file open, 10/10/02 22:18:46
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: dm-Fractal?game=Botpack.DeathMatchPlus ini=UnrealTournament.ini log=server.log
Init: Base directory: C:\Program Files\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: LEON
Init: User: SYSTEM
Init: Memory total: Phys=261616K Pagef=633992K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1526.862931 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to Engine.dll
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: dm-Fractal?Name=Mr.Smith?Class=BotPack.TMale2?team=1?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo?game=Botpack.DeathMatchPlus
Log: LoadMap: dm-Fractal?Name=Mr.Smith?Class=BotPack.TMale2?team=1?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo?game=Botpack.DeathMatchPlus
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 16010->16009; refs: 230266
Log: Game class is 'DeathMatchPlus'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue size left as default.
Init: WinSock: I am leon (192.168.0.2)
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Bound to UWeb.dll
Log: Level is Level dm-Fractal.MyLevel
Log: Bringing Level dm-Fractal.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=Mr.Smith?Class=BotPack.TMale2?team=1?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo?game=Botpack.DeathMatchPlus
ScriptLog: Base Mutator is dm-Fractal.DMMutator0
ScriptLog: Found dm-Fractal.ShieldBelt0 at 299.100983,-447.684418,-187.899857
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master.mplayer.com...
Log: Resolving master.qtracker.com...
ScriptLog: Initiating local logging...
Init: Game engine initialized
Log: Resolved unreal.epicgames.com (65.168.118.20)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (216.177.89.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: AInternetLink Resolve failed: Can't find host master.mplayer.com (WSANO_DATA)
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 10/10/02 22:21:32 172.181.243.140:1157
DevNet: NotifyAcceptingChannel Control 0 server Level dm-Fractal.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=400 VER=400
NetComeGo: Close TcpipConnection0 10/10/02 22:21:32
DevNet: Recovered from extra data received after socket close: 172.181.243.140:1157
DevNet: NotifyAcceptingCon
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