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UT2003 crasht na Windows Update Nvidia drivers

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  • 41 views sinds 30-01-2008

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Topicstarter
Ik heb vanmorgen via Windows Update mijn Nvidia drivers geupdate en crasht UT2003 elke keer als ik 'm opstart..
De volgende foutmelding verschijnt:

UT2003 Build UT2003_Build_[2002-09-19_17.26]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1462 MHz with 511MB RAM
Video: NVIDIA GeForce2 Ti (3087)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class GUISlider) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GUISlider 384150) <- IndexToObject <- ULinkerLoad::CreateExport <- (Value 384150) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 384150)) <- SerializeExpr <- (01) <- SerializeExpr <- (19) <- SerializeExpr <- (39) <- SerializeExpr <- (39) <- SerializeExpr <- (70) <- SerializeExpr <- (A8) <- SerializeExpr <- (70) <- SerializeExpr <- (04) <- UStruct::Serialize <- (Function XInterface.Tab_InstantActionBaseRules.InternalFriendlyFireDraw) <- UFunction::Serialize <- LoadObject <- (Function XInterface.Tab_InstantActionBaseRules.InternalFriendlyFireDraw 384150==384150/1033949 384104 64) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class XInterface.Tab_InstantActionBaseRules) <- UState::Serialize <- UClass::Serialize <- (Class XInterface.Tab_InstantActionBaseRules) <- LoadObject <- (Class XInterface.Tab_InstantActionBaseRules 384150==384150/1033949 85623 326) <- ULinkerLoad::Preload <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class XInterface.Tab_SPLadderQualify NULL) <- UObject::ProcessEvent <- (UT2MainMenu Package.InteractionMaster.GUIController.UT2MainMenu, Function XInterface.UT2MainMenu.ButtonClick) <- UObject::ProcessDelegate <- GUIComponet::MouseReleased <- UGUIController::MouseReleased <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Heb ook al versie 40.41 (laatste final) van Nvidia.com geprobeerd, maar deze drivers geven hetzelfde probleem...

Weet iemand een oplossing?

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Kijk even in Spielerij aub :)

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