Sof 2 Patch komt eraan !!

Pagina: 1
Acties:

  • Stylisimo
  • Registratie: September 2001
  • Laatst online: 20-01 19:38
Hier een lijst van veranderingen.

En eindelijk PUNKBUSTER :*)

WEAPONS
=======

Fire grenades got minor damage increase for fire on ground

M-60 third-person reload animation now properly timed

Increased the rate of fire on the M60

Slight accuracy adjustment on pistols

All pistols are now single fire but can be fired much faster.

Should now say "detonated by X's m203" when killed by the m203

g_availableWeapons cvar no longer modifiable, now controlled through "disable_*" cvars.

Fixed bug that would cause people to join the game with no weapons

if crouched when walking over an item it will make no noise when it is picked up

Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended

Slight increase to the MP5's accuracy

M3A1's accuracy has been increased

With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it.

MAPS
====

Raven map updated to fix the roof bug and the window bug on roof

RMG infiltration improved to generate better maps more consistently

CONSOLE COMMANDS
================

Added PunkBuster anti-cheat software

Console command 'hash' removed due to its use in cheating

Added client command "ignore". This allows a client to ignore all chat messages from another client.

Added server command "mute". This allows a server admin to turn off chat messages for a given client.

g_forceFollow can now be set to force first person spectating

Removed cvars that were used as exploits in the game

cl_avidemo now generates TGA files instead of jpeg files.

GAMEPLAY
========

Use button will now toggle between first and third person spectating when following someone

Round timer now starts after the round start delay making each round the total of both numbers

No longer spawn as a ghost during warm-up if the round has already started

Can no longer shoot teammates during warm-up even if friendly fire is set to 1

Can now pick up bomb, case, etc immediately after its dropped when someone dies

Timelimit will no longer interrupt a round in progress so the last round will always be finished

Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time.

Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb

Should no longer get "server is for low pings only" message when a server has sv_maxping set and is full

When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past

Autojoin should always join the team in need now

New hud representation of team scores including total and alive player counts

Loading screen informs you if friendly fire is enabled now

About box now says whether or not friendly fire is on

MOTD from master server should now show up in the connect screen


Bron

  • Dinictus208
  • Registratie: November 2000
  • Niet online

Dinictus208

Tele romeo

klopt. goeje post alleen weinig reacties.

I could feel at the time There was no way of knowing Fallen leaves in the night Who can say where they're blowing As free as the wind And hopefully learning Why the sea on the tide Has no way of turning


  • Stylisimo
  • Registratie: September 2001
  • Laatst online: 20-01 19:38
Ik weet het denk dat de Topic naam niet helemaal duidelijk is.

Kan iemand dit veranderen ?

Sof 2 Patch 1.02 komt eraan (ofzo)

  • BruceLee
  • Registratie: Januari 2002
  • Laatst online: 22-01 14:15

BruceLee

i9 9900K - Geforce 4080 RTX

Mp5 gaat nog meer rulen :D

Sim Racing SK ----> Klik Hier voor mijn YouTube Simrace Kanaal <----