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En eindelijk PUNKBUSTER
WEAPONS
=======
Fire grenades got minor damage increase for fire on ground
M-60 third-person reload animation now properly timed
Increased the rate of fire on the M60
Slight accuracy adjustment on pistols
All pistols are now single fire but can be fired much faster.
Should now say "detonated by X's m203" when killed by the m203
g_availableWeapons cvar no longer modifiable, now controlled through "disable_*" cvars.
Fixed bug that would cause people to join the game with no weapons
if crouched when walking over an item it will make no noise when it is picked up
Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended
Slight increase to the MP5's accuracy
M3A1's accuracy has been increased
With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it.
MAPS
====
Raven map updated to fix the roof bug and the window bug on roof
RMG infiltration improved to generate better maps more consistently
CONSOLE COMMANDS
================
Added PunkBuster anti-cheat software
Console command 'hash' removed due to its use in cheating
Added client command "ignore". This allows a client to ignore all chat messages from another client.
Added server command "mute". This allows a server admin to turn off chat messages for a given client.
g_forceFollow can now be set to force first person spectating
Removed cvars that were used as exploits in the game
cl_avidemo now generates TGA files instead of jpeg files.
GAMEPLAY
========
Use button will now toggle between first and third person spectating when following someone
Round timer now starts after the round start delay making each round the total of both numbers
No longer spawn as a ghost during warm-up if the round has already started
Can no longer shoot teammates during warm-up even if friendly fire is set to 1
Can now pick up bomb, case, etc immediately after its dropped when someone dies
Timelimit will no longer interrupt a round in progress so the last round will always be finished
Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time.
Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb
Should no longer get "server is for low pings only" message when a server has sv_maxping set and is full
When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past
Autojoin should always join the team in need now
New hud representation of team scores including total and alive player counts
Loading screen informs you if friendly fire is enabled now
About box now says whether or not friendly fire is on
MOTD from master server should now show up in the connect screen
Bron
En eindelijk PUNKBUSTER
WEAPONS
=======
Fire grenades got minor damage increase for fire on ground
M-60 third-person reload animation now properly timed
Increased the rate of fire on the M60
Slight accuracy adjustment on pistols
All pistols are now single fire but can be fired much faster.
Should now say "detonated by X's m203" when killed by the m203
g_availableWeapons cvar no longer modifiable, now controlled through "disable_*" cvars.
Fixed bug that would cause people to join the game with no weapons
if crouched when walking over an item it will make no noise when it is picked up
Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended
Slight increase to the MP5's accuracy
M3A1's accuracy has been increased
With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it.
MAPS
====
Raven map updated to fix the roof bug and the window bug on roof
RMG infiltration improved to generate better maps more consistently
CONSOLE COMMANDS
================
Added PunkBuster anti-cheat software
Console command 'hash' removed due to its use in cheating
Added client command "ignore". This allows a client to ignore all chat messages from another client.
Added server command "mute". This allows a server admin to turn off chat messages for a given client.
g_forceFollow can now be set to force first person spectating
Removed cvars that were used as exploits in the game
cl_avidemo now generates TGA files instead of jpeg files.
GAMEPLAY
========
Use button will now toggle between first and third person spectating when following someone
Round timer now starts after the round start delay making each round the total of both numbers
No longer spawn as a ghost during warm-up if the round has already started
Can no longer shoot teammates during warm-up even if friendly fire is set to 1
Can now pick up bomb, case, etc immediately after its dropped when someone dies
Timelimit will no longer interrupt a round in progress so the last round will always be finished
Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time.
Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb
Should no longer get "server is for low pings only" message when a server has sv_maxping set and is full
When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past
Autojoin should always join the team in need now
New hud representation of team scores including total and alive player counts
Loading screen informs you if friendly fire is enabled now
About box now says whether or not friendly fire is on
MOTD from master server should now show up in the connect screen
Bron