AMD PoloMarco 23500 gigakilometer - 96" Quadcrystal scherm - Detonator 28010.25 afgerond op 2 decimalen - PlakBand @ 768 TB - 512 GB ZIGB - UltraFlex 100 GPU @ 5.5 ghz / 10 ghz - Isootjes @ 1 GB/sec
Is bij mij ook. ik zit met datzelfde probleem
Verwijderd
Heb ik ook ja... je kan via prefecerences de brightness hoger zetten naar bijv 2.00000000 of 10.0000000 maar maakt allemaal niks uit..
(ook al gepost in een andere thread)
zoals Daniel Vogel (maker van die nieuwe geweldige OpenGL driver voor Linux en ook geport naar windows) zei:<BLOCKQUOTE><font size=1 face=Verdana, Arial, Helvetica>quote:</font><HR>On Tue, Oct 17, 2000 at 01:49:11PM -0700, Steven Chmura MD, PhD wrote:
> How are things? your driver is getting alot of net
I assume you are talking to me.
> press out there now. I think like 10 people have
> actually read your simple readme and the linux docs
And they all mailed me
> How many emails do you get saying "its too dark"???
Haha... well, it works on Linux... wuahahah
> 1. You hsould really try this on a 674meg card. I just
> "downgraded" thinking I could ave some moey to a 32meg
> card and it sucked. Your driver is stunning at
> 1280x1024 32bit color on a 64meg Geforece2. I get
> 100FPS in most areas. On the 32 meg card (due to
> texture thrashing I assume) I get like 20fps
This is strange. I only have a 32 meg card. Well, but then I only play
in 800x600x32
BTW, there is a nice comparision available at
http://www.linuxgames.com/articles/nextgen3d/
with the D3D, OpenGL, OpenGL Linux chart at
http://www.linuxgames.com/articles/nextgen3d/page22.php3
> 2. MY virtual memory use duing play has increased
> dramatically. I have 256megs of ram and win2k wants to
> resize my swap to 400megs in some maps (using
> S3TC+Detail texttrs). Is this due to the new detail
> texure code?
No. AFAICT Win2k isn't too clever about this. I test the renderer on a
GeForce 2 GTS with 32 MB on an Athlon 800 with 128 MByte running Windows
98 SE and it works pretty well. But you are right, on Windows the
renderer consumes quite some memory. On Linux it should consume less.
> 3. Are you planning any mor eadditions? Like variable
> detail testure supprot or sometihng???
I will add another variable to allow users to finetune the detail
texture blending (I guess you have to have a look at the source to see
what I mean
).
I would really LOVE to see Epic include it in their patches *hint, hint*
so I don't have support it. Especially the installation seems to be a
little hurdle for the average UT gamer. Frankly, if I had to follow do
similar steps for Quake 3 I would be lost too
And before I forget it. The installer that is available for download
falsly shows a "GOTY" splash screen in the menues. This is something
that will of course be fixed for the official release.
--
Daniel Vogel vogel@lokigames.com
Programmer 714-505-8915 x17
Loki Software www.lokigames.com[/quote]
zoals Daniel Vogel (maker van die nieuwe geweldige OpenGL driver voor Linux en ook geport naar windows) zei:<BLOCKQUOTE><font size=1 face=Verdana, Arial, Helvetica>quote:</font><HR>On Tue, Oct 17, 2000 at 01:49:11PM -0700, Steven Chmura MD, PhD wrote:
> How are things? your driver is getting alot of net
I assume you are talking to me.
> press out there now. I think like 10 people have
> actually read your simple readme and the linux docs
And they all mailed me
> How many emails do you get saying "its too dark"???
Haha... well, it works on Linux... wuahahah
> 1. You hsould really try this on a 674meg card. I just
> "downgraded" thinking I could ave some moey to a 32meg
> card and it sucked. Your driver is stunning at
> 1280x1024 32bit color on a 64meg Geforece2. I get
> 100FPS in most areas. On the 32 meg card (due to
> texture thrashing I assume) I get like 20fps
This is strange. I only have a 32 meg card. Well, but then I only play
in 800x600x32
http://www.linuxgames.com/articles/nextgen3d/
with the D3D, OpenGL, OpenGL Linux chart at
http://www.linuxgames.com/articles/nextgen3d/page22.php3
> 2. MY virtual memory use duing play has increased
> dramatically. I have 256megs of ram and win2k wants to
> resize my swap to 400megs in some maps (using
> S3TC+Detail texttrs). Is this due to the new detail
> texure code?
No. AFAICT Win2k isn't too clever about this. I test the renderer on a
GeForce 2 GTS with 32 MB on an Athlon 800 with 128 MByte running Windows
98 SE and it works pretty well. But you are right, on Windows the
renderer consumes quite some memory. On Linux it should consume less.
> 3. Are you planning any mor eadditions? Like variable
> detail testure supprot or sometihng???
I will add another variable to allow users to finetune the detail
texture blending (I guess you have to have a look at the source to see
what I mean
I would really LOVE to see Epic include it in their patches *hint, hint*
so I don't have support it. Especially the installation seems to be a
little hurdle for the average UT gamer. Frankly, if I had to follow do
similar steps for Quake 3 I would be lost too
And before I forget it. The installer that is available for download
falsly shows a "GOTY" splash screen in the menues. This is something
that will of course be fixed for the official release.
--
Daniel Vogel vogel@lokigames.com
Programmer 714-505-8915 x17
Loki Software www.lokigames.com[/quote]
Ok, dus ut is in OpenGL dus onspeelbaar...
Vreemd....
Vreemd....
AMD PoloMarco 23500 gigakilometer - 96" Quadcrystal scherm - Detonator 28010.25 afgerond op 2 decimalen - PlakBand @ 768 TB - 512 GB ZIGB - UltraFlex 100 GPU @ 5.5 ghz / 10 ghz - Isootjes @ 1 GB/sec
Welnee, gewoon mbv powerstrip gamma opkrikken, zie voor optimale configsettings de S3TC thread;)
Niet op voorraad.
Even leuke hint voor Asus videokaarten gebruikers.
Mijn Asus V6800 heeft mooie optie als het goed is: Druk tijdens het spelen op CTRL+ALT+O (standaard als je OpenGL OSD of D3D OSD hebt aangezet)
Het is verrekte handige On Screen Display waar je helderder of donkerder kunt maken.
Dus wat je game niet kan (maar bij mij wilt het niet via game, waarschijnlijk uitgezet door OSD) kun je dit doen.
Ik merk wel, dat als je OSD uitzet, de helderheid in veel gevallen wel via game kan.
Mijn Asus V6800 heeft mooie optie als het goed is: Druk tijdens het spelen op CTRL+ALT+O (standaard als je OpenGL OSD of D3D OSD hebt aangezet)
Het is verrekte handige On Screen Display waar je helderder of donkerder kunt maken.
Dus wat je game niet kan (maar bij mij wilt het niet via game, waarschijnlijk uitgezet door OSD) kun je dit doen.
Ik merk wel, dat als je OSD uitzet, de helderheid in veel gevallen wel via game kan.
Die heb ik dus helaas niet...
Nog andere suggesties?
Nog andere suggesties?
AMD PoloMarco 23500 gigakilometer - 96" Quadcrystal scherm - Detonator 28010.25 afgerond op 2 decimalen - PlakBand @ 768 TB - 512 GB ZIGB - UltraFlex 100 GPU @ 5.5 ghz / 10 ghz - Isootjes @ 1 GB/sec
Powerstrip gebruiken, helpt goed bij mij! Je kunt 'm downloaden op www.entechtaiwan.com . Als je 'm eenmaal hebt gestart, blijft ie als een icoontje in je tasktray staan. Tijdens het spel kan je de helderheid verhogen door (ctrl+alt+numpadplus) en verminderen door (ctrl+alt+numpadminus). Ook kan je een aantal presets oproepen door (ctrl+alt+F1 t/m. F3)
Inderdaad gewoon powerstrip draaien, kan je meteen de standaardfrequentie van 60Hz naar bijvoorbeeld 75Hz omhoogkrikken.
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