De titel trok mijn aandacht: Heee een nieuwe adventure! Cool!
Heb even wat meer info gezocht.
Op de site van Arxel Tribe kan ik nog niets vinden. Zij hebben trouwens ook "Hitchcock: The Final Cut", "Ring" en "Faust: Seven Games of The Soul" gemaakt.
Van de BBC site
BBC NewsThe company is promising Hannibal will be one of the "most frightening games ever" as players are pitted against the monster.
Man-eater Hannibal Lecter is being transformed into a 3D character for a new computer game.
Van Gamespot.co.uk:
Arxel Tribe is developing a game starring Hannibal Lecter.
European development studio, Arxel Tribe, has announced that it is currently developing a new action-adventure game, featuring Thomas Harris' Hannibal Lecter character. According to the developer, the full-3D game will explore the darkest sides of Lecter's personality, and will thus incorporate many frightening elements into the gameplay and plot. The game will be published by Universal Interactive and released by the end of 2002. A specific platform was not announced, but according to the company's website, Arxel Tribe is currently developing for the Microsoft Xbox. GameSpot will have more in the coming weeks.
Op de Adventure Gamers Community hebben ze meer info:
(Typfouten niet verbeterd, Arxel Tribe zit in Ljubljana...)
Marc Baumann of Arxel Tribe (and a game designer working on Hannibal) was kind enough to supply this response in regard to Hannibal's gameplay:
quote:
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To briefly answer you, I would say that Hannibal is a First person adventure, meaning an action game with an investigation part in a strong story line.
As the player will play Clarice Starling, FBI agent, we couldn't make a game in which the only goal will be to kill everybody. Thus, we made a specific gameplay giving the possibility to get the opponents' surrender in different ways, by:
Showing them your FBI badge,
Wounding them "softly (possibility to aim precisely a body part as arm).
When an opponent surrendered, the player can take his weapons, handcuff then cross examine him to get information allowing to progress in the investigation.
The FBI badge will be used also to get information from civilians, and many files and other evidences will be found out during the game.
Of course, the player will have also to shoot many opponents according the context, but as a dead man is a dumb man, it would be preferable to try, when possible, to arrest him to have a talk with him.
The game starts at the end of the movie/novel: during the dinner between where Clarice (under drug) is face to Hannibal itself. All through the game, Hannibal will try to convince her that she is similar to him: a hunter and the only difference between them is that she chose the "side of the law" to express her bloody pulsions. Those "dinner" scenes take place between every gamezone, and every gamezone is a flashback of the near past of Clarice (all based on the movie). Thus, the player will have to reconstruct the Clarice' past, with the most accuracy possible to contradict Hannibal and keep clear the Clarice' mind for her "Final choice".
To conclude, the ambience of this game can be described as absolutly frightening: furthermore a stress level will modify the Clarice' perception in real time (distance distortions, music becoming stressful, frightening noises, and the opponent's faces becoming more agressive...)
I hope I was also clear and understandable despite my humble English.
Best regards.
En iemand anders van dat zelfde forum heeft contact gehad met ene Stephen <edit> waarschijnlijk Stephen Carriere </edit> , ook van Arxel Tribe:
Hannibal is a "First person Adventure".
The closest comparison would be NOLF2 (although of course in a completly different atmosphere).
We are trying to developp on a shooter basis, a thriller with a very strong storyline and tailored features to ensure the "immersive quality" of the game.
So, yes, it is clearly more of a shooter than of a classical adventure.
Where we are trying to make the difference is on the pertinency of the gameplay. The player will be Clarice Sterling, an FBI agent who cannot just shoot her way around. We'll encourage wits, arrestation, wounding vs killing...
+ another very important aspect of the game will be in the complexity
of the plot and the psychological bounds between the protagonists.
I hope I answered your questions ;-)
Tenslotte van Justadventure.com (een verslag van de E3 beurs)
Probably the most disappointing game, in my opinion, was Arxel Tribes Hannibal. What I mistakenly believed to be an adventure game is actually a first-person-shooter. What is Arxel Tribe thinking? If there is any one character who better lends himself to a game based on deduction and reasoning, it is the villainous Hannibal. Why not just turn the game into a musical?
Ik weet genoeg... geen adventure, niets voor mij...
<edit> even van URL mooi linkje gemaakt (ja, ik heb een nieuw truukje geleerd

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