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[Upcoming game] 'Hannibal' (adventure)

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Ik was eerder vanmiddag een beetje aan het rondsurfen op Gamespot totdat een nieuwe game me aandacht trok. Namelijk Hannibal. De thumbnail-page zag er wel goed uit. Helaas bleef het, op een paar uitzonderingen na, op aanschouwen van de screens op thumbnail-grootte; aangezien dat je bij gamespot.com tegenwoordig een pay-account moet hebben om ze te kunnen vergroten tot een fatsoenlijke resolutie.

Maar goed.... nog ff een quote van de site wat de game wel interessant maakt:
"This game is based on the horror film Hannibal, and it will let players assume the role of special agent Clarice Starling as she tries to track down the infamous serial killer."

En nog een paar (erg donkere) screens :) :

Afbeeldingslocatie: http://www.theforumisdown.com/uploadfiles/0702/hannibal_thumb005.jpg

Afbeeldingslocatie: http://www.theforumisdown.com/uploadfiles/0702/hannibal_thumb008.jpg

Helaas komt 'ie pas maart 2003 uit, maar wat vinden jullie ervan? Hopelijk krijg je een erg grote interactieve omgeving met levendige omgevings-elementen waar je redelijk vrij kan zijn.

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mjah, k weet het niet echt, ik vond de film zelf nou niet echt een toppertje, silence of the lambs was veeel beter :P
K vraag me af hoe je van zo'n soort film een goed spel kan maken.

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Ik vraag me ook af hoe ze hier een spel van gaan maken, maar Hannibal was wel een coole film, de game lijkt me ook cool :P

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De titel trok mijn aandacht: Heee een nieuwe adventure! Cool! :9~

Heb even wat meer info gezocht.
Op de site van Arxel Tribe kan ik nog niets vinden. Zij hebben trouwens ook "Hitchcock: The Final Cut", "Ring" en "Faust: Seven Games of The Soul" gemaakt.

Van de BBC site
BBC News
The company is promising Hannibal will be one of the "most frightening games ever" as players are pitted against the monster.
Man-eater Hannibal Lecter is being transformed into a 3D character for a new computer game.
Van Gamespot.co.uk:
Arxel Tribe is developing a game starring Hannibal Lecter.

European development studio, Arxel Tribe, has announced that it is currently developing a new action-adventure game, featuring Thomas Harris' Hannibal Lecter character. According to the developer, the full-3D game will explore the darkest sides of Lecter's personality, and will thus incorporate many frightening elements into the gameplay and plot. The game will be published by Universal Interactive and released by the end of 2002. A specific platform was not announced, but according to the company's website, Arxel Tribe is currently developing for the Microsoft Xbox. GameSpot will have more in the coming weeks.
Op de Adventure Gamers Community hebben ze meer info:
(Typfouten niet verbeterd, Arxel Tribe zit in Ljubljana...)
Marc Baumann of Arxel Tribe (and a game designer working on Hannibal) was kind enough to supply this response in regard to Hannibal's gameplay:

quote:
--------------------------------------------------------------------------------
To briefly answer you, I would say that Hannibal is a First person adventure, meaning an action game with an investigation part in a strong story line.

As the player will play Clarice Starling, FBI agent, we couldn't make a game in which the only goal will be to kill everybody. Thus, we made a specific gameplay giving the possibility to get the opponents' surrender in different ways, by:

Showing them your FBI badge,
Wounding them "softly (possibility to aim precisely a body part as arm).

When an opponent surrendered, the player can take his weapons, handcuff then cross examine him to get information allowing to progress in the investigation.

The FBI badge will be used also to get information from civilians, and many files and other evidences will be found out during the game.

Of course, the player will have also to shoot many opponents according the context, but as a dead man is a dumb man, it would be preferable to try, when possible, to arrest him to have a talk with him.

The game starts at the end of the movie/novel: during the dinner between where Clarice (under drug) is face to Hannibal itself. All through the game, Hannibal will try to convince her that she is similar to him: a hunter and the only difference between them is that she chose the "side of the law" to express her bloody pulsions. Those "dinner" scenes take place between every gamezone, and every gamezone is a flashback of the near past of Clarice (all based on the movie). Thus, the player will have to reconstruct the Clarice' past, with the most accuracy possible to contradict Hannibal and keep clear the Clarice' mind for her "Final choice".

To conclude, the ambience of this game can be described as absolutly frightening: furthermore a stress level will modify the Clarice' perception in real time (distance distortions, music becoming stressful, frightening noises, and the opponent's faces becoming more agressive...)

I hope I was also clear and understandable despite my humble English.

Best regards.
En iemand anders van dat zelfde forum heeft contact gehad met ene Stephen <edit> waarschijnlijk Stephen Carriere </edit> , ook van Arxel Tribe:
Hannibal is a "First person Adventure".
The closest comparison would be NOLF2 (although of course in a completly different atmosphere).

We are trying to developp on a shooter basis, a thriller with a very strong storyline and tailored features to ensure the "immersive quality" of the game.

So, yes, it is clearly more of a shooter than of a classical adventure.

Where we are trying to make the difference is on the pertinency of the gameplay. The player will be Clarice Sterling, an FBI agent who cannot just shoot her way around. We'll encourage wits, arrestation, wounding vs killing...
+ another very important aspect of the game will be in the complexity
of the plot and the psychological bounds between the protagonists.

I hope I answered your questions ;-)
Tenslotte van Justadventure.com (een verslag van de E3 beurs)
Probably the most disappointing game, in my opinion, was Arxel Tribes Hannibal. What I mistakenly believed to be an adventure game is actually a first-person-shooter. What is Arxel Tribe thinking? If there is any one character who better lends himself to a game based on deduction and reasoning, it is the villainous Hannibal. Why not just turn the game into a musical?
Ik weet genoeg... geen adventure, niets voor mij... :'(

<edit> even van URL mooi linkje gemaakt (ja, ik heb een nieuw truukje geleerd :P )</edit>

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HEb niet echt goed gelezen maare als je ook met Hanni kan spelen, kan je dan ook hersens eten, oren snoepen, ogen snacken, armen kluiven etc?

en hoe gaat dat in multyplayer, eat till you drop?


NEe fff seriues, mits de sfeer goed behouden kan worden dan heb je een top game. goed ik vond hanibal nou niet echt eng, maar wel lekker sinister.
Vol verwachting klopt mijn hart.

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Nog een stukje gevonden op gamerankings.com
Hannibal Lecter is on the move again. Special Agent Clarice Starling is the only one who can track him down. Especially since Doctor Lecter seems to want to meet up. But the road leading to the infamous cannibal is paved with hidden dangers as the real enemy might not be most obvious one.

Take on the role of Clarice and set to capture the most wanted serial killer on earth. From the US to Italy, sharpen up both your investigative skills and marksmanship to escape the many foes who want to bring you down and get to grips with the real nature of the trap in you've just stepped into.

A THRILLING FIRST PERSON SHOOTER GAME
An Action-packed thriller in an atmosphere of ritual murders, sinister plots and constant tension.

A hot mix of shooting and investigation (the game encourages tactical shooting and wounding/arresting opponents vs killing).

An engaging duel of epic proportions : Special Agent Clarice Sterling, torn apart by professional doubts and Doctor Hannibal Lecter, the cannibal serial killer who holds his pursuer in the greatest esteem and lusts after her.

Introducing a new feature : an "anxiety" quotient will add to the natural suspense of the story and ambience by recreating in real time for the player the sensory distortions of a person under extreme stress (amplification of sounds / altered perception of places and people).

Localised wounds for both the hero and the enemies alter their bodily capabilities (movements and precision).

Realistic "gun draw" system which has a direct impact on the opponent's behaviour (holding a gun in the hand vs aiming at someone).

Advanced A.I. and group behaviour: each opponent has a degree of willpower which influences his attitude (degree of aggressiveness, propensity to surrender, influence on other team members).
The A.I. also influences the dialogue between characters according to the situation and the players choice (e.g. : Clarice can reveal who she is at any time but while some NPCs will be impressed by her FBI badge, others will get trigger itchy at the sight of it. As another example : an arrested villain tends to be more talkative than a dead one).

Full 3D JUPITERTM engine (from MONOLITHTM) with enhanced in-house developed features.
Emphasis on visual and audio SFX : RT torchlight, explosions, infra-vision, real time angle distortions, breakable objects, etc.
Volgens mij speel je TEGEN Hannibal en zal je dus geen lichaamsdelen kunnen opeten. Wellicht probeert hij dat wel bij jou? :P

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lijkt me op zich best wel een leuk spel,
als de gameplay en graphics in orde zijn :)
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