Famicom (de Nes in Europa ) + Super Nintendo + N64 + Gamecube + Gameboy Advance + Dreamcast + PC Run and hide because the storm will come.
The devil is in the details.
Je krijgt aan het begin de optie om een erg lange code in te voeren of te linken.
Dus ik denk dat het daarvoor is.
Maar bij deel 1 krijg je normaal gesproken geen code op het einde mischien moet je een bepaalde handeling uitvoeren voor die code. Je hebt immers nog altijd de clear save waar je niet mee verder kan spelen.Op zaterdag 06 juli 2002 17:13 schreef BlackMage het volgende:
Volgens mij kan dat wel.....
Je krijgt aan het begin de optie om een erg lange code in te voeren of te linken.
Dus ik denk dat het daarvoor is.
Famicom (de Nes in Europa ) + Super Nintendo + N64 + Gamecube + Gameboy Advance + Dreamcast + PC Run and hide because the storm will come.
Moet je wel van RPG houden en het begin is een beetje erg veel bla bla, maar later word het echt leuk. Wat je niet erg moet vinden is de random gevechten. Het is vind ik de mooiste gba spel.Op zaterdag 06 juli 2002 17:30 schreef Glitch het volgende:
Ik ben van plan Golden Sun te kopen om mee te nemen op vakantie, is et een aanrader?
Ik heb em in 30 uur uitgespeeld als rom of de PC en daarna gekocht voor de gba en voor de 2de keer in 18 uur.
Famicom (de Nes in Europa ) + Super Nintendo + N64 + Gamecube + Gameboy Advance + Dreamcast + PC Run and hide because the storm will come.
ik dus ook...voor in de autoOp zaterdag 06 juli 2002 17:30 schreef Glitch het volgende:
Ik ben van plan Golden Sun te kopen om mee te nemen op vakantie, is et een aanrader?
*I asked for a shotgun, not an anti-aircraft!
- shotgun? that must be the guns that fire a shot....
*yes.. you must be the brains
Verwijderd
Verwijderd
Kweenie, heb zelf geen GBA...
''After naming XXXX* you will be prompted whether or not you have data
to send from the original game. Your data must be from the Japanese version
of the game or else it will not work. If you do not have data from the
original, hit No (always on the right.)''
(*xxxx was een naam maar die heb ik ff weggehaald het was een beetje een spoiler)
ze vragen dus toch of je het origineel hebt en de data dus hij moet er toch iets mee doen!!!
yes ik kan niet w8en tot hij hier is (je moet wel dezelfde taal spel hebben dus usa/eur/jap ik heb de euro versie van deel 1 en moet dus w8en tot hij hier is
This space is occupied
Golden Sun 2 Transfer Password
Wondering what up with the secret code from the end of Camelot's RPG?
July 10, 2002 - Nintendo's Golden Sun left gamers in the lurch in a lot of ways, with a cliffhanger ending that made players even more eager for the already-announced sequel. The end sequence also featured a code that left little explanation for it's purpose except for the indication that your saved file will end up being very handy when the next Golden Sun arrives...
The next Golden Sun has arrived in Japan, and indeed, that code is your connection between your past journey and your new adventure in The Lost Age. Though we have not been able to find out whether or not the quest of the sequel changes in any way by how you played the previous game, we do know that the game will carry over items and stats from the original for use in this second quest.
SPOILER WARNING: Some of the information discussed below may spoil elements of the game's story. If you wish to keep the surprises unknown until the American version is in your hands, do not read on...
Your data is transfered to Golden Sun 2 from this screen.
At the very beginning of the game (or when you start a new quest), players will be prompted to transfer the code from their copy of the original Golden Sun before starting the next quest. As seen in this menu, you can choose to either send the code over Link Cable or else manually enter the code. Notice that transferring the code by hand sends over a GIGANTIC mess of variables to enter -- depending on which medal you earned for passing the game, your code could stretch up to six screens in the Japanese version, and probably more on the American copy because of the character demands (our office copy isn't available for us to check, but it's sort of a moot point -- codes from the American game will not work on the Japanese import.) Most of the code refers to stats and items from the previous characters, but with so much data being sent over within the code this big, it's possible that other flags are being sent that will refer back to the past for your continuing journey.
Carried over within the code (either way you transfer it) are stats, weapons, items and active Djinn carried by your original party that can be made use of when the first group joins the new band of heroes. Also transferred over are the named you gave to your original characters -- if you renamed Isaac to the original Japanese name of Robin, he will continue on as Robin in the sequel. If you've spend a great deal of time combing the game world for rare items that got little use in the first Golden Sun by the time you tracked them down, you'll get a chance in the sequel to do some special things with those rare items. The stats, in particular, will become critical to your progress in the game -- apparently, when the second party joins with you, they will stay with your crew, and you will be able to use all 8 characters in battle (four at a time, swapping out ala FFX.)
We've taken some screenshots of the game's password menu for those curious about how it all works, but what you will probably be most interested in is a GS1 code wrangled out of a Taiwanese website that features everything you could possibly get out of the transferable code. Hackers were able to design a Mega-Code (sort of like a GameShark code) that features stats set to the Lv.99 limit as well as a bevy of all of the game's rare items and a max in coins and other areas. If you have the import game, you may want to give the code a try -- check it out in the media section below.
More Golden Sun 2: The Lost Age info is to come...
--Nix and Andy Tsai
Famicom (de Nes in Europa ) + Super Nintendo + N64 + Gamecube + Gameboy Advance + Dreamcast + PC Run and hide because the storm will come.
Zoiets dacht ik al.Op donderdag 11 juli 2002 13:11 schreef stormblade32 het volgende:
Ik heb het al gevonden.
Golden Sun 2 Transfer Password
Wondering what up with the secret code from the end of Camelot's RPG?
July 10, 2002 - Nintendo's Golden Sun left gamers in the lurch in a lot of ways, with a cliffhanger ending that made players even more eager for the already-announced sequel. The end sequence also featured a code that left little explanation for it's purpose except for the indication that your saved file will end up being very handy when the next Golden Sun arrives...
The next Golden Sun has arrived in Japan, and indeed, that code is your connection between your past journey and your new adventure in The Lost Age. Though we have not been able to find out whether or not the quest of the sequel changes in any way by how you played the previous game, we do know that the game will carry over items and stats from the original for use in this second quest.
SPOILER WARNING: Some of the information discussed below may spoil elements of the game's story. If you wish to keep the surprises unknown until the American version is in your hands, do not read on...
Your data is transfered to Golden Sun 2 from this screen.
At the very beginning of the game (or when you start a new quest), players will be prompted to transfer the code from their copy of the original Golden Sun before starting the next quest. As seen in this menu, you can choose to either send the code over Link Cable or else manually enter the code. Notice that transferring the code by hand sends over a GIGANTIC mess of variables to enter -- depending on which medal you earned for passing the game, your code could stretch up to six screens in the Japanese version, and probably more on the American copy because of the character demands (our office copy isn't available for us to check, but it's sort of a moot point -- codes from the American game will not work on the Japanese import.) Most of the code refers to stats and items from the previous characters, but with so much data being sent over within the code this big, it's possible that other flags are being sent that will refer back to the past for your continuing journey.
Carried over within the code (either way you transfer it) are stats, weapons, items and active Djinn carried by your original party that can be made use of when the first group joins the new band of heroes. Also transferred over are the named you gave to your original characters -- if you renamed Isaac to the original Japanese name of Robin, he will continue on as Robin in the sequel. If you've spend a great deal of time combing the game world for rare items that got little use in the first Golden Sun by the time you tracked them down, you'll get a chance in the sequel to do some special things with those rare items. The stats, in particular, will become critical to your progress in the game -- apparently, when the second party joins with you, they will stay with your crew, and you will be able to use all 8 characters in battle (four at a time, swapping out ala FFX.)
We've taken some screenshots of the game's password menu for those curious about how it all works, but what you will probably be most interested in is a GS1 code wrangled out of a Taiwanese website that features everything you could possibly get out of the transferable code. Hackers were able to design a Mega-Code (sort of like a GameShark code) that features stats set to the Lv.99 limit as well as a bevy of all of the game's rare items and a max in coins and other areas. If you have the import game, you may want to give the code a try -- check it out in the media section below.
More Golden Sun 2: The Lost Age info is to come...
--Nix and Andy Tsai