Nou dan doe ik het maar
Clickable
1. Reaction General
• What is Reaction Quake 3?
Reaction Quake 3 (or simply known as "Reaction") is essentially a direct-as-possible port of Action Quake 2 (AQ2) to Quake 3: Arena. Because the A-Team decided to continue work on Action Half-Life and Action Unreal Tournament, there will be no official port of AQ2 to Quake 3. Reaction Quake 3 is a community-based effort to implement the gameplay from the hit modification with Quake 3's superior rendering engine and networking code. Reaction Quake 3 IS NOT Action Quake 3! (see this)
• What will I need to play Reaction?
Presently, you will need a copy of Quake 3: Arena and a computer that meets or exceeds its system requirements (for smooth gameplay, we highly recommend the latter). Bot support is not exactly a priority right now so a good internet connection for finding and playing on online servers is also required.
• When will Reaction be released?
An announcement will be made on this website when we are ready to release such information. In the meantime, it is "as soon as possible." Rest assured it will not be an extended wait.
• Why isn't the modification called Action Quake 3?
The name was decided upon to avoid conflict (legal, ethical, or otherwise) with the "Action" series of modifications made by the A-Team. Besides, doesn't "Reaction Quake 3" have a nice ring to it? =)
2. Gameplay
• Why are there only 5 or 6 weapons? [insert name of realism mod here] has tons of different weapons!
Like Action, the emphasis of Reaction is gameplay and not weapon selection. A submachine gun is a submachine gun. A pistol is a pistol.
• What game types will be offered in Reaction?
Our current plans are to offer multiplayer deathmatch and teamplay in that order. Future ideas are possible but not a present priority.
• Will Reaction offer single player bots?
Single player bots is an idea the team may work on once Reaction's multiplayer components have been successfully ported from Action and thoroughly tested. Until that happens, bots are not likely to be implemented.
• Will Reaction have "such and such" from AQ2?
The team is making its best efforts to duplicate the feel of Action Quake 2. You will know if something is not fully implemented near any sort of release date and through several members' .plan files.
• Are you going to do anything to curb online cheating (e.g. spiked models, full bright skins, etc.)?
Some of these issues were present in Quake 2 because PAK-file checks were not implemented. However, Quake 3 does natively support this under its pure server option and can be utilized at the server operator's discretion. However, cheats such as "see-through video drivers" are beyond our control.
• Will all the Action jumps be included?
The code team is doing their best to implement Quake 2's physics into Quake 3 - this includes strafe-jumping, double-jumps, ramp-jumps, and so forth to achieve the proper Action feel.