Thy will see the light...
---------------
Map Overviews
---------------
Forge Debris, by Jeremy Statz <CTF_Space>: This is a low gravity, junk/ construction zone similar to the one seen in the single-player game. It's also a sniper's field day, and players have to keep on the move to remain at all safe. It is best played with at least six players, but can support more if needed.
Canyon Temples, by Jeremy Statz <CTF_Canyon>: A physically massive level consisting of two bases on opposite ends of a wide canyon. Two aquaducts connect them and a rocky path winds below those. This level can support a very large number of players, but because of its sheer size may have some slowdown on lower-end machines.
Point Blank, by Scott McNutt <HM_DN3>: Two large areas with several connecting structures and pathways, this map has a lot of vertical fighting and works well for 1 on 1 matches as well. This is a fairly small Holomatch map suited for six or so players.
Map Overviews
---------------
Forge Debris, by Jeremy Statz <CTF_Space>: This is a low gravity, junk/ construction zone similar to the one seen in the single-player game. It's also a sniper's field day, and players have to keep on the move to remain at all safe. It is best played with at least six players, but can support more if needed.
Canyon Temples, by Jeremy Statz <CTF_Canyon>: A physically massive level consisting of two bases on opposite ends of a wide canyon. Two aquaducts connect them and a rocky path winds below those. This level can support a very large number of players, but because of its sheer size may have some slowdown on lower-end machines.
Point Blank, by Scott McNutt <HM_DN3>: Two large areas with several connecting structures and pathways, this map has a lot of vertical fighting and works well for 1 on 1 matches as well. This is a fairly small Holomatch map suited for six or so players.
Thy will see the light...