Van Gamers.nl OSP is erg fijn voor Quake2 en Quake3 geweest maar denk je dat het ook goed is voor Wolfenstein? Graag jou mening hier.
Ik denk dat het wel een verbetering kan zijn. Vooral voor de multiplayer.
- Enhanced match mode play, utilizing player "ready-up" to force synchronized matches (all modes of play).
- Extensive in-game player and match statistics.
- Advanced and configurable voting system.
- Remote admin ("Referee") capabilities with many commands
available to control the match and players.
- Configurable client-side modifications that allow for extra visual settings.
- Ability for teams to "lock out" spectators to prevent giving
away strategy and cheating posibilities with Internet voice
communication mechanisms.
- Game "timeouts" for match play that allow for a pause in the
action (i.e. a lagged/crashed player).
- Enhanced UI with additional "tooltip" help information on added OSP
options.
- Enhanced latency support for laggier network connections.
- Truly random reinforcement time offsets on match starts. The respawn
times are still the same for each side on each map, but the offsets of
when they count down to 0 is now completely randomized.
Ik denk dat het wel een verbetering kan zijn. Vooral voor de multiplayer.
- Enhanced match mode play, utilizing player "ready-up" to force synchronized matches (all modes of play).
- Extensive in-game player and match statistics.
- Advanced and configurable voting system.
- Remote admin ("Referee") capabilities with many commands
available to control the match and players.
- Configurable client-side modifications that allow for extra visual settings.
- Ability for teams to "lock out" spectators to prevent giving
away strategy and cheating posibilities with Internet voice
communication mechanisms.
- Game "timeouts" for match play that allow for a pause in the
action (i.e. a lagged/crashed player).
- Enhanced UI with additional "tooltip" help information on added OSP
options.
- Enhanced latency support for laggier network connections.
- Truly random reinforcement time offsets on match starts. The respawn
times are still the same for each side on each map, but the offsets of
when they count down to 0 is now completely randomized.