Hallo,
Net sof 2 geinstaleerd, en opgestart, werkt perfect, krijg intro filmpje en daarna de menu's te zien, maar nadat ik alles heb ingesteld, en een nieuwe game start krijg ik het loading scherm te zien, op dat moment klapt sof 2 eruit enb kom ik in windows (XP) terecht met de volgende error
Let vooral op laatste regels !!
SOF2 0.13 win-x86 Feb 21 2002
Initialising zone memory .....
------- Filesystem Initialization --------
Current search path:
f:/soldie~1/base/therest.pk3 (8176 files)
f:/soldie~1/base/skins.pk3 (3333 files)
f:/soldie~1/base/models.pk3 (4096 files)
f:/soldie~1/base/maps.pk3 (457 files)
F:\SOLDIE~1/base
16062 files in pk3 files
------------------------------------------
couldn't exec autoexec.cfg
---------- Getting System Info -----------
OS: Microsoft WinXP (NT)
Athlon (model 4) running at 1005 MHz
767MB physical memory available
couldn't exec scalability/user_Chris.cfg
------------------------------------------
--------- Client Initialization ----------
Loading renderer.....
--------- Initializing Renderer ----------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...50 PFDs found
...hardware acceleration found
...PIXELFORMAT 8 selected
...creating GL context: succeeded
...making context current: succeeded
...display frequency = 60 Hz
...using GL_EXT_secondary_color
...ignoring GL_NV_register_combiners
...ignoring GL_NV_vertex_array_range
...ignoring GL_NV_fence
...ignoring GL_NV_vertex_program
...GL_ATI_pn_triangles not found
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available (max 2.000000)
...using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
Freeing shader text .....
Loading shader text .....
..... 4967 shader definitions loaded
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.3.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
CPU: Athlon (model 4)
OS: WinXP (NT)
rendering primitives: single glDrawElements
Texturemode: GL_LINEAR_MIPMAP_LINEAR
Picmip: 1
Videomip: 0
LOD bias: 0
Multitexture: enabled
Register Combiners: disabled
Compiled vertex arrays: enabled
Texenv add: enabled
Compressed solid texture format: GL_COMPRESSED_RGBA_DXT5
Compressed alpha texture format: GL_COMPRESSED_RGBA_DXT5
Uncompressed solid texture format: GL_RGB8
Uncompressed alpha texture format: GL_RGBA8
Lightmap/fog texture format: GL_RGB8
Cinematic texture format: GL_RGB8
Anisotropic level: 1.000000
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
RE_Shutdown( 0 )
---------- SOUND Initialization ----------
Initializing DirectSound
...loading dsound.dll: ok
Completed successfully
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x13c8060 dma buffer
No background file.
----------------------
------------------------------------------
---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
------ Force Feedback Initialization -----
Loading ff...
Feedback devices:
--------- Force Feedback Shutdown --------
------------------------------------------
Failed to load ff dll
------------------------------------------
----- Client Initialization Complete -----
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
---------- METIS Initialization ----------
WARNING: couldn't load wav/mp3: sound/misc/menus/click
WARNING: couldn't load wav/mp3: sound/misc/menus/invalid
WARNING: couldn't load wav/mp3: sound/misc/menus/select
WARNING: couldn't load wav/mp3: sound/misc/menus/hilite
WARNING: couldn't load wav/mp3: sound/misc/menus/hilite1
WARNING: couldn't load wav/mp3: sound/misc/menus/printout
Couldn't read textures/common/env_chrome -- Image load failed
WARNING: R_FindImageFile could not find 'textures/common/env_chrome' in shader 'gfx/menus/hud/chem_suit_overlay_2d'
Shader gfx/menus/hud/chem_suit_overlay_2d has a stage with no image
Precaching rmf files...499 precached
Precaching hud files...122 precached
------------------------------------------
----- Common Initialization Complete -----
Working directory: F:\SOLDIE~1
--------- Server Initialization ----------
Server: pra1
RE_Shutdown( 0 )
---------- Initializing Shaders ----------
------------------------------------------
------- Filesystem Initialization --------
Current search path:
f:/soldie~1/base/therest.pk3 (8176 files)
f:/soldie~1/base/skins.pk3 (3333 files)
f:/soldie~1/base/models.pk3 (4096 files)
f:/soldie~1/base/maps.pk3 (457 files)
F:\SOLDIE~1/base
32124 files in pk3 files
------------------------------------------
Loading game.....
----------- GAME Initialization ----------
gamename: sof2
gamedate: Feb 21 2002
Glass Manager (game) -- Init
Found file: confused/equipment.ent
Found file: confused/furniture.ent
Found file: confused/keith.ent
Found file: confused/lights.ent
Found file: confused/misc.ent
Found file: confused/plants.ent
Found file: confused/vehicles.ent
-------- INIT NPC SPAWN SYSTEM -----------
Done
Not logging to disk.
ICARUS Instance successfully created
----------- Loading MATERIALS ------------
32 material definitions loaded.
------------------------------------------
Precaching assets for script : scripts/pra1/intro_new_new
Precaching assets for script : scripts/common/failedfade
Precaching assets for script : scripts/pra1/cine_cafe2
Precaching assets for script : scripts/pra1/kitchen_guy
Precaching assets for script : scripts/pra1/truckguy_boxlifter_new
Precaching assets for script : scripts/pra1/cafe_patrons_female
Precaching assets for script : scripts/pra1/cafe_patrons
Precaching assets for script : scripts/pra1/cine_cafe
Precaching assets for script : scripts/pra1/cine_park2
Precaching assets for script : scripts/pra1/cine_park
Precaching assets for script : scripts/pra1/smoker
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/pan_nolightmap'
Shader models/objects/liner/misc/pan_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/coffeepot_nolightmap'
Shader models/objects/liner/misc/coffeepot_nolightmap has a stage with no image
Precaching assets for script : scripts/pra1/intro_psycho_cabbie
Precaching assets for script : scripts/pra1/park_contact_sit
Precaching assets for script : scripts/pra1/park_contact
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/finca/misc/wine_bottle_nolightmap'
Shader models/objects/finca/misc/wine_bottle_nolightmap has a stage with no image
Precaching assets for script : scripts/common/failed
Couldn't read textures/common/env_chrome -- Image load failed
WARNING: R_FindImageFile could not find 'textures/common/env_chrome' in shader 'models/objects/hospital/carts/cart_2tray_nolightmap'
Shader models/objects/hospital/carts/cart_2tray_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/hospital/carts/beverage_doors_nolightmap'
Shader models/objects/hospital/carts/beverage_doors_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/big_pot_nolightmap'
Shader models/objects/liner/misc/big_pot_nolightmap has a stage with no image
Precaching assets for script : scripts/pra1/cafe_here
Precaching assets for script : scripts/pra1/tunnel_walker
Precaching assets for script : scripts/pra1/truckguy_clipboard
Precaching assets for script : scripts/pra1/cine_cafe3
1 teams with 2 entities
------ GAME Initialization Complete ------
----- Server Initialization Complete -----
RE_Shutdown( 0 )
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
---------- METIS Initialization ----------
Couldn't read textures/common/env_chrome -- Image load failed
WARNING: R_FindImageFile could not find 'textures/common/env_chrome' in shader 'gfx/menus/hud/chem_suit_overlay_2d'
Shader gfx/menus/hud/chem_suit_overlay_2d has a stage with no image
------------------------------------------
WARNING: couldn't load wav/mp3: sound/weapons/m4/m4fire01
WARNING: couldn't load wav/mp3: sound/weapons/m4/m4fire02
WARNING: couldn't load wav/mp3: sound/weapons/m4/m4fire03
WARNING: couldn't load wav/mp3: sound/weapons/m4/glaunch
WARNING: couldn't load wav/mp3: sound/weapons/m4/ready_gun
WARNING: couldn't load wav/mp3: sound/weapons/m4/bolt_pull
WARNING: couldn't load wav/mp3: sound/weapons/m4/bolt_release
WARNING: couldn't load wav/mp3: sound/weapons/m4/clip_eject
WARNING: couldn't load wav/mp3: sound/weapons/m4/clip_insert
WARNING: couldn't load wav/mp3: sound/weapons/m4/bullet_ram_in
WARNING: couldn't load wav/mp3: sound/weapons/m4/click
WARNING: couldn't load wav/mp3: sound/weapons/m4/grenade_slide
WARNING: couldn't load wav/mp3: sound/weapons/m4/grenade_load
WARNING: couldn't load wav/mp3: sound/weapons/m4/grenade_slide2
WARNING: couldn't load wav/mp3: sound/weapons/m4/knuckle
WARNING: couldn't load wav/mp3: sound/weapons/idle/idle01
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/unsfire01
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/unsfire02
WARNING: couldn't load wav/mp3: sound/weapons/colt/swing01
WARNING: couldn't load wav/mp3: sound/weapons/colt/swing02
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/socomfire01
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/socomfire02
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/hammerback
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/clipout
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/clipin
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/slide
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/slideback
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/spin
WARNING: couldn't load wav/mp3: sound/weapons/idle/idle03
WARNING: couldn't load wav/mp3: sound/weapons/m60/m60fire01
WARNING: couldn't load wav/mp3: sound/weapons/m60/m60fire02
WARNING: couldn't load wav/mp3: sound/weapons/m60/m60fire03
WARNING: couldn't load wav/mp3: sound/weapons/m60/ready
WARNING: couldn't load wav/mp3: sound/weapons/m60/latch_open
WARNING: couldn't load wav/mp3: sound/weapons/m60/ammo_belt
WARNING: couldn't load wav/mp3: sound/weapons/m60/latch_close
WARNING: couldn't load wav/mp3: sound/weapons/m60/final
WARNING: couldn't load wav/mp3: sound/weapons/m60/idle01
WARNING: couldn't load wav/mp3: sound/weapons/ak74/fire01
WARNING: couldn't load wav/mp3: sound/weapons/ak74/fire02
WARNING: couldn't load wav/mp3: sound/weapons/ak74/fire03
WARNING: couldn't load wav/mp3: sound/weapons/ak74/swing01
WARNING: couldn't load wav/mp3: sound/weapons/ak74/swing02
WARNING: couldn't load wav/mp3: sound/weapons/ak74/slap
WARNING: couldn't load wav/mp3: sound/weapons/ak74/slide_release
WARNING: couldn't load wav/mp3: sound/weapons/ak74/eject_clip
WARNING: couldn't load wav/mp3: sound/weapons/ak74/new_clip
WARNING: couldn't load wav/mp3: sound/weapons/frag_grenade/throw01
WARNING: couldn't load wav/mp3: sound/weapons/frag_grenade/pin_rattle
WARNING: couldn't load wav/mp3: sound/weapons/frag_grenade/pin_pull
WARNING: couldn't load wav/mp3: sound/weapons/frag_grenade/handle_release
WARNING: couldn't load wav/mp3: sound/weapons/frag_grenade/throw_idle
WARNING: couldn't load wav/mp3: sound/weapons/sniper/fire_01
WARNING: couldn't load wav/mp3: sound/weapons/sniper/fire_02
WARNING: couldn't load wav/mp3: sound/weapons/sniper/ready
WARNING: couldn't load wav/mp3: sound/weapons/sniper/clipout
WARNING: couldn't load wav/mp3: sound/weapons/sniper/clipin
WARNING: couldn't load wav/mp3: sound/weapons/sniper/slap
WARNING: couldn't load wav/mp3: sound/weapons/sniper/scope_zoom
WARNING: couldn't load wav/mp3: sound/weapons/sniper/final_zoom
WARNING: couldn't load wav/mp3: sound/weapons/sniper/first_zoom
WARNING: couldn't load wav/mp3: sound/weapons/idle/idle02
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/fire01
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/fire02
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/fire03
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/ready
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/clipout
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/clipin
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/bolt
WARNING: couldn't load wav/mp3: sound/weapons/idle/idle04
WARNING: couldn't load wav/mp3: sound/weapons/usas12/fire01
WARNING: couldn't load wav/mp3: sound/weapons/usas12/fire02
WARNING: couldn't load wav/mp3: sound/weapons/usas12/ready
WARNING: couldn't load wav/mp3: sound/weapons/usas12/snapout
WARNING: couldn't load wav/mp3: sound/weapons/usas12/slide_release
WARNING: couldn't load wav/mp3: sound/weapons/usas12/snapin
WARNING: couldn't load wav/mp3: sound/weapons/usas12/pat
WARNING: couldn't load wav/mp3: sound/weapons/knife/ready
WARNING: couldn't load wav/mp3: sound/weapons/knife/swing01
WARNING: couldn't load wav/mp3: sound/weapons/knife/swing02
WARNING: couldn't load wav/mp3: sound/weapons/knife/swing03
WARNING: couldn't load wav/mp3: sound/weapons/knife/throw_idle
WARNING: couldn't load wav/mp3: sound/weapons/m590/fire01
WARNING: couldn't load wav/mp3: sound/weapons/m590/pump1
WARNING: couldn't load wav/mp3: sound/weapons/m590/pump2
WARNING: couldn't load wav/mp3: sound/weapons/m590/reload_shells
WARNING: couldn't load wav/mp3: sound/weapons/m590/gun_flip
WARNING: couldn't load wav/mp3: sound/weapons/mm1/fire01
WARNING: couldn't load wav/mp3: sound/weapons/mm1/ready
WARNING: couldn't load wav/mp3: sound/weapons/mm1/open_chamber
WARNING: couldn't load wav/mp3: sound/weapons/mm1/close_chamber
WARNING: couldn't load wav/mp3: sound/weapons/mm1/grenade_load
WARNING: couldn't load wav/mp3: sound/weapons/rpg7/fire01
WARNING: couldn't load wav/mp3: sound/weapons/rpg7/ready
WARNING: couldn't load wav/mp3: sound/weapons/oicw/fire01
WARNING: couldn't load wav/mp3: sound/weapons/oicw/fire02
WARNING: couldn't load wav/mp3: sound/weapons/oicw/ready
WARNING: couldn't load wav/mp3: sound/weapons/oicw/clipin
WARNING: couldn't load wav/mp3: sound/weapons/oicw/clipout
WARNING: couldn't load wav/mp3: sound/weapons/oicw/bolt
WARNING: couldn't load wav/mp3: sound/weapons/oicw/bolt_forward
WARNING: couldn't load wav/mp3: sound/weapons/oicw/adjust
WARNING: couldn't load wav/mp3: sound/weapons/colt/fire01
WARNING: couldn't load wav/mp3: sound/weapons/colt/fire02
WARNING: couldn't load wav/mp3: sound/weapons/colt/hammerback
WARNING: couldn't load wav/mp3: sound/weapons/colt/clipout
WARNING: couldn't load wav/mp3: sound/weapons/colt/clipin
WARNING: couldn't load wav/mp3: sound/weapons/colt/slide
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/fire01
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/fire02
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/ready
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/cover_down
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/cover_up
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/clip_out
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/clip_in
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/bolt_back
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/bolt_forward
WARNING: couldn't load wav/mp3: sound/player/pickup/body_pickup
WARNING: couldn't load wav/mp3: sound/player/jumps/concrete
WARNING: couldn't load wav/mp3: sound/ambience/vehicles/truck_start01
WARNING: couldn't load wav/mp3: sound/misc/events/horn_toot
WARNING: couldn't load wav/mp3: sound/ambience/vehicles/jeep_start
WARNING: couldn't load wav/mp3: sound/npc/pra1/guard01/01id
WARNING: couldn't load wav/mp3: sound/npc/pra1/taxidriver/01comeon
WARNING: couldn't load wav/mp3: sound/npc/pra1/guard01/02id2
WARNING: couldn't load wav/mp3: sound/npc/pra1/taxidriver/02takeiteasy
WARNING: couldn't load wav/mp3: sound/npc/pra1/guard01/03rules
WARNING: couldn't load wav/mp3: sound/npc/pra1/taxidriver/03somewhere
WARNING: couldn't load wav/mp3: sound/npc/pra1/guard01/04movealong
WARNING: couldn't load wav/mp3: sound/npc/mullins/pra1/01intro1
WARNING: couldn't load wav/mp3: sound/npc/mullins/pra1/02intro2
WARNING: couldn't load wav/mp3: sound/npc/mullins/pra1/03intro3
WARNING: couldn't load wav/mp3: sound/npc/mullins/pra1/04keepchange
WARNING: couldn't load wav/mp3: sound/npc/pra1/taxidriver/05enjoy
WARNING: couldn't load wav/mp3: music/misc/mission_fail
WARNING: couldn't load wav/mp3: sound/npc/mullins/pra1/05polevka
WARNING: couldn't load wav/mp3: sound/npc/mullins/pra1/06recommend
WARNING: couldn't load wav/mp3: sound/npc/pra1/nemec/01somethingeat
WARNING: couldn't load wav/mp3: sound/npc/pra1/nemec/03svickova
WARNING: couldn't load wav/mp3: sound/npc/pra1/nemec/04excellent
WARNING: couldn't load wav/mp3: sound/npc/mullins/pra1/09careless
WARNING: couldn't load wav/mp3: sound/npc/pra1/bum/01heymister
WARNING: couldn't load wav/mp3: sound/npc/pra1/bum/02dontmentionit
WARNING: couldn't load wav/mp3: sound/misc/events/pra_car01
WARNING: couldn't load wav/mp3: sound/ambience/vehicles/tire_squeal01
WARNING: couldn't load wav/mp3: sound/movers/doors/wood_door01/wood_dooropen
WARNING: couldn't load wav/mp3: sound/movers/doors/wood_door01/wood_doorstart
WARNING: couldn't load wav/mp3: sound/movers/doors/wood_door01/wood_doormove
WARNING: couldn't load wav/mp3: sound/movers/doors/wood_door01/wood_doorclose
WARNING: couldn't load wav/mp3: sound/movers/doors/wood_door01/wood_doorstop
WARNING: couldn't load wav/mp3: sound/player/door_rattle
WARNING: couldn't load wav/mp3: sound/npc/mullins/pra1/07fine
WARNING: couldn't load wav/mp3: sound/npc/mullins/pra1/08help
WARNING: couldn't load wav/mp3: sound/weapons/colt/throw_anim
WARNING: couldn't load wav/mp3: sound/npc/pra1/nemec/05firepower
WARNING: couldn't load wav/mp3: sound/npc/pra1/nemec/06hotelprague
WARNING: couldn't load wav/mp3: sound/npc/pra1/nemec/07goodluck
WARNING: couldn't load wav/mp3: sound/misc/models/man_panel_hit2
WARNING: couldn't load wav/mp3: sound/misc/models/man_fall02
WARNING: couldn't load wav/mp3: sound/misc/models/man_fall05
WARNING: couldn't load wav/mp3: sound/misc/models/man_fall04
WARNING: couldn't load wav/mp3: sound/misc/models/man_fall03
WARNING: couldn't load wav/mp3: sound/misc/models/man_fall01
WARNING: couldn't load wav/mp3: sound/misc/models/cough01
WARNING: couldn't load wav/mp3: sound/misc/models/cough02
WARNING: couldn't load wav/mp3: sound/misc/models/cough03
WARNING: couldn't load wav/mp3: sound/misc/models/cough04
WARNING: couldn't load wav/mp3: sound/misc/models/whistle01
WARNING: couldn't load wav/mp3: sound/misc/models/whistle02
WARNING: couldn't load wav/mp3: sound/enemy/walkie
WARNING: couldn't load wav/mp3: sound/player/bullet_impacts/armor/armor0
WARNING: couldn't load wav/mp3: sound/player/bullet_impacts/armor/armor1
WARNING: couldn't load wav/mp3: sound/npc/civ/english/male/callpolice
WARNING: couldn't load wav/mp3: sound/npc/civ/english/male/dont_hurt
WARNING: couldn't load wav/mp3: sound/npc/civ/english/male/helpme
WARNING: couldn't load wav/mp3: sound/npc/civ/english/male/mygod
WARNING: couldn't load wav/mp3: sound/npc/civ/english/male/unarmed
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/target_acq
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/hey
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/attack
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/cover_me
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/what_the
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/see_him
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/kill
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/there_he_is
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/eliminate_target
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/over_here
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/target_eliminate
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/awaiting_orders
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/success
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/target_lost
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/lost_him
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/find_them
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/take_position
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/watch_out
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/disappeared
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/pos_reached
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/hold_here
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/underfire01
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/underfire02
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/underfire03
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/obj_complete
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/take_cover
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/call_for_reinforcements
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/execute
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/hurry
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/sound_alarm2
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/sound_the_alarm
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/man_down01
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/man_down02
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/man_down03
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/investigate_area
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/check_that_out
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/did_you_hear
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/did_you_see
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/im_going_to_check
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/thought_i_heard
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/thought_i_saw
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/something_not_right
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/what_was_noise
WARNING: couldn't load wav/mp3: sound/enemy/russian/soldier/what_was_that
WARNING: couldn't load wav/mp3: sound/misc/models/patrolreturn01
WARNING: couldn't load wav/mp3: sound/npc/civ/english/fmale/pardon_me
WARNING: couldn't load wav/mp3: sound/npc/civ/english/fmale/excuse_me
WARNING: couldn't load wav/mp3: sound/npc/civ/english/fmale/go_away
WARNING: couldn't load wav/mp3: sound/npc/civ/english/male/pardon_me
WARNING: couldn't load wav/mp3: sound/npc/civ/english/male/excuse_me
WARNING: couldn't load wav/mp3: sound/npc/civ/english/male/go_away
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/pan_nolightmap'
Shader models/objects/liner/misc/pan_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/coffeepot_nolightmap'
Shader models/objects/liner/misc/coffeepot_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/frying_pan_nolightmap'
Shader models/objects/liner/misc/frying_pan_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/finca/misc/wine_bottle_nolightmap'
Shader models/objects/finca/misc/wine_bottle_nolightmap has a stage with no image
Couldn't read textures/common/env_chrome -- Image load failed
WARNING: R_FindImageFile could not find 'textures/common/env_chrome' in shader 'models/objects/hospital/carts/cart_2tray_nolightmap'
Shader models/objects/hospital/carts/cart_2tray_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/hospital/carts/beverage_doors_nolightmap'
Shader models/objects/hospital/carts/beverage_doors_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/big_pot_nolightmap'
Shader models/objects/liner/misc/big_pot_nolightmap has a stage with no image
Loading cgame.....
---------- CGAME Initialization ----------
----- CL_Shutdown -----
------------ Clearing MATERIALS ----------
CG_Terrain: Shutting down CGAME terrain.....
--------- Force Feedback Shutdown --------
------------------------------------------
------------- Input Shutdown -------------
------------------------------------------
Shutting down sound system
...freeing dsound.dll
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
... ICARUS_Shutdown
... GoreManager_Shutdown
------------ Clearing MATERIALS ----------
NPC GOAL SYSTEM [0 / 0]
NPC POST OFFICE [0 / 0] (0 SENT/ 0 PICKED UP)
---------------------------
Freeing shader text .....
^1ERROR: Couldn't load ambient sound sets from sound/sound.txt
------------- Input Shutdown -------------
------------------------------------------
Is originele cd, en heb hem net op een andere pc geinstaleerd en daar werkt ie perfect, ook al nieuwste nvidia drivers gedoenload en meerdere direct X drivers geinstaleerd. Iemand een idee PLEASE
Net sof 2 geinstaleerd, en opgestart, werkt perfect, krijg intro filmpje en daarna de menu's te zien, maar nadat ik alles heb ingesteld, en een nieuwe game start krijg ik het loading scherm te zien, op dat moment klapt sof 2 eruit enb kom ik in windows (XP) terecht met de volgende error
Let vooral op laatste regels !!
SOF2 0.13 win-x86 Feb 21 2002
Initialising zone memory .....
------- Filesystem Initialization --------
Current search path:
f:/soldie~1/base/therest.pk3 (8176 files)
f:/soldie~1/base/skins.pk3 (3333 files)
f:/soldie~1/base/models.pk3 (4096 files)
f:/soldie~1/base/maps.pk3 (457 files)
F:\SOLDIE~1/base
16062 files in pk3 files
------------------------------------------
couldn't exec autoexec.cfg
---------- Getting System Info -----------
OS: Microsoft WinXP (NT)
Athlon (model 4) running at 1005 MHz
767MB physical memory available
couldn't exec scalability/user_Chris.cfg
------------------------------------------
--------- Client Initialization ----------
Loading renderer.....
--------- Initializing Renderer ----------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...50 PFDs found
...hardware acceleration found
...PIXELFORMAT 8 selected
...creating GL context: succeeded
...making context current: succeeded
...display frequency = 60 Hz
...using GL_EXT_secondary_color
...ignoring GL_NV_register_combiners
...ignoring GL_NV_vertex_array_range
...ignoring GL_NV_fence
...ignoring GL_NV_vertex_program
...GL_ATI_pn_triangles not found
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available (max 2.000000)
...using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
Freeing shader text .....
Loading shader text .....
..... 4967 shader definitions loaded
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.3.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
CPU: Athlon (model 4)
OS: WinXP (NT)
rendering primitives: single glDrawElements
Texturemode: GL_LINEAR_MIPMAP_LINEAR
Picmip: 1
Videomip: 0
LOD bias: 0
Multitexture: enabled
Register Combiners: disabled
Compiled vertex arrays: enabled
Texenv add: enabled
Compressed solid texture format: GL_COMPRESSED_RGBA_DXT5
Compressed alpha texture format: GL_COMPRESSED_RGBA_DXT5
Uncompressed solid texture format: GL_RGB8
Uncompressed alpha texture format: GL_RGBA8
Lightmap/fog texture format: GL_RGB8
Cinematic texture format: GL_RGB8
Anisotropic level: 1.000000
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
RE_Shutdown( 0 )
---------- SOUND Initialization ----------
Initializing DirectSound
...loading dsound.dll: ok
Completed successfully
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x13c8060 dma buffer
No background file.
----------------------
------------------------------------------
---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
------ Force Feedback Initialization -----
Loading ff...
Feedback devices:
--------- Force Feedback Shutdown --------
------------------------------------------
Failed to load ff dll
------------------------------------------
----- Client Initialization Complete -----
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
---------- METIS Initialization ----------
WARNING: couldn't load wav/mp3: sound/misc/menus/click
WARNING: couldn't load wav/mp3: sound/misc/menus/invalid
WARNING: couldn't load wav/mp3: sound/misc/menus/select
WARNING: couldn't load wav/mp3: sound/misc/menus/hilite
WARNING: couldn't load wav/mp3: sound/misc/menus/hilite1
WARNING: couldn't load wav/mp3: sound/misc/menus/printout
Couldn't read textures/common/env_chrome -- Image load failed
WARNING: R_FindImageFile could not find 'textures/common/env_chrome' in shader 'gfx/menus/hud/chem_suit_overlay_2d'
Shader gfx/menus/hud/chem_suit_overlay_2d has a stage with no image
Precaching rmf files...499 precached
Precaching hud files...122 precached
------------------------------------------
----- Common Initialization Complete -----
Working directory: F:\SOLDIE~1
--------- Server Initialization ----------
Server: pra1
RE_Shutdown( 0 )
---------- Initializing Shaders ----------
------------------------------------------
------- Filesystem Initialization --------
Current search path:
f:/soldie~1/base/therest.pk3 (8176 files)
f:/soldie~1/base/skins.pk3 (3333 files)
f:/soldie~1/base/models.pk3 (4096 files)
f:/soldie~1/base/maps.pk3 (457 files)
F:\SOLDIE~1/base
32124 files in pk3 files
------------------------------------------
Loading game.....
----------- GAME Initialization ----------
gamename: sof2
gamedate: Feb 21 2002
Glass Manager (game) -- Init
Found file: confused/equipment.ent
Found file: confused/furniture.ent
Found file: confused/keith.ent
Found file: confused/lights.ent
Found file: confused/misc.ent
Found file: confused/plants.ent
Found file: confused/vehicles.ent
-------- INIT NPC SPAWN SYSTEM -----------
Done
Not logging to disk.
ICARUS Instance successfully created
----------- Loading MATERIALS ------------
32 material definitions loaded.
------------------------------------------
Precaching assets for script : scripts/pra1/intro_new_new
Precaching assets for script : scripts/common/failedfade
Precaching assets for script : scripts/pra1/cine_cafe2
Precaching assets for script : scripts/pra1/kitchen_guy
Precaching assets for script : scripts/pra1/truckguy_boxlifter_new
Precaching assets for script : scripts/pra1/cafe_patrons_female
Precaching assets for script : scripts/pra1/cafe_patrons
Precaching assets for script : scripts/pra1/cine_cafe
Precaching assets for script : scripts/pra1/cine_park2
Precaching assets for script : scripts/pra1/cine_park
Precaching assets for script : scripts/pra1/smoker
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/pan_nolightmap'
Shader models/objects/liner/misc/pan_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/coffeepot_nolightmap'
Shader models/objects/liner/misc/coffeepot_nolightmap has a stage with no image
Precaching assets for script : scripts/pra1/intro_psycho_cabbie
Precaching assets for script : scripts/pra1/park_contact_sit
Precaching assets for script : scripts/pra1/park_contact
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/finca/misc/wine_bottle_nolightmap'
Shader models/objects/finca/misc/wine_bottle_nolightmap has a stage with no image
Precaching assets for script : scripts/common/failed
Couldn't read textures/common/env_chrome -- Image load failed
WARNING: R_FindImageFile could not find 'textures/common/env_chrome' in shader 'models/objects/hospital/carts/cart_2tray_nolightmap'
Shader models/objects/hospital/carts/cart_2tray_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/hospital/carts/beverage_doors_nolightmap'
Shader models/objects/hospital/carts/beverage_doors_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/big_pot_nolightmap'
Shader models/objects/liner/misc/big_pot_nolightmap has a stage with no image
Precaching assets for script : scripts/pra1/cafe_here
Precaching assets for script : scripts/pra1/tunnel_walker
Precaching assets for script : scripts/pra1/truckguy_clipboard
Precaching assets for script : scripts/pra1/cine_cafe3
1 teams with 2 entities
------ GAME Initialization Complete ------
----- Server Initialization Complete -----
RE_Shutdown( 0 )
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
---------- METIS Initialization ----------
Couldn't read textures/common/env_chrome -- Image load failed
WARNING: R_FindImageFile could not find 'textures/common/env_chrome' in shader 'gfx/menus/hud/chem_suit_overlay_2d'
Shader gfx/menus/hud/chem_suit_overlay_2d has a stage with no image
------------------------------------------
WARNING: couldn't load wav/mp3: sound/weapons/m4/m4fire01
WARNING: couldn't load wav/mp3: sound/weapons/m4/m4fire02
WARNING: couldn't load wav/mp3: sound/weapons/m4/m4fire03
WARNING: couldn't load wav/mp3: sound/weapons/m4/glaunch
WARNING: couldn't load wav/mp3: sound/weapons/m4/ready_gun
WARNING: couldn't load wav/mp3: sound/weapons/m4/bolt_pull
WARNING: couldn't load wav/mp3: sound/weapons/m4/bolt_release
WARNING: couldn't load wav/mp3: sound/weapons/m4/clip_eject
WARNING: couldn't load wav/mp3: sound/weapons/m4/clip_insert
WARNING: couldn't load wav/mp3: sound/weapons/m4/bullet_ram_in
WARNING: couldn't load wav/mp3: sound/weapons/m4/click
WARNING: couldn't load wav/mp3: sound/weapons/m4/grenade_slide
WARNING: couldn't load wav/mp3: sound/weapons/m4/grenade_load
WARNING: couldn't load wav/mp3: sound/weapons/m4/grenade_slide2
WARNING: couldn't load wav/mp3: sound/weapons/m4/knuckle
WARNING: couldn't load wav/mp3: sound/weapons/idle/idle01
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/unsfire01
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/unsfire02
WARNING: couldn't load wav/mp3: sound/weapons/colt/swing01
WARNING: couldn't load wav/mp3: sound/weapons/colt/swing02
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/socomfire01
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/socomfire02
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/hammerback
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/clipout
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/clipin
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/slide
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/slideback
WARNING: couldn't load wav/mp3: sound/weapons/ussocom/spin
WARNING: couldn't load wav/mp3: sound/weapons/idle/idle03
WARNING: couldn't load wav/mp3: sound/weapons/m60/m60fire01
WARNING: couldn't load wav/mp3: sound/weapons/m60/m60fire02
WARNING: couldn't load wav/mp3: sound/weapons/m60/m60fire03
WARNING: couldn't load wav/mp3: sound/weapons/m60/ready
WARNING: couldn't load wav/mp3: sound/weapons/m60/latch_open
WARNING: couldn't load wav/mp3: sound/weapons/m60/ammo_belt
WARNING: couldn't load wav/mp3: sound/weapons/m60/latch_close
WARNING: couldn't load wav/mp3: sound/weapons/m60/final
WARNING: couldn't load wav/mp3: sound/weapons/m60/idle01
WARNING: couldn't load wav/mp3: sound/weapons/ak74/fire01
WARNING: couldn't load wav/mp3: sound/weapons/ak74/fire02
WARNING: couldn't load wav/mp3: sound/weapons/ak74/fire03
WARNING: couldn't load wav/mp3: sound/weapons/ak74/swing01
WARNING: couldn't load wav/mp3: sound/weapons/ak74/swing02
WARNING: couldn't load wav/mp3: sound/weapons/ak74/slap
WARNING: couldn't load wav/mp3: sound/weapons/ak74/slide_release
WARNING: couldn't load wav/mp3: sound/weapons/ak74/eject_clip
WARNING: couldn't load wav/mp3: sound/weapons/ak74/new_clip
WARNING: couldn't load wav/mp3: sound/weapons/frag_grenade/throw01
WARNING: couldn't load wav/mp3: sound/weapons/frag_grenade/pin_rattle
WARNING: couldn't load wav/mp3: sound/weapons/frag_grenade/pin_pull
WARNING: couldn't load wav/mp3: sound/weapons/frag_grenade/handle_release
WARNING: couldn't load wav/mp3: sound/weapons/frag_grenade/throw_idle
WARNING: couldn't load wav/mp3: sound/weapons/sniper/fire_01
WARNING: couldn't load wav/mp3: sound/weapons/sniper/fire_02
WARNING: couldn't load wav/mp3: sound/weapons/sniper/ready
WARNING: couldn't load wav/mp3: sound/weapons/sniper/clipout
WARNING: couldn't load wav/mp3: sound/weapons/sniper/clipin
WARNING: couldn't load wav/mp3: sound/weapons/sniper/slap
WARNING: couldn't load wav/mp3: sound/weapons/sniper/scope_zoom
WARNING: couldn't load wav/mp3: sound/weapons/sniper/final_zoom
WARNING: couldn't load wav/mp3: sound/weapons/sniper/first_zoom
WARNING: couldn't load wav/mp3: sound/weapons/idle/idle02
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/fire01
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/fire02
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/fire03
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/ready
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/clipout
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/clipin
WARNING: couldn't load wav/mp3: sound/weapons/micro_uzi/bolt
WARNING: couldn't load wav/mp3: sound/weapons/idle/idle04
WARNING: couldn't load wav/mp3: sound/weapons/usas12/fire01
WARNING: couldn't load wav/mp3: sound/weapons/usas12/fire02
WARNING: couldn't load wav/mp3: sound/weapons/usas12/ready
WARNING: couldn't load wav/mp3: sound/weapons/usas12/snapout
WARNING: couldn't load wav/mp3: sound/weapons/usas12/slide_release
WARNING: couldn't load wav/mp3: sound/weapons/usas12/snapin
WARNING: couldn't load wav/mp3: sound/weapons/usas12/pat
WARNING: couldn't load wav/mp3: sound/weapons/knife/ready
WARNING: couldn't load wav/mp3: sound/weapons/knife/swing01
WARNING: couldn't load wav/mp3: sound/weapons/knife/swing02
WARNING: couldn't load wav/mp3: sound/weapons/knife/swing03
WARNING: couldn't load wav/mp3: sound/weapons/knife/throw_idle
WARNING: couldn't load wav/mp3: sound/weapons/m590/fire01
WARNING: couldn't load wav/mp3: sound/weapons/m590/pump1
WARNING: couldn't load wav/mp3: sound/weapons/m590/pump2
WARNING: couldn't load wav/mp3: sound/weapons/m590/reload_shells
WARNING: couldn't load wav/mp3: sound/weapons/m590/gun_flip
WARNING: couldn't load wav/mp3: sound/weapons/mm1/fire01
WARNING: couldn't load wav/mp3: sound/weapons/mm1/ready
WARNING: couldn't load wav/mp3: sound/weapons/mm1/open_chamber
WARNING: couldn't load wav/mp3: sound/weapons/mm1/close_chamber
WARNING: couldn't load wav/mp3: sound/weapons/mm1/grenade_load
WARNING: couldn't load wav/mp3: sound/weapons/rpg7/fire01
WARNING: couldn't load wav/mp3: sound/weapons/rpg7/ready
WARNING: couldn't load wav/mp3: sound/weapons/oicw/fire01
WARNING: couldn't load wav/mp3: sound/weapons/oicw/fire02
WARNING: couldn't load wav/mp3: sound/weapons/oicw/ready
WARNING: couldn't load wav/mp3: sound/weapons/oicw/clipin
WARNING: couldn't load wav/mp3: sound/weapons/oicw/clipout
WARNING: couldn't load wav/mp3: sound/weapons/oicw/bolt
WARNING: couldn't load wav/mp3: sound/weapons/oicw/bolt_forward
WARNING: couldn't load wav/mp3: sound/weapons/oicw/adjust
WARNING: couldn't load wav/mp3: sound/weapons/colt/fire01
WARNING: couldn't load wav/mp3: sound/weapons/colt/fire02
WARNING: couldn't load wav/mp3: sound/weapons/colt/hammerback
WARNING: couldn't load wav/mp3: sound/weapons/colt/clipout
WARNING: couldn't load wav/mp3: sound/weapons/colt/clipin
WARNING: couldn't load wav/mp3: sound/weapons/colt/slide
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/fire01
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/fire02
WARNING: couldn't load wav/mp3: sound/weapons/m3a1/ready
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WARNING: couldn't load wav/mp3: sound/npc/pra1/bum/01heymister
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WARNING: couldn't load wav/mp3: sound/npc/civ/english/fmale/pardon_me
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WARNING: couldn't load wav/mp3: sound/npc/civ/english/male/go_away
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/pan_nolightmap'
Shader models/objects/liner/misc/pan_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/coffeepot_nolightmap'
Shader models/objects/liner/misc/coffeepot_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/frying_pan_nolightmap'
Shader models/objects/liner/misc/frying_pan_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/finca/misc/wine_bottle_nolightmap'
Shader models/objects/finca/misc/wine_bottle_nolightmap has a stage with no image
Couldn't read textures/common/env_chrome -- Image load failed
WARNING: R_FindImageFile could not find 'textures/common/env_chrome' in shader 'models/objects/hospital/carts/cart_2tray_nolightmap'
Shader models/objects/hospital/carts/cart_2tray_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/hospital/carts/beverage_doors_nolightmap'
Shader models/objects/hospital/carts/beverage_doors_nolightmap has a stage with no image
Couldn't read textures/shop/shop1ent_env -- Image load failed
WARNING: R_FindImageFile could not find 'textures/shop/shop1ent_env' in shader 'models/objects/liner/misc/big_pot_nolightmap'
Shader models/objects/liner/misc/big_pot_nolightmap has a stage with no image
Loading cgame.....
---------- CGAME Initialization ----------
----- CL_Shutdown -----
------------ Clearing MATERIALS ----------
CG_Terrain: Shutting down CGAME terrain.....
--------- Force Feedback Shutdown --------
------------------------------------------
------------- Input Shutdown -------------
------------------------------------------
Shutting down sound system
...freeing dsound.dll
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
... ICARUS_Shutdown
... GoreManager_Shutdown
------------ Clearing MATERIALS ----------
NPC GOAL SYSTEM [0 / 0]
NPC POST OFFICE [0 / 0] (0 SENT/ 0 PICKED UP)
---------------------------
Freeing shader text .....
^1ERROR: Couldn't load ambient sound sets from sound/sound.txt
------------- Input Shutdown -------------
------------------------------------------
Is originele cd, en heb hem net op een andere pc geinstaleerd en daar werkt ie perfect, ook al nieuwste nvidia drivers gedoenload en meerdere direct X drivers geinstaleerd. Iemand een idee PLEASE