Toon posts:

SEGA Triforce hardware deel 2

Pagina: 1
Acties:
  • 112 views sinds 30-01-2008
  • Reageer

Verwijderd

Topicstarter
Afbeeldingslocatie: http://www.endoria.net/upload/index.php/2503759017

Is dit niet gewoon een omgebouwde GameCube?

Namco Limited, Sega Corporation and Nintendo Co., Ltd. today announced they have joined forces to develop a 3D computer graphics board for next-generation arcade game system applying the architecture of Nintendo's all-new home video game console, Nintendo GameCube(TM).

Dubbed "TRIFORCE," the system board of Next Generation Arcade Game is designed to improve graphics performance and enhance overall arcade game play. Through their alliance, Namco and Sega will seek to expand the arcade game market, create a cost-effective environment for arcade game developers and establish a wholly new fun-game system to bridge the home and game arcade entertainment experience. A prototype will be shown at the AOU 2002 Amusement Expo in Makuhari, Japan on February 22nd.

Here is a translation of the Japanese press release:

Namco Limited, Sega Corporation and Nintendo Co. Ltd. have reached an agreement to jointly develop the 3D computer graphic board for next-generation arcade machines applying the architecture of the home video game console Nintendo GameCube (Triforce board).

In September 2001, Namco Ltd. And Sega Corp. entered into an agreement to develop an amusement-based business. The companies agreed to collaborate on the development of a 3D computer graphics board for next-generation arcade machines. With Nintendo's involvement, it assures this plan to be put into definite shape.

The goals of this agreement are: to expand arcade video game market; to create a cost-effective environment for arcade video game development; and to establish a totally new game system that will bridge game play between the home and amusement facilities.

Triforce, the mother board for next generation arcade machines, will be developed jointly by Namco Ltd., Sega Corp. and Nintendo. It utilizes the applied architecture of the Nintendo GameCube. With the high computer graphics performance of Nintendo GameCube, software developers will have a very cost effective development environment. In addition, the technology is user friendly and allows not only end users but also amusement facility operators to enjoy the advantages of the product. As a result, the companies expect to see more arcade software developed and increased investment efficiencies.

With the Triforce board acting as a hub of business, Namco Ltd., Sega Corp. and Nintendo are aiming at synergy to take effect in the field of parties' technology and business know-how. Also, by the vitalization of both amusement and consumer video game markets, we propose new game play that nobody has experienced before.

So far, the technical collaboration has been making good progress in terms of hardware design and the creation of software development environment under this agreement. We are planning to show a prototype with video output capability at upcoming AOU 2002 - Amusement Expo held at Makuhari Messe on February 22.

  • SuperPotato
  • Registratie: Oktober 2001
  • Laatst online: 02-12-2025
-

[ Voor 98% gewijzigd door SuperPotato op 18-03-2017 12:59 ]


  • Dyxtra
  • Registratie: April 2000
  • Niet online

Dyxtra

curb surfer

Tis een arcade board gebaseerd op de Gamecube, net zoals de PS/2 ook een arcade variant heeft (ben de naam even kwijt).

f.k.a D³
"that dude can really drive!!"
COH Replay Analyzer | Filmpjes


  • Schuey
  • Registratie: Augustus 2001
  • Laatst online: 08:01
lees de nieuwste PU maar even, daar staat er een stukje over in. ;)

Verwijderd

Topicstarter
Maar de specs zijn toch hetzelfde?

CPU : IBM Power PC "Gekko" @ 485 MHz
CPU Specs : CPU Capacity - 1125 Dmips (Dhrystone 2.1), Int. Data Precision - 32bit Integer & 64bit Floating-point, Ext. Bus Bandwidth - 1.3GB/second (Peak), Internal Cache - L1 Instruction 32KB, Data 32KB (8 way) - L2 256KB (2 way)
Sound DSP : Custom Macronix 16bit DSP @ 81MHz
Sound DSP Memory : Instruction Memory - 8KB RAM + 8KB ROM, Data Memory - 8KB RAM + 4KB ROM
Sound Specs : ADPCM; 64 Simultaneous Channels @ 32KHz.
Main RAM : Main Memory 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency.
A RAM : 16MB (81MHz DRAM)
Graphics Engine : "Flipper" (Custom ATI/Nintendo) @ 162MHz
Frame Buffer : Approx. 2MB, Sustainable Latency: 6.2ns (1T-SRAM)
Texture Cache : Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
Texture Read Bandwidth : 10.4GB/second (Peak)
Main Mem. Bandwidth : 2.6GB/second (Peak)
Color : 24-bit Color, 24-bit Z Buffer.
Floating-point Arithmetic Capability : 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world Polygon : 6 million to 12 million polygons/second (Peak, assuming actual game conditions with complex models, fully textured, fully lit, etc.)
Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter.

Afbeeldingslocatie: http://www.endoria.net/upload/index.php/3054798839

  • KeRsTmAnNeKe
  • Registratie: Februari 2001
  • Laatst online: 08:30
Meeste consoles hebben een arcade versie, Dreamcast ook bv en daar was weer de Neon250 videokaart voor pc van afgeleid ...

dat ding is dus voor die kasten in speelhallen en niet voor thuis...

  • GZ
  • Registratie: Juni 2001
  • Laatst online: 16-05-2025

GZ

!!

Even een offtopic vraag:

Wat is er mer SEGA Triforce hardware deel 1 gebeurt?

PSN:GZXX | NEX5 | CCNA | Wii | PS3 | 3DS | Wii-U NNID: MasterPrikkebeen | 2 kids


  • Schuey
  • Registratie: Augustus 2001
  • Laatst online: 08:01
goede vraag :D

Verwijderd

Topicstarter
Op vrijdag 03 mei 2002 18:26 schreef GolbeZeromus het volgende:
Even een offtopic vraag:

Wat is er mer SEGA Triforce hardware deel 1 gebeurt?
Die ging een beetje fout, verkeerde forum en 't plaatje lukte niet :(
Pagina: 1