maar wtf moet ik me voorstellen van wat voor game het moet worden?
Hier een quote van de fansite
As the previous page noted, the "aim" of the game is to 'oust the President'. Let's flesh that out and see exactly what we're up against.
You play a leader of a tiny political faction within the Republic of "Novistrana" (apparently this means "New Country" in Russian according to Hassabis, and naturally, I don't doubt him). Starting with a tiny base of support, you expand and nurture your political party until you can oust the president. Based on an amalgamation of historical events in and around the former Soviet Union, the game thrusts you into the world of Eastern bloc architecture and politics. Up to sixteen factions, in addition to the computer-controlled president, are competing for power.
You have many options open to you as you assume the role of politician, businessman, criminal, religious leader or general. Whether by bribery, corruption, brainwashing, ruthless blackmail or simple persuasion, the aim is to grow your support at the expense of your rivals.
All sounds fun, huh? And fun it should be. The team at Elixir aim to construct an entire country, 2000 sq kilometres in area, populate it with 1,000,000 living breathing citizens (all with ideas, beliefs and agendas, etc), and let you loose in it, with the freedom to manipulate people and groups to your own end - thereby making you more powerful. Go the nasty way - bully people into voting for you by using strong-arm tactics (sending the thugs round to a rival faction leader should be kinda fun). Go the manipulative way - using bribes and underhand schemes to change peoples views. Work your way through the business scene - making friends with people in high positions, often with the money you need to get somewhere... Or take the religious route - even if it means sending your cronies to stand on soap boxes preaching to the masses. Or do a little of all of them! It's up to you.
Dit zijn de team members:
http://www.strategyplanet.com/republic/teaminfo2.shtml
Features:
Features
The Simulation
· Richest simulation environment ever. Revolutionary AI techniques will allow one million living and breathing individual citizens to inhabit the towns and cities in Novistrana.
· Each person will have detailed daily routines that range from going to work, to collecting their kids from school, to doing their shopping and to voting in elections. Each individual will also have their own set of beliefs, emotions, skills and loyalties that govern their behaviour, producing consistent and realistic reactions to situations that arise in the game.
· Thousands of factions, organisations and parties to subvert and control, each with their own goals and powers. Thousands of factors dictate how these groups will react to a player's actions. As a result, every game will be a different and exciting experience.
· Extremely efficient and realistic citizen navigation utilizing an innovative hierarchical path-finding algorithm. Use of potential field technology allows for flexible crowd formation and flocking behaviour. Towns feature advanced transport routines that accurately model inner city traffic and metro systems.
· State of the art AI-controlled music system changes the mood of the music smoothly depending on how you are playing, the persona of your in-game character and the action you are currently viewing.
· Cutting edge behavioural cloning techniques will be employed to produce intelligent computer players with personalities. They will provide the sternest of challenges to even the best strategy gamers, learning and adapting to the way you play.
The Engine
· The most advanced graphics engine ever seen, "Totality", capable of rendering scenes of unlimited complexity in real time every frame. In other words, there is no upper bound on the number of polygons and objects that can be used in a scene, thus allowing for buildings or characters to be made out of millions of polys if so required.
· Zoom smoothly from a satellite-like image of Novistrana (2000km square) to focus on minute detail anywhere in the world (for example the threads on screws). In addition, the game will feature special effects that surpass the current state-of-the-art in development, including unlimited real time light sources, self-shadowing, and physically-based material models.
· All the above allows for the actions to be realised stunningly with a cinematic quality and feel, the camera moves having been hand-scripted to vividly capture the key moments of every action.
FAQ:
http://www.strategyplanet.com/republic/faq.shtml