aha. Nouja, een F1 is heel erg nuttig, want daar staan namelijk de basics in die je niet in een tutorial leert.
Select a spline object with spline cross-sections. > Modify panel > Modifier List > Patch/Spline Editing > CrossSection
Make a selection. > Modifiers menu > Patch/Spline Editing > CrossSection
Tab panels > Modeling tab > CrossSection Modifier
The CrossSection modifier creates a "skin" across multiple splines. It works by taking 3D splines and connecting their vertices to form a skin. The resulting object is another spline object that can be used with the Surface modifier to create a patch surface.
CrossSection can build a skin across various shaped splines with different vertex counts and open/closed status. The more different the splines in vertex count and complexity, the more likely the skin will have discontinuity.
Note: The CrossSection and Surface modifiers together are referred to as Surface Tools
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On the Create panel, click Shapes, then click Circle.
Drag in the Top viewport to create a circle about 100 units in radius.
On the Modify panel, choose Edit Spline from the Modifier List.
In the modifier stack display, turn on Spline sub-object, then select the circle.
In the Front viewport, Shift-Move the spline up to copy it.
Shift-Move the copy up to create a third circle.
Note: The order that you attach or clone splines is important: this is the order that CrossSection uses to create the skin.
On the Modify panel, choose CrossSection from the Modifier List.
CrossSection joins the vertices of the three circles. A basic spline cylinder displays.
specs