Toon posts:

[GC] F-Zero aangekondigd door Nintendo & Sega

Pagina: 1
Acties:

Verwijderd

Topicstarter
Vandaag werd F-zero aangekondig voor de Gamecube en de arcade (tri-force) van Nintendo/Sega/Namco.
voorlopig getiteld F-Zero AC en F-Zero GC
denk dat veel mensen hierop zaten te wachten, en de medewerking van Sega hierbij is helemaal geweldig.
Een leuke feature is dat je je memory pack van de Gamecube mee kunt nemen naar de arcade, en dan kun je daar waarschijnlijk speciale dingen mee doen.

:9~

Verwijderd

Topicstarter
Nintendo and Sega announced today that they would publish two next-generation versions of the classic racing series F-Zero for Triforce in the arcades and GameCube. The titles, tentatively dubbed F-Zero AC for Triforce and F-Zero GC for GameCube, will be developed by Sega studio Amusement Vision and Nintendo respectively. GCN owners will then, using a Memory Card 59, be able to trade data and saves between the two versions.
No concrete details about the two titles' play mechanics have been unveiled, but it is expected that the F-Zero updates will continue in the tradition of the series and deliver gamers blazing fast racing experiences atop out of control, futuristic tracks.

Developer Amusement Vision, which created the technically sound Super Monkey Ball for GameCube, is also known for its acclaimed Daytona racing franchise. With obvious experience in the genre, the studio should be able to realize F-Zero AC as it has never been done before.

The titles will be available in Japan, in the arcades and on GameCube, by the end of this year. No US release date has yet been announced. The racers should be previewed in some form at either the upcoming Electronics Entertainment Expo in May or Space World 2002 in August

Verwijderd

klinkt goed maar uuh bron :?

  • Dyxtra
  • Registratie: April 2000
  • Niet online

Dyxtra

curb surfer

Een Nintendo game ontwikkeld door Sega, het moet niet gekker worden! :P

f.k.a D³
"that dude can really drive!!"
COH Replay Analyzer | Filmpjes


Verwijderd

Op donderdag 28 maart 2002 11:01 schreef XE het volgende:
IGN
waar staat dat eik voor?

Verwijderd

Topicstarter
hmm ja maar stel je voor, nintendo en sega die samen werken aan zo'n game?
dat kan alleen maar de ultieme futuristische racer worden.. say bye-bye to wipe-out of extreme g


IGN oorspronkelijk: Imagine Games Network, maar toen IGN van Imagine naar Snowball ging moesten ze iets nieuws hebben, maar daar werden ze het niet over eens, dus nu staat IGN nergens voor.

  • RedTop
  • Registratie: Februari 2001
  • Laatst online: 28-01-2024
damn...

eerst ff een nieuwe broek aantrekken :P

Supernieuws dit! Als Shigeru Miyamoto nou eens SEGA zou helpen Sonic op fatsoenlijke manier in 3D te krijgen :9~

  • GZ
  • Registratie: Juni 2001
  • Laatst online: 16-05-2025

GZ

!!

Dit is idd beter. FZeroX op de N64 was echt wel een van de coolste spellen voor dit apparaat. Ben erg benieuwd wat het wordt, dit mag niet falen.

PSN:GZXX | NEX5 | CCNA | Wii | PS3 | 3DS | Wii-U NNID: MasterPrikkebeen | 2 kids


Verwijderd

bron cube.ign.com:

vragen aan Nintendo's Shigeru Miyamoto en Takaya Imamura, Amusement Vision's Toshihiro Nagoshi, rn Sega's Yukio Sugino

Q. How do you feel facing your new challenge?

Nagoshi: I've never imagined I would do a project like this. I loved F-Zero and it was a really impressive title for me. I was influenced by it in a sense as I created Daytona USA, and other racing games. I am happy to take part in this project.

Q. What do you think is the meaning of this project?

Sugino: I am responsible for organizing the arcade games. I also liked F-Zero. This is our first try to collaborate such a big title with such a huge fan base into an arcade game. We respect the power of Nintendo in the console market but we know we are the best at arcade games. I am excited to produce F-Zero AC, and it will surely be a smash hit.

Q. What do you think about collaborating with Nintendo?

Nagoshi: Amusement Vision has already created two GameCube titles so we are familiar with how Nintendo works. SEGA and Nintendo have a different way of thinking even though we are both established game makers. We will surely be able to release a great game together with Miyamoto-san at Nintendo.

Q. What do you think about collaborating on 'F-Zero' with Nagoshi-san?

Miyamoto: He used to be our rival but once he started creating GameCube titles, we have had some opportunities to talk to each other. His passion reminds me of when I worked on arcade games. His teams' work style is far different from ours, and that is kind of exciting for us. Amusement Vision is truly trustworthy.

Q. What did you do when original F-Zero was released?

Miyamoto: I was working on Zelda. Super Family Computer enabled F-Zero to have lots of new features which Family Computer did not. Now GameCube can do something which Nintendo64 could not.

Nagoshi: I bought all the launch titles together with the hardware and I loved F-Zero the best. It actually taught me what a game should be. It is a fun game not only for gamers but also for creators like me.

Sugino: I was a student at that time and I never knew I would work for a game company. I read articles in game magazines and competed against those records. Actually I broke my controller as I played it too hard.

Imamura: It was my first title. When I joined Miyamoto-san's team I was surprised to be allowed to design characters and courses as freely as I wanted. It is really impressive title for me.

Q. What is F-Zero for you?
Imamura: It is a weird game in which creators can push their preference to the users. And the users are still happy to accept its silly world. I guess that's the charm of this game.

Nagoshi: It is not a driving game but a racing game. I assume that this title should evolve by increasing speed and how to control the cars without wheels.

Miyamoto: Yes, it is more of a racing game than a driving game as Nagoshi-san pointed out. The cars can get faster and faster since they don't have friction with the course, and you feel pleasant when you can handle it as you like.

Q. How are [Triforce] and GameCube linked?

Nagoshi: Data communication will be available. We now call this style "Home and Away;" GameCube as home and arcade as away. Both the arcade and console games are important and we believe we can enhance each version by emphasizing the other.

Q. What do you expect to be new in F-Zero?

Miyamoto: I think F-Zero is suited for arcade. These days there are some problems with arcade games in Japan but I expect this F-Zero to be the solution.

Imamura: I just can't wait to play it.

Q. Please let us know your ambition.

Nagoshi: I feel I have been waiting for this opportunity since I created Daytona USA. I have been away from racing games for a few years and the genre looks new to me now. I am confident that Nintendo will be pleased to have chosen me as a partner. The actual machine will be available at E3.

Q. Will this title be produced as "Triforce" or "a racing game"?

Sugino: We have been discussing how we can maximize the content of the game. Hardware, software and management, each department has various opinion and we are trying to get them into shape.

Q. When did you decide F-Zero would be your next project?

Nagoshi: As we have been working on the Triforce project we have been looking for content that is not exactly the same as the GameCube architecture. After several discussions, we reached a decision to create F-Zero.

Q. How is the arcade machine going to look?

Nagoshi: Its cabinet will be attractive and as cool as possible. Game control should be similar to GameCube version.

Q. How much do both the GameCube and arcade versions cost to develop?

Sugino: The budget has not been decided yet.

Sega of America has also announced that F-Zero will be shown at E3 2002 in some form.


en nog een pic:

Afbeeldingslocatie: http://cubemedia.ign.com/cube/image/fzerogc_promoart1inx.jpg
Pagina: 1