Operating System Microsoft Windows 98
DirectX Version 8.1
Mobo Manufacturer MSI
Mobo Model MS-6380
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1666 MHz
FSB 133 MHz
Memory 256 MB
Graphics Chipset NVIDIA GeForce2 MX/MX 400
Driver Name NVIDIA GeForce2 MX/MX 400
Driver Version 4.13.01.2311
Video Memory 32 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L
3DMark Score 2865 3D marks
Game 1 Car Chase - Low Detail 44.2 FPS
Game 1 Car Chase - High Detail 23.2 FPS
Game 2 Dragothic - Low Detail 48.6 FPS
Game 2 Dragothic - High Detail 24.7 FPS
Game 3 Lobby - Low Detail 45.6 FPS
Game 3 Lobby - High Detail 26.2 FPS
Game 4 Nature No hardware support
Fill Rate (Single-Texturing) 208.1 MTexels/s
Fill Rate (Multi-Texturing) 343.8 MTexels/s
High Polygon Count (1 light) 12.9 MTriangels/s
High Polygon Count (8 lights) 2.5 MTriangels/s
Environment Bump Mapping No hardware support
DOT3 Bump Mapping 27.0 FPS
Vertex Shader 33.9 FPS
Pixel Shader No hardware support
Advanced Pixel Shader No hardware support
Point Sprite 5.7 MSprites/s
is dit wel een redelijke score voor een geforce 2 mx:?
op mn athlon xp?
gewoon standaard niet geoverclocked?
DirectX Version 8.1
Mobo Manufacturer MSI
Mobo Model MS-6380
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1666 MHz
FSB 133 MHz
Memory 256 MB
Graphics Chipset NVIDIA GeForce2 MX/MX 400
Driver Name NVIDIA GeForce2 MX/MX 400
Driver Version 4.13.01.2311
Video Memory 32 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L
3DMark Score 2865 3D marks
Game 1 Car Chase - Low Detail 44.2 FPS
Game 1 Car Chase - High Detail 23.2 FPS
Game 2 Dragothic - Low Detail 48.6 FPS
Game 2 Dragothic - High Detail 24.7 FPS
Game 3 Lobby - Low Detail 45.6 FPS
Game 3 Lobby - High Detail 26.2 FPS
Game 4 Nature No hardware support
Fill Rate (Single-Texturing) 208.1 MTexels/s
Fill Rate (Multi-Texturing) 343.8 MTexels/s
High Polygon Count (1 light) 12.9 MTriangels/s
High Polygon Count (8 lights) 2.5 MTriangels/s
Environment Bump Mapping No hardware support
DOT3 Bump Mapping 27.0 FPS
Vertex Shader 33.9 FPS
Pixel Shader No hardware support
Advanced Pixel Shader No hardware support
Point Sprite 5.7 MSprites/s
is dit wel een redelijke score voor een geforce 2 mx:?
op mn athlon xp?
gewoon standaard niet geoverclocked?