Ja ik heb een paar problemen met gtkRadiant.
1.
Ik kan geen water maken want als ik de instructies volg die op [url=http://www.planetquake.com/bubba/]bubba's pagina[/ur] staan krijg ik geen water waarin je kan zwemmen of iets dergelijks.
Als ik een texture genaamd clear_calm1 gebruik dan wordt deze ingame doorzichtig en geeft heel veel gamma aan de omgeving.
Dit is mijn log. Vanaf het opstarten van de map/shaderlist tot compilen.
QE_LoadProject (E:\Quake III Arena\baseq3/scripts\user0.qe4)
basepath : E:\QUAKEI~1\BASEQ3
mapspath : E:\QUAKEI~1\BASEQ3\MAPS
entitypath : E:\QUAKEI~1\RADIANT
texturepath : E:\QUAKEI~1\baseq3\textures
project file is version 2
Setting current project in prefs to E:\Quake III Arena\baseq3/scripts\user0.qe4
vfs directory: E:\QUAKEI~1/BASEQ3
pak file: E:\QUAKEI~1/BASEQ3/pak0.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak1.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak2.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak3.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak4.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak5.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak6.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak7.pk3
pak file: E:\QUAKEI~1/BASEQ3/obl.pk3
pak file: E:\QUAKEI~1/BASEQ3/twpak0.pk3
pak file: E:\QUAKEI~1/BASEQ3/curry.pk3
pak file: E:\QUAKEI~1/BASEQ3/common-spog.pk3
pak file: E:\QUAKEI~1/BASEQ3/mapmedia.pk3
pak file: E:\QUAKEI~1/BASEQ3/boks.pk3
pak file: E:\QUAKEI~1/BASEQ3/MaldavriaBeta1a.pk3
pak file: E:\QUAKEI~1/BASEQ3/MaldavriaBeta1.pk3
pak file: E:\QUAKEI~1/BASEQ3/gr_trees.pk3
WARNING: textures/radiant/notex.tga has empty alpha channel
LOADED: textures/radiant/notex.tga
ScanFile: E:/QUAKEI~1/BASEQ3/scripts/entities.def
Map_New
Parsing shader files from E:/QUAKEI~1/BASEQ3/scripts/shaderlist.txt
Parsing shaderfile scripts/base_button.shader
Parsing shaderfile scripts/base_door.shader
Parsing shaderfile scripts/base_floor.shader
Parsing shaderfile scripts/base_light.shader
Parsing shaderfile scripts/base_object.shader
Parsing shaderfile scripts/base_support.shader
Parsing shaderfile scripts/base_trim.shader
Parsing shaderfile scripts/base_wall.shader
Parsing shaderfile scripts/common.shader
Parsing shaderfile scripts/ctf.shader
Parsing shaderfile scripts/gothic_block.shader
Parsing shaderfile scripts/gothic_button.shader
Parsing shaderfile scripts/gothic_door.shader
Parsing shaderfile scripts/gothic_floor.shader
Parsing shaderfile scripts/gothic_light.shader
Parsing shaderfile scripts/gothic_trim.shader
Parsing shaderfile scripts/gothic_wall.shader
Parsing shaderfile scripts/liquids.shader
Parsing shaderfile scripts/organics.shader
Parsing shaderfile scripts/sfx.shader
Parsing shaderfile scripts/skin.shader
Parsing shaderfile scripts/skies.shader
Following shader files are not referenced in shaderlist.txt:
base.shader
eerie.shader
gfx.shader
hell.shader
liquid.shader
menu.shader
models.shader
shrine.shader
sky.shader
test.shader
tim.shader
lightningnew.shader
explode1.shader
obl.shader
mal_pointer.shader
xbow.shader
drola.shader
maldavria_hud.shader
maldavria_artifact.shader
maldavria_gfx.shader
crusader.shader
she'k.shader
maldavria_flag.shader
maldavria_trim.shader
maldavria_block.shader
maldavria_light.shader
maldavria_temple.shader
maldavria_effects.shader
maldavria_floor.shader
maldavria_sfx.shader
maldavria_spiike.shader
maldavria_stone.shader
maldavria_wall.shader
maldavria_window.shader
maldavria_wpgfx.shader
bluedrip.shader
mortar.shader
pulserifle.shader
chaingun.shader
scrambler.shader
playerfloaticons.shader
grtrees.shader
museum.shader
terrademoq3.shader
Looked for a 'E:\Quake III Arena\Radiant/shortcuts.ini' keyboard shortcuts file, not found
Entering message loop
Loading map from E:/Quake III Arena/baseq3/maps/1st.map
LOADED: textures/liquids/slime7c.jpg
LOADED: textures/gothic_trim/blocks17g_stairtread.jpg
LOADED: textures/sfx/mirror.jpg
LOADED: textures/skies/pjbasesky.jpg
LOADED: textures/base_wall/bluemetal2_shiny.tga
LOADED: textures/skin/pjwal2k.jpg
LOADED: textures/skin/skin7_teeth.jpg
LOADED: textures/skin/skin6move.jpg
LOADED: textures/skin/tongue.jpg
LOADED: textures/skin/skin5.jpg
LOADED: textures/skin/skin1.jpg
LOADED: textures/sfx/fireswirl2blue.jpg
WARNING: textures/common/nodrawnonsolid.tga has empty alpha channel
LOADED: textures/common/nodrawnonsolid.tga
LOADED: textures/liquids/pool3d_3e.jpg
WARNING: textures/common/trigger.tga has empty alpha channel
LOADED: textures/common/trigger.tga
--- LoadMapFile ---
E:/Quake III Arena/baseq3/maps/1st.map
122 brushes
10 entities
Saving map to E:/Quake III Arena/baseq3/maps/1st.map
Map_SaveFile: E:/Quake III Arena/baseq3/maps/1st.map
Saved.
Setting up
Listening...
=== running BSP command ===
E:\QUAKEI~1\RADIANT\q3map -connect 127.0.0.1:39000 "e:/quake iii arena/baseq3/maps/1st.map"
Connected.
Default game config: Quake III Arena
qdir: e:/quake iii arena/
gamedir: e:/quake iii arena/baseq3/
VFS Init: e:/quake iii arena/baseq3/
---- q3map ----
1 threads
Script file e:/quake iii arena/scripts/shaderlist.txt was not found
Loading map file e:/quake iii arena/baseq3/maps/1st.map
entering e:/quake iii arena/baseq3/maps/1st.map
WARNING: Couldn't find image for shader textures/skies/kcbasesky_arena1_sky
WARNING: Couldn't find image for shader textures/skin/tongue_trans
WARNING: Couldn't find image for shader textures/skin/skin5_trans
WARNING: Couldn't find image for shader textures/skin/skin1_trans
WARNING: Couldn't find image for shader textures/liquids/clear_calm1
0 areaportals
size: -1228,-6884,-2776 to 2304,-2944, 512
314 leafs filled
writing e:/quake iii arena/baseq3/maps/1st.prt
0 triangle surfaces
0 triangle vertexes
Writing e:/quake iii arena/baseq3/maps/1st.bsp
7 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
E:\QUAKEI~1\RADIANT\q3map -connect 127.0.0.1:39000 -vis "e:/quake iii arena/baseq3/maps/1st.map"
Connected.
Default game config: Quake III Arena
************ ERROR ************
SetQdirFromPath: no 'quake' in C://-vis
1.
Ik kan geen water maken want als ik de instructies volg die op [url=http://www.planetquake.com/bubba/]bubba's pagina[/ur] staan krijg ik geen water waarin je kan zwemmen of iets dergelijks.
Als ik een texture genaamd clear_calm1 gebruik dan wordt deze ingame doorzichtig en geeft heel veel gamma aan de omgeving.
Dit is mijn log. Vanaf het opstarten van de map/shaderlist tot compilen.
QE_LoadProject (E:\Quake III Arena\baseq3/scripts\user0.qe4)
basepath : E:\QUAKEI~1\BASEQ3
mapspath : E:\QUAKEI~1\BASEQ3\MAPS
entitypath : E:\QUAKEI~1\RADIANT
texturepath : E:\QUAKEI~1\baseq3\textures
project file is version 2
Setting current project in prefs to E:\Quake III Arena\baseq3/scripts\user0.qe4
vfs directory: E:\QUAKEI~1/BASEQ3
pak file: E:\QUAKEI~1/BASEQ3/pak0.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak1.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak2.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak3.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak4.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak5.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak6.pk3
pak file: E:\QUAKEI~1/BASEQ3/pak7.pk3
pak file: E:\QUAKEI~1/BASEQ3/obl.pk3
pak file: E:\QUAKEI~1/BASEQ3/twpak0.pk3
pak file: E:\QUAKEI~1/BASEQ3/curry.pk3
pak file: E:\QUAKEI~1/BASEQ3/common-spog.pk3
pak file: E:\QUAKEI~1/BASEQ3/mapmedia.pk3
pak file: E:\QUAKEI~1/BASEQ3/boks.pk3
pak file: E:\QUAKEI~1/BASEQ3/MaldavriaBeta1a.pk3
pak file: E:\QUAKEI~1/BASEQ3/MaldavriaBeta1.pk3
pak file: E:\QUAKEI~1/BASEQ3/gr_trees.pk3
WARNING: textures/radiant/notex.tga has empty alpha channel
LOADED: textures/radiant/notex.tga
ScanFile: E:/QUAKEI~1/BASEQ3/scripts/entities.def
Map_New
Parsing shader files from E:/QUAKEI~1/BASEQ3/scripts/shaderlist.txt
Parsing shaderfile scripts/base_button.shader
Parsing shaderfile scripts/base_door.shader
Parsing shaderfile scripts/base_floor.shader
Parsing shaderfile scripts/base_light.shader
Parsing shaderfile scripts/base_object.shader
Parsing shaderfile scripts/base_support.shader
Parsing shaderfile scripts/base_trim.shader
Parsing shaderfile scripts/base_wall.shader
Parsing shaderfile scripts/common.shader
Parsing shaderfile scripts/ctf.shader
Parsing shaderfile scripts/gothic_block.shader
Parsing shaderfile scripts/gothic_button.shader
Parsing shaderfile scripts/gothic_door.shader
Parsing shaderfile scripts/gothic_floor.shader
Parsing shaderfile scripts/gothic_light.shader
Parsing shaderfile scripts/gothic_trim.shader
Parsing shaderfile scripts/gothic_wall.shader
Parsing shaderfile scripts/liquids.shader
Parsing shaderfile scripts/organics.shader
Parsing shaderfile scripts/sfx.shader
Parsing shaderfile scripts/skin.shader
Parsing shaderfile scripts/skies.shader
Following shader files are not referenced in shaderlist.txt:
base.shader
eerie.shader
gfx.shader
hell.shader
liquid.shader
menu.shader
models.shader
shrine.shader
sky.shader
test.shader
tim.shader
lightningnew.shader
explode1.shader
obl.shader
mal_pointer.shader
xbow.shader
drola.shader
maldavria_hud.shader
maldavria_artifact.shader
maldavria_gfx.shader
crusader.shader
she'k.shader
maldavria_flag.shader
maldavria_trim.shader
maldavria_block.shader
maldavria_light.shader
maldavria_temple.shader
maldavria_effects.shader
maldavria_floor.shader
maldavria_sfx.shader
maldavria_spiike.shader
maldavria_stone.shader
maldavria_wall.shader
maldavria_window.shader
maldavria_wpgfx.shader
bluedrip.shader
mortar.shader
pulserifle.shader
chaingun.shader
scrambler.shader
playerfloaticons.shader
grtrees.shader
museum.shader
terrademoq3.shader
Looked for a 'E:\Quake III Arena\Radiant/shortcuts.ini' keyboard shortcuts file, not found
Entering message loop
Loading map from E:/Quake III Arena/baseq3/maps/1st.map
LOADED: textures/liquids/slime7c.jpg
LOADED: textures/gothic_trim/blocks17g_stairtread.jpg
LOADED: textures/sfx/mirror.jpg
LOADED: textures/skies/pjbasesky.jpg
LOADED: textures/base_wall/bluemetal2_shiny.tga
LOADED: textures/skin/pjwal2k.jpg
LOADED: textures/skin/skin7_teeth.jpg
LOADED: textures/skin/skin6move.jpg
LOADED: textures/skin/tongue.jpg
LOADED: textures/skin/skin5.jpg
LOADED: textures/skin/skin1.jpg
LOADED: textures/sfx/fireswirl2blue.jpg
WARNING: textures/common/nodrawnonsolid.tga has empty alpha channel
LOADED: textures/common/nodrawnonsolid.tga
LOADED: textures/liquids/pool3d_3e.jpg
WARNING: textures/common/trigger.tga has empty alpha channel
LOADED: textures/common/trigger.tga
--- LoadMapFile ---
E:/Quake III Arena/baseq3/maps/1st.map
122 brushes
10 entities
Saving map to E:/Quake III Arena/baseq3/maps/1st.map
Map_SaveFile: E:/Quake III Arena/baseq3/maps/1st.map
Saved.
Setting up
Listening...
=== running BSP command ===
E:\QUAKEI~1\RADIANT\q3map -connect 127.0.0.1:39000 "e:/quake iii arena/baseq3/maps/1st.map"
Connected.
Default game config: Quake III Arena
qdir: e:/quake iii arena/
gamedir: e:/quake iii arena/baseq3/
VFS Init: e:/quake iii arena/baseq3/
---- q3map ----
1 threads
Script file e:/quake iii arena/scripts/shaderlist.txt was not found
Loading map file e:/quake iii arena/baseq3/maps/1st.map
entering e:/quake iii arena/baseq3/maps/1st.map
WARNING: Couldn't find image for shader textures/skies/kcbasesky_arena1_sky
WARNING: Couldn't find image for shader textures/skin/tongue_trans
WARNING: Couldn't find image for shader textures/skin/skin5_trans
WARNING: Couldn't find image for shader textures/skin/skin1_trans
WARNING: Couldn't find image for shader textures/liquids/clear_calm1
0 areaportals
size: -1228,-6884,-2776 to 2304,-2944, 512
314 leafs filled
writing e:/quake iii arena/baseq3/maps/1st.prt
0 triangle surfaces
0 triangle vertexes
Writing e:/quake iii arena/baseq3/maps/1st.bsp
7 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
E:\QUAKEI~1\RADIANT\q3map -connect 127.0.0.1:39000 -vis "e:/quake iii arena/baseq3/maps/1st.map"
Connected.
Default game config: Quake III Arena
************ ERROR ************
SetQdirFromPath: no 'quake' in C://-vis
Ik was heel, heeeel vroeger SeRRveR