Ik heb dus ook MOHAA gekocht (

) maar goed, hij doet erg vreemd... gister kon ik normaal spelen, tot ik opeens ( vlak voor Overlord ) een vastloper van het spel kreeg, een of andere foutmelding over een .zip file

maar goed, ik dus savegames kopieren ( de hele shit wou namelijk niet meer opstarten ) en opnieuw installeren. Alles prima weer, dus ik weer spelen, en nu, net voor ik een of ander mansion moet infiltreren ( dus weer net voor nieuwe missie ) krijg ik deze melding ... en doet ie weer helemaal niets meer
Iemand een idee ?
--- Common Initialization ---
Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
----- FS_Startup -----
Current search path:
C:\PROGRA~1\EAGAME~1\MOHAA\main\pak6.pk3 (61 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files)
C:\PROGRA~1\EAGAME~1\MOHAA/main
----------------------
18251 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 12
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 9: 1600 1200 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1600x1200)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...GL_EXT_texture_env_combine not found
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon 8500 DDR x86/MMX/3DNow!/SSE
GL_VERSION: 1.3.2416 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_crossbar
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_blend
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_ATI_element_array
GL_EXTENSIONS: GL_ATI_envmap_bumpmap
GL_EXTENSIONS: GL_ATI_fragment_shader
GL_EXTENSIONS: GL_ATI_pn_triangles
GL_EXTENSIONS: GL_ATI_texture_mirror_once
GL_EXTENSIONS: GL_ATI_vertex_array_object
GL_EXTENSIONS: GL_ATI_vertex_streams
GL_EXTENSIONS: GL_ATIX_texture_env_combine3
GL_EXTENSIONS: GL_ATIX_texture_env_route
GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_func_separate
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_clip_volume_hint
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texgen_reflection
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_vertex_shader
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_SGI_texture_edge_clamp
GL_EXTENSIONS: GL_SGIS_texture_border_clamp
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_extensions_string
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 9, 1600 x 1200 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: gl_linear_mipmap_nearest
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 198378 clocks
glDrawPixels w/ RGB: 192974 clocks
glTexSubImage2D w/ BGR: 2393024 clocks
glTexSubImage2D w/ RGB: 1285655 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
Failed to load ff dll
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: athlon
IP: 192.168.123.101
------- Sound Initialization (full) -------
Error opening Direct Sound - waveOutOpen() failed.
Error opening Wave Out - waveOutOpen() failed.
Could not open a sound driver
------- Sound Initialization Complete ------- 73 ms
Setting up Shaders
Loading inventory...
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/back.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/back.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/back.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/back.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/back.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/back.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/back.wav when soundsystem hasn't started.
ERROR: Trying to register sound sound/menu/apply.wav when soundsystem hasn't started.
----- CL_Shutdown -----
Called FadeSound with: 0.000000
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Tried to read from a zip file ui/briefing3e.urc that was not open
edit:
Hmmmm ik moet wel zeggen dat dat gezeur over de sounddrivers weer nieuw is voor mij, jezus, dat spel start zo'n beetje elke keer op een andere manier op zeg ... maar goed, 'normaal' krijg ik dus alleen die melding aan het eind van die .urc file ....