Ik heb heb spel gevonden in de budgetbak,
En als je een 40-tal "whoo's !" en "yeeehaa !"'s wil meemaken. raad ik je aan RAGE's "Hostile Waters" eens te proberen.
Dit schreef Avault:
"As a sign of how different Hostile Waters is from other modern computer releases, its story reverses traditional premises. In the year 2032 the world is amazingly at peace. But, as expected, bliss cannot last indefinitely, and a group of disgruntled power mongers intent on regaining control form a chain of Pacific islands and launch an assault on humanity. The world's only hope rests with the "adaptive cruiser" Antaeus, a super aircraft carrier in drastic need of repair and refurbishment. While on the surface this plot may not sound like anything special, it is authored by well-known comic book author Warren Ellis and is both eloquent and engrossing. The development team clearly has devoted considerable attention to the storyline, incorporating many surprises which keep you riveted to your seat all the way to the end. "
"One of the elements which really makes Hostile Waters shine is the role of "Soulcatcher" chips, where you may equip any military unit you construct with an electronic chip containing the knowledge, skills and personalities of dead soldiers. This is, in a way, equivalent to acquiring artificial intelligence for piloting a vehicle to relieve you of the burden of constantly telling it what to do. Once having installed such a chip, you can communicate combat strategy in the war room before each mission to be carried out when the mission commences. If you have a vehicle without such a chip, you have to control it yourself. You never accumulate an excess of Soulcatcher chips, so you have to allocate them carefully. One of the implications of the way the Soulcatcher chips are implemented is the entrance of strong personalities into the gameplay, with characters having a unique and colorful way of expressing themselves and communicating with each other. It is ironic that you become more attached to dead people in Hostile Waters -- and learn more about their personalities and past exploits -- than you do to most live people in traditional real-time strategy offerings. This component of the gameplay gives it special depth and represents an extremely clever design decision."
Je krijgt de controle over al je eenheden, tanks, helikopters, savagetanks, bommenwerpers, noem maar op.
Alles kan kapot.. alles! En het valt allemaal ter aarde met de realistische 9,81 m/s.. De voice Action is gewoon cool, en de gameplay rocks. Het is echt een ondergeschoven kindje.
http://www.avault.com/reviews/avscreenshot.asp?pic=hw&num=2
http://www.avault.com/reviews/avscreenshot.asp?pic=hw&num=4
http://www.avault.com/reviews/avscreenshot.asp?pic=hw&num=7
Veel plezier !
En als je een 40-tal "whoo's !" en "yeeehaa !"'s wil meemaken. raad ik je aan RAGE's "Hostile Waters" eens te proberen.
Dit schreef Avault:
"As a sign of how different Hostile Waters is from other modern computer releases, its story reverses traditional premises. In the year 2032 the world is amazingly at peace. But, as expected, bliss cannot last indefinitely, and a group of disgruntled power mongers intent on regaining control form a chain of Pacific islands and launch an assault on humanity. The world's only hope rests with the "adaptive cruiser" Antaeus, a super aircraft carrier in drastic need of repair and refurbishment. While on the surface this plot may not sound like anything special, it is authored by well-known comic book author Warren Ellis and is both eloquent and engrossing. The development team clearly has devoted considerable attention to the storyline, incorporating many surprises which keep you riveted to your seat all the way to the end. "
"One of the elements which really makes Hostile Waters shine is the role of "Soulcatcher" chips, where you may equip any military unit you construct with an electronic chip containing the knowledge, skills and personalities of dead soldiers. This is, in a way, equivalent to acquiring artificial intelligence for piloting a vehicle to relieve you of the burden of constantly telling it what to do. Once having installed such a chip, you can communicate combat strategy in the war room before each mission to be carried out when the mission commences. If you have a vehicle without such a chip, you have to control it yourself. You never accumulate an excess of Soulcatcher chips, so you have to allocate them carefully. One of the implications of the way the Soulcatcher chips are implemented is the entrance of strong personalities into the gameplay, with characters having a unique and colorful way of expressing themselves and communicating with each other. It is ironic that you become more attached to dead people in Hostile Waters -- and learn more about their personalities and past exploits -- than you do to most live people in traditional real-time strategy offerings. This component of the gameplay gives it special depth and represents an extremely clever design decision."
Je krijgt de controle over al je eenheden, tanks, helikopters, savagetanks, bommenwerpers, noem maar op.
Alles kan kapot.. alles! En het valt allemaal ter aarde met de realistische 9,81 m/s.. De voice Action is gewoon cool, en de gameplay rocks. Het is echt een ondergeschoven kindje.
http://www.avault.com/reviews/avscreenshot.asp?pic=hw&num=2
http://www.avault.com/reviews/avscreenshot.asp?pic=hw&num=4
http://www.avault.com/reviews/avscreenshot.asp?pic=hw&num=7
Veel plezier !
-- Altijd blijven prutsen --

