Gravity is a habit that is hard to shake off.
MP demo bedoel je dan, SP komt op 8 januari. (is wel even in omloop geweest, maar is tijdelijk niet meer beschikbaar)Op vrijdag 04 januari 2002 14:51 schreef Schuey het volgende:
Als je de demo bedoelt, die is officieel. Staat in gamespy
Huh.. moet ik hier wat typen of zo ?
Nee, ik heb het niet over de demo. dat lijkt me toch wel duidelijk.
Als je een beetje rondkijkt op internet, vind je op sommige forums (lees ISOnews) mensen die zeggen dat ze de complete versie op een dump of distro hebben staan.
Ik doel dus wel op een illegale release.
Als je een beetje rondkijkt op internet, vind je op sommige forums (lees ISOnews) mensen die zeggen dat ze de complete versie op een dump of distro hebben staan.
Ik doel dus wel op een illegale release.
Gravity is a habit that is hard to shake off.
Maar ik heb het niet over de demo.
Gravity is a habit that is hard to shake off.
Vind dat er ten onrechte erg veel ophef over dit spel wordt gemaakt, heb hem gespeelt maar is gewoon een spel op de oude q3 engine, sp was niet veel bijzonders, mannetjes lopen houterig en zijn niet bijster slim, wapens zijn aardig maar bijna gelijk aan RTCW.
Vind overigens dat er weinig goede spellen zijn uitgekomen laatste jaar, het wachten is echt op spellen gebaseerd op unreal2 engine.
Vind overigens dat er weinig goede spellen zijn uitgekomen laatste jaar, het wachten is echt op spellen gebaseerd op unreal2 engine.
Ik lees net dat ie waarschijnlijk een maand later uitkomt (februari pas) 
(En fullversion zou idd geleaked moeten zijn)
(En fullversion zou idd geleaked moeten zijn)
Wat zou de reden daarvan zijn dan?Op vrijdag 04 januari 2002 15:44 schreef Kunyfyer het volgende:
Ik lees net dat ie waarschijnlijk een maand later uitkomt (februari pas)
Huh.. moet ik hier wat typen of zo ?
Degene die dat zeggen bedoelen de demo, of ze lullen maar wat.. De ISO (of sowieso de full versie) is nog niet uit.. Niet dat ik er zo naar uitkijk ofzo, heb die 'leaked' demo nog wel op mn HD staan, maar nadat ik op GoT wat screens zag had ik niet eens zin meer om 'm te installerenOp vrijdag 04 januari 2002 14:58 schreef Bullettooth het volgende:
Nee, ik heb het niet over de demo. dat lijkt me toch wel duidelijk.
Als je een beetje rondkijkt op internet, vind je op sommige forums (lees ISOnews) mensen die zeggen dat ze de complete versie op een dump of distro hebben staan.
Ik doel dus wel op een illegale release.
Reden weet ik niet, staat iig op de pre-order site van EA...Op vrijdag 04 januari 2002 15:46 schreef Kramers het volgende:
[..]
Wat zou de reden daarvan zijn dan?
Dit zou btw de leaked versie moeten zijn:
http://tdla.kijkt.tv/kunyfyer/mohaa_explored.jpg
http://tdla.kijkt.tv/kunyfyer/mohaa_explored2.jpg
(ik heb ze niet gemaakt, dus weet ook niet zeker of ze echt zijn...)
http://tdla.kijkt.tv/kunyfyer/mohaa_explored.jpg
http://tdla.kijkt.tv/kunyfyer/mohaa_explored2.jpg
(ik heb ze niet gemaakt, dus weet ook niet zeker of ze echt zijn...)
Kijk, die screens had ik dus ook gezien.
Ook heeft er nu iemand de officiele readme weten te bemachtigen en in een forum gepost. Dus het kan niet lang meer duren voor ie gereleased word. 
En ik zit BTW dus wel op dit spel te wachten.
En ik zit BTW dus wel op dit spel te wachten.
Gravity is a habit that is hard to shake off.
Misschien een pre-release..Op vrijdag 04 januari 2002 16:03 schreef Bullettooth het volgende:
Kijk, die screens had ik dus ook gezien.Ook heeft er nu iemand de officiele readme weten te bemachtigen en in een forum gepost. Dus het kan niet lang meer duren voor ie gereleased word.
En ik zit BTW dus wel op dit spel te wachten.
Iemand met de naam deviance, poste dit een tijdje geleden op isonews :
=========================
=========================
================
Medal of Honor Allied Assault(tm) Version 1.0
Read Me File
December 13, 2001
=========================
=========================
================
Thank you for purchasing Medal of Honor Allied Assault. This
readme file contains last minute information that did not make it
into the manual, as well as more detailed information on various
features already covered in the manual.
=========================
=========================
================
System Requirements
=========================
=========================
================
MINIMUM CONFIGURATION
Windows XP, Windows Me, Windows 2000, Windows 98, or Windows 95
(Windows NT is not supported)
450 MHz Intel Pentium II or 500 MHz AMD Athlon processor
128 MB RAM
8x CD-ROM/DVD-ROM drive
1.2 GB free hard disk space plus space for saved games (additional
space required for Windows swap-file and DirectX 8.0 installation)
16 MB OpenGL capable video card using an NVIDIA GeForce3, NVIDIA
GeForce2, NVIDIA GeForce 256, NVIDIA Riva TNT2, NVIDIA Riva TNT,
ATI Radeon, ATI Rage 128 Pro, ATI Rage 128, PowerVR3 Kyro II, or
PowerVR Kyro chipset with OpenGL and DirectX 8.0 compatible driver
DirectX 8.0 compatible sound card
Keyboard
Mouse
RECOMMENDED
700 MHz or faster Intel Pentium III or AMD Athlon processor
32 MB or greater supported OpenGL capable video card with OpenGL
and DirectX 8.0 compatible driver
The following 16MB or greater 3D accelerators are not fully
supported and do not work properly with the game:
-3Dfx Voodoo 4 and 5
No intro movies play. Various textures are corrupted.
Breakable windows are opaque until broken. Once
broken they have a corrupted texture.
-3Dfx Voodoo 3
Various textures are corrupted. Breakable windows are
opaque until broken. Once broken they have a corrupted
texture. Transparent red bomb placements are invisible.
-3Dfx Voodoo Banshee cards
-Matrox G400 and G450
Frame rate is often below 10 frames per second even at
the lowest video settings. Level load times are longer
than normal.
-Nvidia Vanta
These older cards yield a frame rate that is often
below 10 frames per second even at the lowest video
settings.
-PowerVR NEON 250 cards:
Video Logic PowerVR Neon 250
-S3 Savage 2000 cards:
Diamond Viper II
-S3 Savage 4 cards:
Diamond Stealth III S540
Diamond Stealth III S540 Extreme
-SiS 300 cards
The following sound card isn't supported:
-Ensoniq SoundScape PNP
The following sound cards have known problems:
-Diamond Monster Sound MX 400
Requires turning off "DirectSound Acceleration" in the
driver. See the detailed explanation under
"Troubleshooting."
-Creative Labs Audigy
Currently hardware acceleration for this card does not
work correctly.
=========================
=========================
================
Hard Drive Space
=========================
=========================
================
1.2 GB of free hard drive space is required to install the game.
More space is also needed for save games. Each save game is nearly
0.5 MB and there are 34 single-player levels in the game. At the
start of each level a new auto-save game is created. So another
30 MB of space is a good idea for both auto saves and manually
saved games.
Additionally, Windows will require its own free hard drive space
for its operating system (virtual memory). The amount of space
required varies from 100 MB to 250 MB. If you have less than
250 MB free space you may encounter the following message in an
error dialog:
"Ran out of virtual memory"
If you encounter this message, free up some hard drive space.
=========================
=========================
================
Other Issues
=========================
=========================
================
Multiplayer:
-The IPX Protocol is not supported, only TCP/IP is.
-Weather effects are not supported in multiplayer.
-Players can, on rare occasion, turn invisible in multiplayer.
You may see another player's model appear over a spawn point
stuck in mid-stride. That player will be able to move around and
will appear invisible to you although he may be visible to other
players. Simply disconnect and re-connect to the server to fix
this.
Keyboard Controls:
-Some PC keyboards cannot recognize certain combinations of 3 or
more simultaneously pressed keys. This is an inherent problem
unrelated to Medal of Honor Allied Assault.
Advanced Console Commands from the Advanced Options menu:
-By default the advanced console will not be available
unless the option is checked in the "Options" menu. From this
console you will be able to make advanced console commands. The
normal console is active by default and allows you to post
messages to everyone else in multiplayer.
=========================
=========================
================
Electronic Arts Copyright
=========================
=========================
================
Software and Documentation Copyright © 2002 Electronic Arts Inc.
Wel een beetje vaag, maar het zou kunnen.
=========================
=========================
================
Medal of Honor Allied Assault(tm) Version 1.0
Read Me File
December 13, 2001
=========================
=========================
================
Thank you for purchasing Medal of Honor Allied Assault. This
readme file contains last minute information that did not make it
into the manual, as well as more detailed information on various
features already covered in the manual.
=========================
=========================
================
System Requirements
=========================
=========================
================
MINIMUM CONFIGURATION
Windows XP, Windows Me, Windows 2000, Windows 98, or Windows 95
(Windows NT is not supported)
450 MHz Intel Pentium II or 500 MHz AMD Athlon processor
128 MB RAM
8x CD-ROM/DVD-ROM drive
1.2 GB free hard disk space plus space for saved games (additional
space required for Windows swap-file and DirectX 8.0 installation)
16 MB OpenGL capable video card using an NVIDIA GeForce3, NVIDIA
GeForce2, NVIDIA GeForce 256, NVIDIA Riva TNT2, NVIDIA Riva TNT,
ATI Radeon, ATI Rage 128 Pro, ATI Rage 128, PowerVR3 Kyro II, or
PowerVR Kyro chipset with OpenGL and DirectX 8.0 compatible driver
DirectX 8.0 compatible sound card
Keyboard
Mouse
RECOMMENDED
700 MHz or faster Intel Pentium III or AMD Athlon processor
32 MB or greater supported OpenGL capable video card with OpenGL
and DirectX 8.0 compatible driver
The following 16MB or greater 3D accelerators are not fully
supported and do not work properly with the game:
-3Dfx Voodoo 4 and 5
No intro movies play. Various textures are corrupted.
Breakable windows are opaque until broken. Once
broken they have a corrupted texture.
-3Dfx Voodoo 3
Various textures are corrupted. Breakable windows are
opaque until broken. Once broken they have a corrupted
texture. Transparent red bomb placements are invisible.
-3Dfx Voodoo Banshee cards
-Matrox G400 and G450
Frame rate is often below 10 frames per second even at
the lowest video settings. Level load times are longer
than normal.
-Nvidia Vanta
These older cards yield a frame rate that is often
below 10 frames per second even at the lowest video
settings.
-PowerVR NEON 250 cards:
Video Logic PowerVR Neon 250
-S3 Savage 2000 cards:
Diamond Viper II
-S3 Savage 4 cards:
Diamond Stealth III S540
Diamond Stealth III S540 Extreme
-SiS 300 cards
The following sound card isn't supported:
-Ensoniq SoundScape PNP
The following sound cards have known problems:
-Diamond Monster Sound MX 400
Requires turning off "DirectSound Acceleration" in the
driver. See the detailed explanation under
"Troubleshooting."
-Creative Labs Audigy
Currently hardware acceleration for this card does not
work correctly.
=========================
=========================
================
Hard Drive Space
=========================
=========================
================
1.2 GB of free hard drive space is required to install the game.
More space is also needed for save games. Each save game is nearly
0.5 MB and there are 34 single-player levels in the game. At the
start of each level a new auto-save game is created. So another
30 MB of space is a good idea for both auto saves and manually
saved games.
Additionally, Windows will require its own free hard drive space
for its operating system (virtual memory). The amount of space
required varies from 100 MB to 250 MB. If you have less than
250 MB free space you may encounter the following message in an
error dialog:
"Ran out of virtual memory"
If you encounter this message, free up some hard drive space.
=========================
=========================
================
Other Issues
=========================
=========================
================
Multiplayer:
-The IPX Protocol is not supported, only TCP/IP is.
-Weather effects are not supported in multiplayer.
-Players can, on rare occasion, turn invisible in multiplayer.
You may see another player's model appear over a spawn point
stuck in mid-stride. That player will be able to move around and
will appear invisible to you although he may be visible to other
players. Simply disconnect and re-connect to the server to fix
this.
Keyboard Controls:
-Some PC keyboards cannot recognize certain combinations of 3 or
more simultaneously pressed keys. This is an inherent problem
unrelated to Medal of Honor Allied Assault.
Advanced Console Commands from the Advanced Options menu:
-By default the advanced console will not be available
unless the option is checked in the "Options" menu. From this
console you will be able to make advanced console commands. The
normal console is active by default and allows you to post
messages to everyone else in multiplayer.
=========================
=========================
================
Electronic Arts Copyright
=========================
=========================
================
Software and Documentation Copyright © 2002 Electronic Arts Inc.
Wel een beetje vaag, maar het zou kunnen.
Gravity is a habit that is hard to shake off.
Huh.. moet ik hier wat typen of zo ?
Koop het spel maar gewoon in de winkel.
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