Jaja eindelijk genoeg van WW2 spellen kunnen over 1 1/2 jaar genieten van een super realistisch vietnam spel.
alleen wel ff sparen, je hebt een pentium 1000 en een geforce 3 nodig.
http://www.warsim.net/previews/charlie/charlie.shtml
http://www.outsiderdevelopment.sk/
voor plaatjes ff op die links hierboven kijken.
What is the 'Call sign: Charlie' release date?
We're still looking for a publisher so it is hard to speak about specific date. We don't want to hasten - there's a lot of work to do if we want to make our game as good as possible. That's why we estimate the completion of 'Call sign: Charlie' on summer 2003.
Can we expect a playable demo-version?
We definitely want to release a playable demo. Since we want to implement all the features intended in the game concept, we have to constantly optimalize the tools and game engine. The demo will be released only after finishing all the necessary things.
Will there be a Multiplayer support in Call sign: Charlie?
Yes, but expect no 'fragfest'. The realism of the combat is stressed in multiplayer as well. You can get killed by a single accurate shot. Your have to reload your gun. You better cover yourself because your weapon can unexpectedly jam in the combat and it won't be easy to survive then. You're even not safe behind the building walls - if they're not thick enough, bullets can penetrate them. Fortunately, the same rules are applied on the opponents so you can make advantage of that.
Will the game contain swearing and violence?
War is an extreme occasion making people behave differently than in normal life. War is violent and rough. Although it can narrow the game admissibility, we decided to make the atmosphere authentic and include the explicit language as well as combat realism. The game will contain a Parental Lock so enabling/disabling these features will be optional.
alleen wel ff sparen, je hebt een pentium 1000 en een geforce 3 nodig.
http://www.warsim.net/previews/charlie/charlie.shtml
http://www.outsiderdevelopment.sk/
voor plaatjes ff op die links hierboven kijken.
What is the 'Call sign: Charlie' release date?
We're still looking for a publisher so it is hard to speak about specific date. We don't want to hasten - there's a lot of work to do if we want to make our game as good as possible. That's why we estimate the completion of 'Call sign: Charlie' on summer 2003.
Can we expect a playable demo-version?
We definitely want to release a playable demo. Since we want to implement all the features intended in the game concept, we have to constantly optimalize the tools and game engine. The demo will be released only after finishing all the necessary things.
Will there be a Multiplayer support in Call sign: Charlie?
Yes, but expect no 'fragfest'. The realism of the combat is stressed in multiplayer as well. You can get killed by a single accurate shot. Your have to reload your gun. You better cover yourself because your weapon can unexpectedly jam in the combat and it won't be easy to survive then. You're even not safe behind the building walls - if they're not thick enough, bullets can penetrate them. Fortunately, the same rules are applied on the opponents so you can make advantage of that.
Will the game contain swearing and violence?
War is an extreme occasion making people behave differently than in normal life. War is violent and rough. Although it can narrow the game admissibility, we decided to make the atmosphere authentic and include the explicit language as well as combat realism. The game will contain a Parental Lock so enabling/disabling these features will be optional.

