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MISSION 14: DEEP DARKNESS & TOWERING MOUNTAINS
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Mission Objective: Go to the surface and head for the coliseum
o Quest for the Emblem Shield
o Life's like a waterfall
o Blood thirsty Spectrals
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QUEST FOR THE EMBLEM SHIELD
On the ground level, notice that the floor is punctured with numerous holes.
What are they for? Looks like some kinda weird scheme of things you may have
to deal with later on. The spike protrusions on the wall can hurt Dante if
he absent-mindedly walks into them. Why would you want to do that, you evil
person?? Head along through the corridor strip and follow it around to a
crossing hallway. This hallway is also filled with punctured holes. Hm. At
the end of the rounded strip is a (more than) disemboweled skeleton.
Carefully walk towards the skeleton. It bestows you the EMBLEM SHIELD.
Flipping the switch designated on its right hand opens the iron gate back in
the other hallway, but it also activates the dungeon's death trap! The floors
start to rotate as spikes erupt in segments.
Study the pattern of the spikes--no, scratch that. You don't have enough time
for fathoming things like that. As the spikes jet up, they shoot in a waving
ebb line. Once the spikes in front of Dante's current position retract back
into their burrows, leap over them and pause. Repeat this to the second waves
and anything that follows. Each time Dante gets perforated by the spikes, he
loses lots of life!
LIFE'S LIKE A WATERFALL
Riding the elevator up, Dante steps off to find a waterfall roaring in the
background. Behind the waterfall bed is a HOLY WATER sticking out of the
water. It is also possible to retrieve the Red Orb chuck resting on top of
the caged gazebo. Simply use one of the pillars on either side and kick jump
up. Dante will do the rest. Also, if the Air Hike ability is available, use
that to reach a high ledge that contains a YELLOW ORB and a BLUE ORB
FRAGMENT stashed higher up. These are obtainable only through using Air Hike.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[OBTAINING THE ORBS] Submitted by Mike Barr. Extra thanks to Chris.
I found that you don't need Air Hike in order to get to the high ledge. You
can actually jump up on top of the gazebo, then use Air Raid and fly across
to a ledge on the other side of the water. From there you can jump your way
all the way up the cliffs and get the two items.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
Outside, some Blades and an opaque version of a Blade pounce on Dante almost
instantly after entering this cliffside from the waterfall area. Because of
the small space provided, it makes things a little hard. The Blades get a
little resilient. Jump to some lower ground and take advantage of the
footholds. If you happen to be blessed with the Devil's luck, two Shadows and
a Death Scythe will substitute the Blade groupie.
BLOOD THIRSTY SPECTRALS
Drilled into the flank of the cliff is a small mining cave. Jump to the high
entrance and cross the swaying bridge to an Orb Fountain where Dante can
ferret out a few hundred Red Orbs. Drop down the ledge on the right to a
lower overhang, where a lonely BLUE ORB FRAGMENT is looking for a friend.
The exit is sealed by the give-me-thy-blood-and-ye-shall-pass spell. The door
demands an instant 200 Red Orbs.
The exit takes Dante to a field, where he must go up against a glut of Fetish
and Marionettes. Jump on top of the circular building and onto the thin porch
above. A slew of Red Orbs will mysteriously drop from the sky after running
to the left edge. To deal with this dark army, stand on the low platform by
the sealed red door and take shelter there, while Dante blasts enemy after
enemy with the Grenadegun. Pocket the DEVIL STAR nearby. Expend another 100
to the Red Orb-sucking doors.
Collect the Red Orbs around the center pillar and head through the only door
in the room.
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