Is van 2 minuten ofline en daar na wou ik online toen heel de lijst was geladen toen liep ie vast

maar oke hier is de nieuwe LOG.
Log: Log file open, 12/16/01 17:22:47
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766222)
Init: Version: 436
Init: Compiled: Oct 24 2000 12:22:20
Init: Command line:
Init: Base directory: D:\UNREALTOURNAMENT\SYSTEM\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: OEMCOMPUTER
Init: User: Roberto
Init: Memory total: Phys=261548K Pagef=307200K Virt=2093056K
Init: Working set: 0 / 0
Init: CPU Speed=300.644229 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 2 0 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=[NBKs]_RS_003_[NL]?Class=BotPack.TMale2?team=1?skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: CityIntro.unr?Name=[NBKs]_RS_003_[NL]?Class=BotPack.TMale2?team=1?skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 16408->16407; refs: 224634
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=[NBKs]_RS_003_[NL]?Class=BotPack.TMale2?team=1?skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 1
ScriptLog: Login: [NBKs]_RS_003_[NL]
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to GlideDrv.dll
Init: Initializing Glide...
Init: Found Glide: 2.61.00.0518
Init: Glide info: Type=0, fbRam=14 fbiRev=4098 nTexelfx=1 Sli=0
Init: grSstOpen Res=7 Ref=0 Buffers=3 (X: 640 Y: 480)
Init: Glide tmu 0: tmuRev=4098 tmuRam=2 Space=14049264
Log: Flushed Glide TMU 0
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 40.715549 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: URL: Adding default option Name=[NBKs]_RS_003_[NL]
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option team=1
Log: URL: Adding default option skin=SoldierSkins.hkil
Log: URL: Adding default option Face=SoldierSkins.Matrix
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse: Index.unr?entry?Name=[NBKs]_RS_003_[NL]?Class=BotPack.TMale2?team=1?skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 1
ScriptLog: Login: [NBKs]_RS_003_[NL]
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
Log: URL: Adding default option Name=[NBKs]_RS_003_[NL]
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option team=1
Log: URL: Adding default option skin=SoldierSkins.hkil
Log: URL: Adding default option Face=SoldierSkins.Matrix
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse: DM-Codex.unr?Game=BotPack.DeathMatchPlus?Mutator=?Name=[NBKs]_RS_003_[NL]?Class=BotPack.TMale2?team=1?skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: DM-Codex.unr?Game=BotPack.DeathMatchPlus?Mutator=?Name=[NBKs]_RS_003_[NL]?Class=BotPack.TMale2?team=1?skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Flushed Glide TMU 0
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package city
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package DecayedS
Log: 0.0ms Unloading: Package GenIn
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package AmbModern
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package EpicCustomModels
Log: 0.0ms Unloading: Package DM-Curse][
Log: 0.0ms Unloading: Package Course
Log: 0.0ms Unloading: Package DM-ArcaneTemple
Log: 0.0ms Unloading: Package GenEarth
Log: 0.0ms Unloading: Package GreatFire
Log: 0.0ms Unloading: Package chizraefx
Log: 0.0ms Unloading: Package Lock
Log: Garbage: objects: 24152->22636; refs: 563140
Log: Game class is 'DeathMatchPlus'
Log: Level is Level DM-Codex.MyLevel
Log: Bringing Level DM-Codex.MyLevel up for play (0)...
ScriptLog: InitGame: ?Game=BotPack.DeathMatchPlus?Mutator=?Name=[NBKs]_RS_003_[NL]?Class=BotPack.TMale2?team=1?skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo
ScriptLog: Base Mutator is DM-Codex.DMMutator0
ScriptLog: Initiating local logging...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 1
ScriptLog: Login: [NBKs]_RS_003_[NL]
Log: Possessed PlayerPawn: TMale2 DM-Codex.TMale2
Init: Initialized moving brush tracker for Level DM-Codex.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Flushed Glide TMU 0
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music Mission.Mission
ScriptLog: 0 frames rendered in 43.60 seconds. Min 0.00 Max 0.00 Avg 0.00 fps.
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (65.168.118.20)
Init: WinSock: I am oemcomputer (62.163.126.130)
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (65.168.118.20)
ScriptLog: UBrowserGSpyLink: Master Server is unreal.epicgames.com:28900
ScriptLog: Ping Timeout from 194.126.124.67. Attempt 1
ScriptLog: Ping Timeout from 192.159.86.70. Attempt 1
ScriptLog: Ping Timeout from 65.31.80.62. Attempt 1
ScriptLog: Ping Timeout from 195.224.53.50. Attempt 1
ScriptLog: Ping Timeout from 192.159.86.70 Giving Up
Critical: AUdpLink::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UGlideRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/16/01 17:27:32