Urban Terror probleem

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  • MarkyB
  • Registratie: Juni 2001
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MarkyB

The original

Topicstarter
Ik krijg als ik UT opstart dit scherm, ik heb m nog niet werkend gehad.
Afbeeldingslocatie: http://picserv.mediamonks.info/pics/EOEMPMDPHHE

  • psilo
  • Registratie: September 2000
  • Laatst online: 06-02-2025
nieuwste point release installeren ?

  • MarkyB
  • Registratie: Juni 2001
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MarkyB

The original

Topicstarter
Op maandag 26 november 2001 16:09 schreef psilo het volgende:
nieuwste point release installeren ?
wat is dat en waar download ik dat?

  • MarkyB
  • Registratie: Juni 2001
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MarkyB

The original

Topicstarter
dit stond er ook nog bij:
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
D:\quakeIII\q3ut2\pak0.pk3 (2470 files)
D:\quakeIII/q3ut2
D:\quakeIII\baseq3\pak0.pk3 (3539 files)
D:\quakeIII/baseq3

----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: cp81010-a.dbsch1.nb.nl.home.com
IP: 217.120.32.165
Working directory: D:\quakeIII
fs_game is write protected.
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...38 PFDs found
...hardware acceleration found
...PIXELFORMAT 8 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE
GL_VERSION: 1.3.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading 'scripts/abbey.shader'
...loading 'scripts/bbq.shader'
...loading 'scripts/blackhawk.shader'
...loading 'scripts/blood.shader'
...loading 'scripts/cow.shader'
...loading 'scripts/cow2.shader'
...loading 'scripts/cow4.shader'
...loading 'scripts/damage.shader'
...loading 'scripts/defcon_tree.shader'
...loading 'scripts/desert.shader'
...loading 'scripts/desert_terrain.shader'
...loading 'scripts/evil.shader'
...loading 'scripts/gerbil.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/nrgizer.shader'
...loading 'scripts/nsh.shader'
...loading 'scripts/palmtree.shader'
...loading 'scripts/revolution.shader'
...loading 'scripts/ricochet.shader'
...loading 'scripts/swim.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/tub.shader'
...loading 'scripts/urbanterror_ui.shader'
...loading 'scripts/urban_terror.shader'
...loading 'scripts/utfx.shader'
...loading 'scripts/utplayers.shader'
...loading 'scripts/wetwired.shader'
...loading 'scripts/wuxut1.shader'
...loading 'scripts/xguns.shader'
...loading 'scripts/xxbullets.shader'
...loading 'scripts/z66.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x8f57ec30 dma buffer
Not forcing sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 1099757 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 6, expected 3

Verwijderd

je moet de 1.30 patch installeren

staat wel op www.clanbase.com
dan files

  • Sjeik
  • Registratie: Augustus 2001
  • Laatst online: 26-11-2025
Staat dus niet meer op clanbase... Na de hack zijn alle files weg ofzo.. :(

maar kijk maar op ftp.idsoftware.com (ftp://ftp.idsoftware.com/idstuff/quake3/win32/)

Was ik maar rijk en niet zo knap...


  • MarkyB
  • Registratie: Juni 2001
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MarkyB

The original

Topicstarter
Op maandag 26 november 2001 16:40 schreef Sjeik het volgende:
Staat dus niet meer op clanbase... Na de hack zijn alle files weg ofzo.. :(

maar kijk maar op ftp.idsoftware.com (ftp://ftp.idsoftware.com/idstuff/quake3/win32/)
doet het niet

  • MarkyB
  • Registratie: Juni 2001
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MarkyB

The original

Topicstarter
heeft er niemand een oplossing?

  • 7ouis
  • Registratie: Augustus 2001
  • Laatst online: 05-01 12:06
Uh dat ftptje doet het prima

Verwijderd

ga anders naar www.quake3world.com

daar staat ie ook wel
:P

  • MarkyB
  • Registratie: Juni 2001
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MarkyB

The original

Topicstarter
fileplante............IK GA NIE DOKKE

  • MarkyB
  • Registratie: Juni 2001
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MarkyB

The original

Topicstarter
en voor da FTP'tje moet je gebruikersnaam + wachtwoord hebben. heb ik niet. anoniem aanmelden kan ook niet, want dan doet ie t gewoon niet... :?

  • MarkyB
  • Registratie: Juni 2001
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MarkyB

The original

Topicstarter
denk joe
Pagina: 1