[BC3] headcasting engine

Pagina: 1
Acties:

  • BC3 Victim
  • Registratie: Juli 2001
  • Laatst online: 29-09-2006
zegt jullie dit iets, komt uit:
Link: http://www.chickshardware.com/html/spy/matrox26052001/1.html

Opmerking:
speculatief stukje over nieuwe technieken die misschien in de g550 van matrox komen (misschien dat jullie dit beter begrijpen ik vind het beetje ver van mijn bed show)

Quote:
Note the line that says \"create a photo-realistic model\". This is obviously where C3D come in to play. If you look at the specifications for the G550 chipset, you\''ll notice that there are several specs for the HeadCasting section: 3D Features Headcasting Engine Extended Vertex Shader* Constant registers 256 Matrix palette skinning (up to 32 matricies per draw cell) The Matrix palette skinner seems to be 3x more powerful as the GeForce 3 and with the addition of an extended vertex shader, you can tell Matrox are hiding some serious 3D processing power for 3D rendering. Though I don\''t think it will help them that much in games, it will be useful for 3D apps, such as 3DSMAX etc

De username van de oorspronkelijke plaatser van deze posting is bij Big Crash 3 eind mei 2001 verloren gegaan. Om toch de posting zelf terug te kunnen plaatsen is de user BC3 Victim in het leven geroepen