nieuws: 'Grote fabrikant stopt met productie Intel Arc-gpu's door kwaliteitsp...
@YannickSpinner In tegenstelling tot wat jij in het artikel aangeeft heeft Intel in het verleden al eens een discrete GPU op de markt gebracht, dit os niet de eerste keer (poging) dat zij dit doen. Echter tot op heden is daar nog niet echt een degelijk blijvend product uit voort gekomen.
De Intel i740 was een AGP kaart, later heeft men het nogmaals geprobeerd met Larrabee. Larrabee ondersteunde toen al raytracing, maar dit project is kort voor launch gestopt.
@YannickSpinner In tegenstelling tot wat jij in het artikel aangeeft heeft Intel in het verleden al eens een discrete GPU op de markt gebracht, dit os niet de eerste keer (poging) dat zij dit doen. Echter tot op heden is daar nog niet echt een degelijk blijvend product uit voort gekomen.
De Intel i740 was een AGP kaart, later heeft men het nogmaals geprobeerd met Larrabee. Larrabee ondersteunde toen al raytracing, maar dit project is kort voor launch gestopt.
One of the more Byzantine product developments, however, was Intel’s i740 (codenamed Auburn). The graphics engine was a spin-off of a simulator developed at Martin Marietta in 1995. They had just merged with Lockheed formed Lockheed Martin Corporation.
Iin January 1995 Lockheed Martin was looking for some return on the investment tey had made in simulator graphics. To do that the company established a new division, Real3D. Real3D took the simulator technology and created the R3D/100. One of their first customers was Sega. Sega was the leader in arcade machines. The Sega 2 and 3 were a big hit and Lockheed found themselves with a successful product. It was used in over 200,000 arcade game machines.
In 1997, Intel purchased notebook graphics chipmaker Chips and Technologies for $430 million. However, no products taking advantage of technology acquired in the merger ever emerged.
But one system does not make a product, or a company and in May 1996, Real3D was looking for customers. Intel was looking for graphics, and set up a partnership between Intel, Real3D, and Chips and Technologies. The plan was to launch an AIB for PCs—which became a project called Auburn. That project createdthe AGP-based Intel i740 graphics processor, which Intel released in 1998. Intel also purchased a 20% minority interest in Real3D.
Bron: https://www.computer.org/...pixels/intels-gpu-history2006 Larrabee to Phi
Intel launched the Larrabee project in 2006. The company hinted about the project in 2007 during Paul Otellini, Intel’s CEO’s IDF keynote. At the time, he said it would be a 2010 release and compete against AMD and Nvidia in the realm of high-end graphics.
Intel officially introduced the Larrabee project in 2008 at the Hot Chips conference. The company said it would have dozens of small in-order x86 cores capable of running as many as 64 threads. The chip would be a coprocessor for scientific computing or for graphics processing. At the time, Intel said programmers could determine how they will use those cores at any given time.
Ray tracing was one of the showcase applications for Larrabee. At the 2008 IDF, Intel showed Quake IV running real-time ray tracing on 16 processors.
Although scheduled for launch in the 2009–2010 timeframe, in December 2009, Intel canceled it. Rumors circulated in late 2009 that Larrabee didn’t perform as well as expected. In 2010, Intel acknowledged the power density of x86 cores didn’t scale as well as those of a GPU.
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