[MMORPG] Legends of Aria

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Afbeeldingslocatie: https://tweakers.net/ext/f/giENmm4DwX8CEQOsLwcHzgNu/full.png?nohitcount=1


Legends of Aria was voorheen bekend als Shard Online. Een MMORPG die grotendeels is gebaseerd op het klassieke spel Ultima Online. De game is sinds 2014 in ontwikkeling en heeft inmiddels een ton aan patches gehad. De game is zowel grafisch als functioneel flink uitgebreid sinds de eerste versie.

Het spel kent geen doel. Je start een nieuw personage op een shard (server) en zal vanaf dat moment zelf moeten beslissen wat je wilt gaan doen. Zo kan je direct de starter-friendly gebieden in om als fighter je geld te verdienen, of pak je een bijl en ga je bomen omhakken die je vervolgens kan verwerken tot meubilair. Je kan het bos in gaan en proberen wilde dieren te temmen, bijvoorbeeld om paarden te verkopen. Of je pakt een pickaxe en gaat op zoek naar mineralen om je geld te verdienen als blacksmith.
Dit zijn enkele voorbeelden van de mogelijkheden, en er zullen ook na de officiële release nog meer aan toegevoegd worden. Het spel zou oorspronkelijk op 4 december 2018 naar Steam Early Access komen, maar dit is vertraagd naar januari 2019. Het spel kan alsnog via de website aangeschaft worden.

Nieuws updates

03-12-2018: Early Access Begins Tomorrow!
Our Headstart is officially ending at midnight tonight, ushering in Early Access as thousands of you have already made Aria your home. Our servers are growing daily; we’d like to thank everyone who has taken part thus far and welcome all who are joining us. Each and every time we reach a new and challenging milestone your support blows us away and glues us to our seats.

We have an important announcement today detailing our decision to delay our release on the Steam platform until after the new year. We’d also like to share some useful information in this update regarding what we’ve been working on, the status of some of the technical issues we faced during this headstart and what we’re focusing on next.
Headstart Technical Issues
There’s been a lot of speculation about issues experienced during Headstart so we’d like to shed some light on what has been going on behind the scenes.

The good news is that our population has exploded since going live and that our servers have been running (largely) stable. They have performed valiantly and are running well above capacity. All the early indicators with respect to how the servers have scaled to meet these demands have been very well met. We experienced some substantial annihilation of our login servers earlier in the week, but this problem has now been solved and we’re in a good position with respect to these aspects of our server performance.

The bad news is that we’ve been dealing with a substantial but manageable problem with our data synchronization. The worse news is that this problem up until now was greatly exacerbated by server shutdowns and has greatly hindered our ability to patch the live server. Furthermore, as this is a synchronization issue, problems which can arise from such de-syncs can be random and wide reaching.

Whilst we have safely managed to navigate these issues and are close to resolving them, it is fair to say that the containment, solution and servicing of these problems has consumed our small team.

We’d like to reassure everyone that despite this, we’re working diligently to solve these issues once and for all with as minimal impact as possible on the live service.
Steam Must Wait.
We will not be releasing Legends of Aria on Steam on December 4th. We made this decision for the following reasons:
  • We need time to ramp up. We are actively expanding our customer service and development team to meet both this weeks growth and the growth we anticipated when we bring Legends of Aria to Steam.
  • We need time to internally and publicly test our fixes for data synchronization. We will not take an unstable product to Steam, even if it is in Early Access.
  • We need a break. Our team has been captured in a frenzy, our core programmers working at least 12 hours a day 7 days a week. This isn’t mentioned for sympathy, but if we don’t slow down then we’ll start dropping out of our seats (and there’s not that many of us).
This launch has been a huge milestone for us, our user count is growing every day and this is the opportunity for us to grow with our user base.

Up until this week all preparations had been made, our client has been accepted by Steam and we’re in a position to push the button. We’ll push that button when we’re ready; we’re looking at a date shortly after the holidays.
What Happens Next?
Legends of Aria is live in Early Access and is available to purchase from www.legendsofaria.com/purchase. Founders Pack sales will end midnight tonight (EST), replaced by a Digital Edition of Legends of Aria purchasable for $30. We appreciate that many of you wish to further support us through larger purchases; the feeling is mutual and we will be increasing opportunities to do so soon™.

Our team is already hard at work destroying this synchronization problem and returning the live servers’ stability. We expect to have the data synchronization issue patched out in the next week or two along with a host of fixes for other peripheral issues and gameplay patches.

As our servers grow; so do our operations. To ensure that we’re ready to accommodate this growing population, additional servers must be prepared along with what it takes to manage nearly half a dozen worlds (possibly more!).

Our customer service team is seeing light at the end of the ticket tunnel and we will be implementing new Customer Service tools this week in addition to introducing some new in-game GM’s to increase player support.
Addendum – How Citadel makes decisions
We are an independent studio founded on Kickstarter revenue. Decisions are not made on behalf of board members, investors or publishers. We have budgeted wisely over the years to ensure that we’re not making decisions out of financial necessity, but solely in the interest of the game and it’s community.

We’ve no interest in making a quick profit; each and every sale goes back into LoA and our strategy from the beginning has been to grow our title to organically meet it’s ever expanding audience.

Steam is an enormous milestone, but we have no interest in rushing our game to Steam unless we know we’re in a position to succeed. We could chance it, apply our fixes and be on Steam on time, but every success we’ve had thus far has been a result of making the difficult decision to be patient & prepared.

We’re going to take a little longer. Based on the success of the last 7 days and the lessons learnt about bringing our systems to a much wider audience, we’re confident that when Steam comes around, we’re going to knock it out of the park.

Links

Steam profiel :: Nintendo Switch FC: SW-5887-5950-9290 :: PSN/XBL: Seroczynski


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Heeft iemand dit al gespeeld?

Zou willen weten of het ook deftig speelt.
Wil misschien later wel met genoeg mensen een eigen server maken met custom content.

Maar vind eerlijk gezegd nog niet super veel terug van dit spel.
Het is wel een redelijk niche spel maar dan nog...

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Ik heb met drie anderen op de EU server gespeeld voordat we over zijn gestapt naar de Legends of Ultima server (in de VS). Er kan nog wel het e.e.a. aan geoptimaliseerd worden maar het speelt best goed.

Steam profiel :: Nintendo Switch FC: SW-5887-5950-9290 :: PSN/XBL: Seroczynski


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Seroczynski schreef op zondag 13 januari 2019 @ 16:20:
Ik heb met drie anderen op de EU server gespeeld voordat we over zijn gestapt naar de Legends of Ultima server (in de VS). Er kan nog wel het e.e.a. aan geoptimaliseerd worden maar het speelt best goed.
Wat is het verschil met die server en official?
Vind het niet direct terug op hun wiki.

Valt de ping ook wat mee naar die server?

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Flufsor schreef op maandag 14 januari 2019 @ 16:49:
[...]


Wat is het verschil met die server en official?
Vind het niet direct terug op hun wiki.

Valt de ping ook wat mee naar die server?
De Legends of Ultima server heeft veel meer skills om te leren, en minder statpoints. Zij proberen dus echt Ultima Online na te bootsen. Ik zit altijd rond de 100 ping, en dat is voor zowel PVE als PVP eigenlijk geen probleem, heeft ook te maken met het feit dat het gewoon niet zo'n heel snel spel is.

Steam profiel :: Nintendo Switch FC: SW-5887-5950-9290 :: PSN/XBL: Seroczynski