Game Theater XP: ik sta op punt om me dit kaartje aan te schaffen, maar ik zit nog met een probleempje:
In games we have encountered one interesting peculiarity. Since the card has 3D sound positioning algorithms based on Sensaura technologies, including MultiDrive, there are only 4 working speakers in games: front and rear. The center and subwoofer unfortunately "keep silence". It is good if your speaker set allows to direct the signal to subwoofer, or (like in our case with the IHOO 5.1) the front and rear speakers are full-frequency devices. And what if not? Without a subwoofer the sound in games becomes much poorer. With the usage of the following drivers of 2.01 version:
TBCDS3D.VXD v. 4.12.01.2101
AUDIO3D.DLL v. 4.12.01.2007
CRLDS3D.VXD v. 4.12.01.2101
CRLDS3D.DLL v. 4.12.01.2002 dated 17.04.2001, the situation hasn't changed. Note that 6-channel cards based on the Q3D API (the FM801) and EAX2.0 API (the Live!5.1) haven't got such problems: the sound in games is coming out of all 6 speakers.
source: http://www.ixbt-labs.com/articles/herculesgametheate rxp/index.html
Ligt dit aan de reviewer, want ik vind er in andere reviews niets over terug?
Of is het opgelost met nieuwere drivers?
Ik zou graag een antwoord hebben, want dit is toch wel een belangrijk punt: zonder vette bassen gamen lijkt me nu toch ook maar wat zwakjes, zeker voor een game theatre!!!
Shabba
In games we have encountered one interesting peculiarity. Since the card has 3D sound positioning algorithms based on Sensaura technologies, including MultiDrive, there are only 4 working speakers in games: front and rear. The center and subwoofer unfortunately "keep silence". It is good if your speaker set allows to direct the signal to subwoofer, or (like in our case with the IHOO 5.1) the front and rear speakers are full-frequency devices. And what if not? Without a subwoofer the sound in games becomes much poorer. With the usage of the following drivers of 2.01 version:
TBCDS3D.VXD v. 4.12.01.2101
AUDIO3D.DLL v. 4.12.01.2007
CRLDS3D.VXD v. 4.12.01.2101
CRLDS3D.DLL v. 4.12.01.2002 dated 17.04.2001, the situation hasn't changed. Note that 6-channel cards based on the Q3D API (the FM801) and EAX2.0 API (the Live!5.1) haven't got such problems: the sound in games is coming out of all 6 speakers.
source: http://www.ixbt-labs.com/articles/herculesgametheate rxp/index.html
Ligt dit aan de reviewer, want ik vind er in andere reviews niets over terug?
Of is het opgelost met nieuwere drivers?
Ik zou graag een antwoord hebben, want dit is toch wel een belangrijk punt: zonder vette bassen gamen lijkt me nu toch ook maar wat zwakjes, zeker voor een game theatre!!!
Shabba