
Enlisted
• Type: FPS (MMO SQUAD FPS)
• Platform: PC
• Release: 2018
• Website: Enlisted
• Ontwikkelaar: Darkflow Software
• Uitgever: Gajin Entertainment
• Facebook: EnlistedGame
• Twitter: Enlistnow
Een game uit de stallen van Gajin Entertainment, ontwikkeld door Darkflow Software is een game die "Medio 2018" in de Early Acces terecht moet gaan komen.
De game speelt zich af tijdens de 2e Wereldoorlog en moet volgens de devs een "MMO squad based shooter" worden. En word gestoeld op de Dagor Engine die we dan weer kennen uit de War Thunder games.
Ik heb even de (in mijn ogen) belangrijkste vragen uit de FAQ hier neergezet voor jullie.You are Enlisted!
Enlisted - is an MMO squad based shooter which is built around some of the most important and famous episodes from World War 2.
In Enlisted, players can experience these famous battles on a massive scale through the real heroes of those encounters - the soldiers. In some modes, players won’t be fighting alone on the battlefield, they will be leading their own squad of AI controlled soldiers, this will grant a unique scale to the combat. Engagements with up to hundreds of soldiers fighting simultaneously will be held on different fields of battle with maps up to hundreds of square kilometers.
The latest version of the Dagor Engine is able to calculate huge detailed spaces, dynamic water and skies, while using physically based render.
Teamplay, the correct evaluation of actions with consideration of the current situation on the battlefield, weapon and character capabilities - all of these will be essential parts of Enlisted. Players will gradually unlock new characters who will all have different playstyles. Additional diversity in the battles will also be granted by a wide weaponry selection. Just like in a real war, where you rarely can see two absolutely identical rifles - weapons in the Enlisted will have their own features and their own history.
Popular World War II battles will be present in the Enlisted in separate campaigns. To re-create each of these battles requires not only the creation of separate content like new locations, characters, weapons and vehicles - it also requires a huge amount of work on creating the game rules and balance in them. This is why each campaign will be developed separately from each other.
FAQ
What is the game about?
"Enlisted" - is a MMO squad based shooter featuring some of the most famous episodes from World War 2.
What is the difference from other MMO WW2 shooters?
Every battle in WW2 - is actually a separate game. "Enlisted" - is not a “mixture” of different WW2 (specific front) episodes, but separate chapters within certain battles.
Other online shooters are basically sports-like competitions with one team fighting against the other with the background set or decor of a particular historical period, but it’s not a battle, it has nothing to do with the objectives that soldiers had in real warfare. The desire to actually “walk in a real soldier’s boots”, to be victorious against the opponent - the opponent being a real person - this is what we as players seek in these games but never find. We want to not only create “arenas” for a 15x15-30X30 team fight, but create scenarios that have tactics similar to real combat missions.
Battles involving equal teams in equal conditions are, of course, interesting as a competition. But they do not have the immersion or the thrill of real battle, where balanced forces and symmetrical objectives are unlikely.
The other feature of "Enlisted" is detailed accuracy in every battle. You may be a defender of Moscow in the trenches dug around the city, facing advancing enemy tanks and superior forces, with an objective to hold the enemy, to stop the advancing army in its tracks with all the resources you have. Your task is not to kill every enemy soldier; imagine being a member of the landing operation with an objective of capturing a foothold and mounting defenses, making it possible for the main forces to land on the continent, or, on the contrary - defend against the landing party, or lead your troops so that they arrive in time to a strategic point. This is something one can experience in single-player games but not in online game with human opponents.
The next important feature of "Enlisted" is an opportunity to control a military unit in specific scenarios and not a single character. First, you gather your unit and then you play with this unit until you complete your objective or until the last member of this unit of yours dies. We want to make every character and every weapon somewhat unique, similar to how it is done in some action-based tactical games.
What about match-making? Will we have an option to create our own servers with our own rules?
Match-making on the “rating” servers will be based on the player’s rating (skill) with an opportunity to make a squad, meaning that you can invite your friends to play in the same team. Private rooms (servers) will have no rating. We plan to develop an option for the players to create their own scenarios for their private rooms, but at the moment this is not a priority task.
Will it be first person or third person view?
Currently we have both. But we think that first person view should be the primary option, In some cases 3rd person is more comfortable, especially for new players, but first person view provides much more immersion.
How many soldiers will there be in one battle?
The game will have different scenarios. We have tested battles of 120-150 soldiers in one battle and it seems that it will be close to the maximum. Greater numbers require another approach to detalization, since it means higher system requirements - at least with this level of detail. However the exact number of actual players in one battle is not yet defined.
Is Enlisted going to be 100% historically accurate?
After all a game is a game, not a reconstruction, a war simulation or economy simulation. We thrive to recreate the feeling from a real battle, how we perceive it and how the people who watch the movies and read the books perceive it. In real life there are many details that are important - such as off-duty life, organizational matters and strategic decisions which do not actually affect the story of a single battle. A war lasts much longer than any battle and combines thousands of details which we do not plan to recreate. We want to create exciting and thrilling combat, to deliver a real feeling of battle, give our players a feeling of being a part of a unit that performs a military task. A computer game with all its conventionalism may provide for better balance: such as faster and more dynamic battles or concentrating on the most interesting aspects of a battle - e.g. a player playing a medic would hardly enjoy gameplay of dragging a wounded fellow soldier for 30 minutes to a field hospital.
When will the game or first campaigns be released?
We plan to launch Early Access in 2018. Before the Early Access there will be several stages to gather opinions and feedback and to adjust the game balance: Closed Alpha test, Closed Beta test and Early Access on Steam. Alongside, we’re eager to launch the Early Access with a quality and feature set as close to the final version as possible. After Early Access launch there will be only optimization, balance and polishing work. Early Access will last for a few months.
I presume the game will have all sorts of achievements, rewards and other content that brings diversity to the game. Do you plan to add some unusual features to these mechanics?
We would like to create an opportunity to barter weapons and characters between players. This would be something new for warfare games. If the players are interested in this - it would bring significant diversity to the game.
Will Enlisted be connected to other games, for example War Thunder? Economically, or maybe achievements that unlock certain content in the other games, common log-in etc?
Since the game is published by Gaijin Network Ltd., it will be connected. Especially since War Thunder includes WW2 as one of it’s settings. Of course there will be a common log-in with other Gaijin projects.


[YouTube: https://youtu.be/kGDSklNfsxU]
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[ Voor 3% gewijzigd door Schuim op 14-08-2018 09:09 . Reden: Opmaak/toevoegingen ]
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