Hallo allemaal,
Vandaag heb ik geprobeerd THPS2 te installen en te spelen, maar hij wil niet meewerken! Installatie gaat OK, spel opstarten ook, maar zodra ik iets anders dan Career Mode wil kiezen in het menu, dan gooit 'ie me eruit. Ik heb werkelijk geen idee wat er mis kan zijn. Iemand hier enig idee? Hieronder m'n systeem-gegevens en de inhoud van het bestand Thpcerr.log:
Dell Dimension V350:
Intel Pentium II 350 Mhz
128 MB RAM
12 GB HD
GeForce 2 MX 32MB PCI
40 speed CD-ROM drive
Yamaha DS-XG geluidskaart
...en dit alles DirectX-compatible...
THPCERR.LOG..............:
LOG: Sun Jul 15 20:35:46 2001
Compiled: Oct 13 2000 16:50:39
EXE RAN FROM: C:\Program Files\Activision\THPS2
CDPATH: E:
PKRPATH: C:\Program Files\Activision\THPS2
MUSPATH: C:\Program Files\Activision\THPS2\Music
MOVPATH: C:\Program Files\Activision\THPS2\Movies
Got DD Device: Primair beeldschermstuurprogramma
RegKey - DisplayDevice found: 0, 0
RegKey - DisplayDevice valid, using 0 instead of 0
DD Device: Primair beeldschermstuurprogramma
Video Card: Creative GB0050
Availiable Video Mem: 28338176
Video Mode 640x480x16bpp
Got Video Mode: 320x200x16bpp
Got Video Mode: 320x240x16bpp
Got Video Mode: 400x300x16bpp
Got Video Mode: 480x360x16bpp
Got Video Mode: 512x384x16bpp
Got Video Mode: 640x400x16bpp
Got Video Mode: 640x480x16bpp
Got Video Mode: 720x480x16bpp
Got Video Mode: 720x576x16bpp
Got Video Mode: 800x600x16bpp
Got Video Mode: 960x720x16bpp
Got Video Mode: 1024x768x16bpp
Cannot do Mode (1280,1024), Mode not found
PCINPUT_Load
Got D3D Device: Microsoft Direct3D RGB Software Emulation
Got D3D Device: Microsoft Direct3D Hardware acceleration through Direct3D HAL
Got D3D Device: Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
D3D Device: Microsoft Direct3D Hardware acceleration through Direct3D HAL
Got ZBuffer: 16
Got ZBuffer: 24
ZBuffer: 16
Dumping D3DDEVICEDESC7
----------------------
dwDeviceRenderBitDepth : 1280
dwDeviceZBufferBitDepth : 1536
dwMinTextureWidth : 1
dwMinTextureHeight : 1
dwMaxTextureWidth : 2048
dwMaxTextureHeight : 2048
dwMaxTextureRepeat : 8192
dwMaxTextureAspectRatio : 0
Dumping dpcTriCaps
------------------
dwTextureCaps : 3087
dwTextureCaps & D3DPTEXTURECAPS_POW2 : 2
dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY : 0
PCINPUT_Load
InitDirectInput()
ASSERT!: H:\TonyHawk\Pc2\Pc\PcInput.cpp(994):No joystick attached on this system
DirectX and Direct3D Are Up
D3DTEX: got RGB 16 - 5,5,5 -
0,10, 5, 0
D3DTEX: got ARGB 16 - 1,5,5,5 -
15,10, 5, 0
D3DTEX: got ARGB 16 - 4,4,4,4 -
12, 8, 4, 0
D3DTEX: got RGB 16 - 5,6,5 -
0,11, 5, 0
D3DTEX: got ARGB 32 - 0,8,8,8 -
0,16, 8, 0 - NOT USED
D3DTEX: got ARGB 32 - 8,8,8,8 -
24,16, 8, 0 - NOT USED
D3DTimer - Min: 1, Max: 65535, Ideal: 16, Used:16
Error: lti\mcursor.bmp not found
Error: lti\mcursor2.bmp not found
Heap sizes: Heap 0: 16 bytes, Heap 1: 6143984 bytes,
EXE RAN FROM: C:\Program Files\Activision\THPS2
CDPATH: E:
PKRPATH: C:\Program Files\Activision\THPS2
MUSPATH: C:\Program Files\Activision\THPS2\Music
MOVPATH: C:\Program Files\Activision\THPS2\Movies
Copying Initial Stats
Loading GTricks
UnLoading GTricks
DOING A HARD CLEANUP in Init_Cleanup
PCMOVIE_PlayGameFMV: 0 \ATVILOGO.STR;1 Activision Logo
StartBinkMovie(\ATVILOGO.STR;1) 640x480 232 frames
CreateBinkSurface()
PCMOVIE_PlayGameFMV: 1 \NSLOGO.STR;1 Neversoft Logo
StartBinkMovie(\NSLOGO.STR;1) 640x480 266 frames
CreateBinkSurface()
StartBinkMovie(GrayMat.dat) 640x480 320 frames
CreateBinkSurface()
PCMOVIE_PlayGameFMV: 2 \INTRO.STR;1 Intro
StartBinkMovie(\INTRO.STR;1) 640x480 1503 frames
CreateBinkSurface()
TEX too big. Better be used by D3DSprite...
VAB OPENED: shell.vab, 0
mTextureSetCount = 366
mTextureSetCount = 367
mTextureSetCount = 368
mTextureCount = 194
Loading GTricks
UnLoading GTricks
Shell Screen: 0 - MAIN_MENU
TEX too big. Better be used by D3DSprite...
DS Error: [H:\TonyHawk\Pc2\Pc\soundlib.cpp], line 1992: DSERR_INVALIDPARAM (80070057)
D3D Error: [H:\TonyHawk\Pc2\Pc\d3dfunc.cpp], line 689: Unknown (0000000d)
D3D Error: [H:\TonyHawk\Pc2\Pc\d3dfunc.cpp], line 700: Unknown (0000000c)
Vandaag heb ik geprobeerd THPS2 te installen en te spelen, maar hij wil niet meewerken! Installatie gaat OK, spel opstarten ook, maar zodra ik iets anders dan Career Mode wil kiezen in het menu, dan gooit 'ie me eruit. Ik heb werkelijk geen idee wat er mis kan zijn. Iemand hier enig idee? Hieronder m'n systeem-gegevens en de inhoud van het bestand Thpcerr.log:
Dell Dimension V350:
Intel Pentium II 350 Mhz
128 MB RAM
12 GB HD
GeForce 2 MX 32MB PCI
40 speed CD-ROM drive
Yamaha DS-XG geluidskaart
...en dit alles DirectX-compatible...
THPCERR.LOG..............:
LOG: Sun Jul 15 20:35:46 2001
Compiled: Oct 13 2000 16:50:39
EXE RAN FROM: C:\Program Files\Activision\THPS2
CDPATH: E:
PKRPATH: C:\Program Files\Activision\THPS2
MUSPATH: C:\Program Files\Activision\THPS2\Music
MOVPATH: C:\Program Files\Activision\THPS2\Movies
Got DD Device: Primair beeldschermstuurprogramma
RegKey - DisplayDevice found: 0, 0
RegKey - DisplayDevice valid, using 0 instead of 0
DD Device: Primair beeldschermstuurprogramma
Video Card: Creative GB0050
Availiable Video Mem: 28338176
Video Mode 640x480x16bpp
Got Video Mode: 320x200x16bpp
Got Video Mode: 320x240x16bpp
Got Video Mode: 400x300x16bpp
Got Video Mode: 480x360x16bpp
Got Video Mode: 512x384x16bpp
Got Video Mode: 640x400x16bpp
Got Video Mode: 640x480x16bpp
Got Video Mode: 720x480x16bpp
Got Video Mode: 720x576x16bpp
Got Video Mode: 800x600x16bpp
Got Video Mode: 960x720x16bpp
Got Video Mode: 1024x768x16bpp
Cannot do Mode (1280,1024), Mode not found
PCINPUT_Load
Got D3D Device: Microsoft Direct3D RGB Software Emulation
Got D3D Device: Microsoft Direct3D Hardware acceleration through Direct3D HAL
Got D3D Device: Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
D3D Device: Microsoft Direct3D Hardware acceleration through Direct3D HAL
Got ZBuffer: 16
Got ZBuffer: 24
ZBuffer: 16
Dumping D3DDEVICEDESC7
----------------------
dwDeviceRenderBitDepth : 1280
dwDeviceZBufferBitDepth : 1536
dwMinTextureWidth : 1
dwMinTextureHeight : 1
dwMaxTextureWidth : 2048
dwMaxTextureHeight : 2048
dwMaxTextureRepeat : 8192
dwMaxTextureAspectRatio : 0
Dumping dpcTriCaps
------------------
dwTextureCaps : 3087
dwTextureCaps & D3DPTEXTURECAPS_POW2 : 2
dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY : 0
PCINPUT_Load
InitDirectInput()
ASSERT!: H:\TonyHawk\Pc2\Pc\PcInput.cpp(994):No joystick attached on this system
DirectX and Direct3D Are Up
D3DTEX: got RGB 16 - 5,5,5 -
0,10, 5, 0
D3DTEX: got ARGB 16 - 1,5,5,5 -
15,10, 5, 0
D3DTEX: got ARGB 16 - 4,4,4,4 -
12, 8, 4, 0
D3DTEX: got RGB 16 - 5,6,5 -
0,11, 5, 0
D3DTEX: got ARGB 32 - 0,8,8,8 -
0,16, 8, 0 - NOT USED
D3DTEX: got ARGB 32 - 8,8,8,8 -
24,16, 8, 0 - NOT USED
D3DTimer - Min: 1, Max: 65535, Ideal: 16, Used:16
Error: lti\mcursor.bmp not found
Error: lti\mcursor2.bmp not found
Heap sizes: Heap 0: 16 bytes, Heap 1: 6143984 bytes,
EXE RAN FROM: C:\Program Files\Activision\THPS2
CDPATH: E:
PKRPATH: C:\Program Files\Activision\THPS2
MUSPATH: C:\Program Files\Activision\THPS2\Music
MOVPATH: C:\Program Files\Activision\THPS2\Movies
Copying Initial Stats
Loading GTricks
UnLoading GTricks
DOING A HARD CLEANUP in Init_Cleanup
PCMOVIE_PlayGameFMV: 0 \ATVILOGO.STR;1 Activision Logo
StartBinkMovie(\ATVILOGO.STR;1) 640x480 232 frames
CreateBinkSurface()
PCMOVIE_PlayGameFMV: 1 \NSLOGO.STR;1 Neversoft Logo
StartBinkMovie(\NSLOGO.STR;1) 640x480 266 frames
CreateBinkSurface()
StartBinkMovie(GrayMat.dat) 640x480 320 frames
CreateBinkSurface()
PCMOVIE_PlayGameFMV: 2 \INTRO.STR;1 Intro
StartBinkMovie(\INTRO.STR;1) 640x480 1503 frames
CreateBinkSurface()
TEX too big. Better be used by D3DSprite...
VAB OPENED: shell.vab, 0
mTextureSetCount = 366
mTextureSetCount = 367
mTextureSetCount = 368
mTextureCount = 194
Loading GTricks
UnLoading GTricks
Shell Screen: 0 - MAIN_MENU
TEX too big. Better be used by D3DSprite...
DS Error: [H:\TonyHawk\Pc2\Pc\soundlib.cpp], line 1992: DSERR_INVALIDPARAM (80070057)
D3D Error: [H:\TonyHawk\Pc2\Pc\d3dfunc.cpp], line 689: Unknown (0000000d)
D3D Error: [H:\TonyHawk\Pc2\Pc\d3dfunc.cpp], line 700: Unknown (0000000c)