Oke, het was ff zoeken maar hier is het lijstje van de extra's:
Atreides:
Kindjal:
// LEVEL 1 ----------------------------------
VeterancyLevel = 2
Health = 800
ExtraDamage = 50// 50% more damage - applied to all weapons
// LEVEL 2 ----------------------------------
VeterancyLevel = 10
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 20
Elite = TRUE
//ExtraRange = 50 - removed // 50% more range
ExtraDamage = 100// 100% more damage - applied to all weapons
Infantry:
// LEVEL 1 ----------------------------------
VeterancyLevel = 5
Health = 800
ExtraDamage = 50// 50% more damage - applied to all weapons
// LEVEL 2 ----------------------------------
VeterancyLevel = 10
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 20
Elite = TRUE
ExtraArmour = 50 //50% less damage received
Sniper
// LEVEL 1 ----------------------------------
VeterancyLevel = 4
ExtraArmour = 50 //50% less damage received
// LEVEL 2 ----------------------------------
VeterancyLevel = 12
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 30
Elite = TRUE
StealthedWhenStill = TRUE//stealth
Sandbike
// LEVEL 1 ----------------------------------
VeterancyLevel = 8
ExtraArmour = 50// Takes 50% less damage
// LEVEL 2 ----------------------------------
VeterancyLevel = 20
Speed = 20.0
// LEVEL 3 ----------------------------------
VeterancyLevel = 40
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraRange = 50// 50% more range - applied to all weapons
APC
// LEVEL 1 ----------------------------------
VeterancyLevel = 8
ExtraArmour = 50
// LEVEL 2 ----------------------------------
VeterancyLevel = 20
Speed = 12.0
// LEVEL 3 ----------------------------------
VeterancyLevel = 40
ExtraArmour = 75
Mongoose
// LEVEL 1 ----------------------------------
VeterancyLevel = 10
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
// LEVEL 2 ----------------------------------
VeterancyLevel = 24
ExtraRange = 50// 50% further range
// LEVEL 3 ----------------------------------
VeterancyLevel = 48
ExtraDamage = 75
Orni
// LEVEL 1 ----------------------------------
VeterancyLevel = 10
ExtraDamage = 25
// LEVEL 2 ----------------------------------
VeterancyLevel = 24
Speed = 30//Normal is 20
// LEVEL 3 ----------------------------------
VeterancyLevel = 48
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Sonic Tank
// LEVEL 1 ----------------------------------
VeterancyLevel = 13
ExtraDamage = 50// 50% more damage - applied to all weapons
// LEVEL 2 ----------------------------------
VeterancyLevel = 30
ExtraArmour = 50// Takes 50% less damage
// LEVEL 3 ----------------------------------
VeterancyLevel = 60
ExtraDamage = 25
ExtraRange = 50// 50% extra range
Minotaurus
// LEVEL 1 ----------------------------------
VeterancyLevel = 10
ExtraArmour = 50
ExtraDamage = 50// 50% more damage - applied to all weapons
// LEVEL 2 ----------------------------------
VeterancyLevel = 24
ExtraArmour = 75
// LEVEL 3 ----------------------------------
VeterancyLevel = 48
ExtraDamage = 75
Harkonnen:
Infantry:
// LEVEL 1 ----------------------------------
VeterancyLevel = 3// Score required
ExtraDamage = 25
// LEVEL 2 ----------------------------------
VeterancyLevel = 10
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 20
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Flameventje:
// LEVEL 1 ----------------------------------
VeterancyLevel = 4
ExtraDamage = 25
// LEVEL 2 ----------------------------------
VeterancyLevel = 10
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 20
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Trooper:
// LEVEL 1 ----------------------------------
VeterancyLevel = 4// Score required
ExtraDamage = 25
// LEVEL 2 ----------------------------------
VeterancyLevel = 10
CanSelfRepair = 1//self healing
// LEVEL 3 ----------------------------------
VeterancyLevel = 20
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Engineer (Ja want die heeft een geweer

)
// LEVEL 1 ----------------------------------
VeterancyLevel = 2
ExtraArmour = 25 //Takes 25% less damage
// LEVEL 2 ----------------------------------
VeterancyLevel = 6
ExtraArmour = 50// Takes 50% less damage
// LEVEL 3 ----------------------------------
VeterancyLevel = 12
ExtraArmour = 75// Takes 75% less damage
Devastator
// LEVEL 1 ----------------------------------
VeterancyLevel = 13
ExtraDamage = 25
// LEVEL 2 ----------------------------------
VeterancyLevel = 30
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 60
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Flametank:
// LEVEL 1 ----------------------------------
VeterancyLevel = 10
ExtraDamage = 25
// LEVEL 2 ----------------------------------
VeterancyLevel = 24
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 48
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Missiletank
// LEVEL 1 ----------------------------------
VeterancyLevel = 10
ExtraDamage = 25
// LEVEL 2 ----------------------------------
VeterancyLevel = 24
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 48
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Normale tank
// LEVEL 1 ----------------------------------
VeterancyLevel = 10
ExtraDamage = 25
// LEVEL 2 ----------------------------------
VeterancyLevel = 24
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 48
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Buzzsaw
// LEVEL 1 ----------------------------------
VeterancyLevel = 8
Speed = 12.0
// LEVEL 2 ----------------------------------
VeterancyLevel = 20
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 40
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Gunship
// LEVEL 1 ----------------------------------
VeterancyLevel = 10
ExtraDamage = 25
// LEVEL 2 ----------------------------------
VeterancyLevel = 24
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 48
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Inkvine
// LEVEL 1 ----------------------------------
VeterancyLevel = 10
ExtraDamage = 25
// LEVEL 2 ----------------------------------
VeterancyLevel = 24
CanSelfRepair = 1
// LEVEL 3 ----------------------------------
VeterancyLevel = 48
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraArmour = 50// Takes 50% less damage
Ordos:
Mortierventje
// LEVEL 1 ----------------------------------
VeterancyLevel = 4
CanSelfRepair = 1
// LEVEL 2 ----------------------------------
VeterancyLevel = 10
ExtraArmour = 50// Takes 50% less damage
// LEVEL 3 ----------------------------------
VeterancyLevel = 20
ExtraDamage = 50// 50% more damage - applied to all weapons
Chemicalventje
// LEVEL 1 ----------------------------------
VeterancyLevel = 3
CanSelfRepair = 1
// LEVEL 2 ----------------------------------
VeterancyLevel = 10
ExtraArmour = 50// Takes 50% less damage
// LEVEL 3 ----------------------------------
VeterancyLevel = 20
ExtraDamage = 50
Trooper:
// LEVEL 1 ----------------------------------
VeterancyLevel = 4
CanSelfRepair = 1
// LEVEL 2 ----------------------------------
VeterancyLevel = 10
ExtraArmour = 50// Takes 50% less damage
// LEVEL 3 ----------------------------------
VeterancyLevel = 20
ExtraDamage = 50// 50% more damage - applied to all weapons
Lasertank
// LEVEL 1 ----------------------------------
VeterancyLevel = 10
ExtraArmour = 50// Takes 50% less damage
// LEVEL 2 ----------------------------------
VeterancyLevel = 24
ExtraRange = 50// 50% extra range
// LEVEL 3 ----------------------------------
VeterancyLevel = 48
ExtraDamage = 50
Dust Scout
// LEVEL 1 ----------------------------------
VeterancyLevel = 8
ExtraArmour = 50// Takes 50% less damage
// LEVEL 2 ----------------------------------
VeterancyLevel = 20
ExtraArmour = 75// Takes 75% less damage
// LEVEL 3 ----------------------------------
VeterancyLevel = 40
ExtraDamage = 50// 50% more damage - applied to all weapons
ExtraRange = 50//50% extra range
APC
// LEVEL 1 ----------------------------------
VeterancyLevel = 8
ExtraArmour = 50// Takes 50% less damage
// LEVEL 2 ----------------------------------
VeterancyLevel = 20
Speed = 20
// LEVEL 3 ----------------------------------
VeterancyLevel = 40
ExtraArmour = 75
Kobra
// LEVEL 1 ----------------------------------
VeterancyLevel = 13
ExtraArmour = 50// Takes 50% less damage
// LEVEL 2 ----------------------------------
VeterancyLevel = 30
ExtraDamage = 50
// LEVEL 3 ----------------------------------
VeterancyLevel = 60
Speed = 12.0
ExtraDamage = 75
Deviator
// LEVEL 1 ----------------------------------
VeterancyLevel = 10
ExtraArmour = 50// Takes 50% less damage
// LEVEL 2 ----------------------------------
VeterancyLevel = 24
ExtraRange = 25// 25% further range
// LEVEL 3 ----------------------------------
VeterancyLevel = 48
ExtraArmour = 75