Voor wie er veel van de GF 3 technieken weet :)

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  • ernst
  • Registratie: Juni 2001
  • Laatst online: 04-08 16:43
twee specifieke 'shaders' die uniek zijn voor de GeForce3 zijn..............
weet iemand dit :?
Please help

Every day is a start of something new, and every evening ends with the splendid dawn of a new day


  • edward2
  • Registratie: Mei 2000
  • Laatst online: 31-01 01:56

edward2

Schieten op de beesten

Ik ken alleen de kreten pixleshaders en vertex shaders, de 1e geeft per pixel belichting de 2e??

Niet op voorraad.


  • Cubix
  • Registratie: Juni 2001
  • Niet online
Hier is een tijdje terug een erg goed verslag geschreven over de technieken van de GeForce3!

http://www6.tomshardware.com/graphic/01q1/010227/

  • Bomberman
  • Registratie: Maart 2000
  • Laatst online: 20-01 15:31
Op vrijdag 22 juni 2001 23:46 schreef edward2 het volgende:
Ik ken alleen de kreten pixleshaders en vertex shaders, de 1e geeft per pixel belichting de 2e??
What is a Vertex Shader? - Before the advent of NVIDIA's nfiniteFX engine, realistic characters and environments were beyond the reach of graphics processors. Now programmable Vertex Shaders enable an unlimited palette of visual effects that can be rendered in real time. But what are programmable Vertex Shaders, and how do they work? To answer this we have to start with the basics. In order to understand Vertex Shaders, it's important to know what a vertex is in relation to a scene. Objects in a 3D scene are typically described using triangles, which in turn are defined by their vertices. A vertex shader is a graphics processing function used to add special effects to objects in a 3D environment by performing mathematical operations on the objects' vertex data. Each vertex can be defined by many different variables. For instance, a vertex is always defined by its location in a 3D environment using the x-, y-, and z-coordinates. Vertices may also be defined by colors, textures, and lighting characteristics. Vertex Shaders don't actually change the type of data; they simply change the values of the data, so that a vertex emerges with a different color, different textures, or a different position in space. Before the introduction of the GeForce3, vertex shading effects were so computationally complex that they could only be processed offline using server farms. Now, developers can use Vertex Shaders to breathe life and personality into characters and environments, such as fog that dips into a valley and curls over a hill; or true-to-life facial animation such as dimples or wrinkles that appear when a character smiles.
Bron: Guru3D.com


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  • O.D.Smolik
  • Registratie: Februari 2001
  • Laatst online: 07-11-2025

O.D.Smolik

Geen dag, zonder een appel.

En hier nog een keer duidelijk in het nderlands.

  • ernst
  • Registratie: Juni 2001
  • Laatst online: 04-08 16:43
ok dank ;)

Every day is a start of something new, and every evening ends with the splendid dawn of a new day

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