Routine

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Master of Mayhem

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Een indie game voor PC.

Een survival horror in first person, met rogue-like elementen zoals perma-death, level randomisation, en mysterieuze power-ups. De stijl is jaren 80 sci-fi. Het speelt zich af op een verlaten maanbasis, iets is verkeerd gegaan, en jij moet op onderzoek uit.

Er is een oude Gamescom trailer van dit spel, maar gisteren is er een nieuwe alpha gameplay trailer uit.



Één van de games waar ik ’t meest naar uit kijk.

2022 Edit:
Officiële site trouwens, waar op dit moment niks meer staat (tot voor kort was hier de 2013 trailer te vinden)
https://routinegame.com/

En website van de developper:
https://lunar-software.squarespace.com/

[ Voor 25% gewijzigd door Sméagol op 10-06-2022 13:03 ]

Make lovecraft not warcraft.


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Ziet er heel goed uit!

Blij om te zien dat survival horror de laatste jaren terug in trek is. (vooral op PC dan)

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Master of Mayhem

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Nou, via de frontpage:



Ik check de status van deze game toch om de zo veel tijd, maar toch dit gemist. 8)7

Make lovecraft not warcraft.


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Mick Gorden is de sound director; bekend van o.a.; Doom Eternal.
Wikipedia: Mick Gordon (composer)
https://mick-gordon.com/#/routine/
https://twitter.com/mick_gordon

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Ik ken toevallig een van de developers vanuit het begin van m'n World of Warcraft tijd en we hebben nog altijd contact. Echt blij voor ze dat ze hier nu goed mee verder kunnen! Ik kijk er echt naar uit.

Wellicht noemenswaardig te vermelden dat de gedachte is dat het pas gereleased wordt wanneer het 'af' is.

De devs zijn echt superblij met de re-release trailer en de voornamelijk positieve reacties erop.

Zelfs Asmongold, bekend van o.a. WoW streams heeft de trailer bekeken en tijdens een stream hierover gecomment. Dat was wel vet om te zien :)

Asmongold reactie:
https://clips.twitch.tv/I...erVinlin-wABGhLlXAh4FUC3G

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https://store.steampowere.../view/3404184263866108537

Kleine update van de developers :)
There have been a few inquiries about the safety and well-being of the Lunar base's Independent Computers. We recently obtained footage showing that they are still in operation and appear very functional.
FAQ
• What engine are you using?
For the Re-reveal trailer we were still using Unreal Engine 4, but we have now made the switch to Unreal Engine 5.

• Who is working on Routine?
It's the same core team of 4 people, however, thanks to our publisher Raw Fury, we have been able to get extra help on the Art and Writing side of things.

• Will the game support 4:3 resolutions so we can enjoy it on our favourite CRT?
As huge fans of CRT's This is something we are already looking into but can't promise anything just yet.

• Is the trailer pre-rendered?
Everything in the trailer was realtime and in-engine. All first person sequences were actual gameplay.

We hope you all have a spooky Halloween and found some great titles during the Steam Scream event!

-Lunar Software

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Er is vandaag een update gepost over de voortgang.
https://store.steampowere...954252358484700?l=english

Zie Steam pagina voor enkele screenshots.
Hey,

It’s Aaron, Jemma and Pete here, from Lunar Software. We know it’s been a while since our last update. Working on ROUTINE has always been a huge undertaking for a team of our size and because of that, felt it was important to keep our heads down and focus entirely on finishing ROUTINE. But we are aware of the interest in our work and we are sorry for any frustration that this may have caused.

In short, ROUTINE is still very much in active development, and we are beginning to approach the finish line for the game. We’ve learned a lot from past experiences, one of those is not to commit to a release window before we’re absolutely sure we can hit it. However, we’re confident that we’ll be able to share more news on that front soon.

Until then, we would like to share a few screenshots of UNION PLAZA. It's a struggling tourist attraction on our Moon, complete with a Living Quarters, Arcade and even a Mall.

We are still a core development team of three, but we have been fortunate enough to gain the support and expertise of additional contributors during the game’s development. We are super thankful to have worked with a variety of awesome and skilled people over the years! One of those people we are grateful for and privileged to have worked with is Mick Gordon.

Mick spent many years working with us on ROUTINE. However, in July 2024 Mick made the difficult decision to leave the project because of conflicts in his schedule. During his time with us, Mick created many outstanding audio assets that will be featured in the final game and provided invaluable audio direction for ROUTINE. These contributions will now be implemented by a new audio designer and team.

Over the years, Mick has been an incredible friend and collaborator, supporting us through thick and thin. We are deeply grateful for his work on ROUTINE and wish him all the best in his future projects.

We know it’s been a good while since we last shared an update on the game, so thank you for being patient and continuing to support us as we work to finish it. It’s been a long road, we’ve poured every spare second we could into ROUTINE. We love this game deeply, and have pushed ourselves as much as we could trying to bring this game to life.

We couldn’t be more excited to see you all explore what we have created.

-Lunar Software

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Launch date trailer! :)

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