Kwam deze tegen en ziet er veelbelovend uit. Het spel wordt momenteel ontwikkeld Het heeft een mix tussen Minecraft en RPG elementen. Zo kan je bouwen, vechten, jezelf ontwikkelen en lijkt dee wereld veel interactiever. Ook bouwen kan met veel detail.





A: I'm currently tuning and fixing everything but I don't know how long it will take and can't estimate a release date.
Q: How many people are working on this game?
A: I started this as a small hobby project in June 2011. Since May 2012 we are a team of two developers.
Q: Can I help with programming, graphics, sound, music etc?
A: Thanks, but I want to do everything by myself.
Q: Which platforms are supported?
A: Currently just Windows PC. Mac support is planned in the future.
Q: Which games inspired you?
A:
- Minecraft: Endless random world made up of blocks
- Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel
- Diablo, World of Warcraft: RPG elements
- And many more
Q: Which features do you still want to add?
A:
- Player customization: I'm planning to add player customization whith different faces, hair styles etc.
- Classes: I'm planning to add a mage class next and more classes in the future
- Different playable races
- Quests: A variety of different quests
- Items: Different weapons, armor and other items
- Building: Different blueprints and materials
- Weapon/Armor upgrading system
- Different pets
Q: Is there multiplayer support?
A: Yes, you can do everything in the game cooperatively with friends. I can't say anything about maximum players per server because it still needs to be optimized and tested.
Q: Will you add mining/building/crafting?
A:
- I'm not planning to add mining or digging.
- House building is supported.
- I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.
Q: How do you create this game?
A: I've programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.
Q: Will the final game still be called "Cube World"?
A: Probably not. It's currently just the project name. I'll have to come up with a new name soon.
Q: Will it be free?
A: No.
http://wollay.blogspot.com/
This is my development blog for Cube World and Plasma. If you have any questions, send me an email: wollay@picroma.com Please understand that I can't answer all emails, especially with questions answered in the FAQ.
Iemand die hier mee over weet? Ziet er wel erg leuk uit moet ik zeggen!
Wat plaatjes:






Vragen en antwoorden:
Q: When will Cube World be released?A: I'm currently tuning and fixing everything but I don't know how long it will take and can't estimate a release date.
Q: How many people are working on this game?
A: I started this as a small hobby project in June 2011. Since May 2012 we are a team of two developers.
Q: Can I help with programming, graphics, sound, music etc?
A: Thanks, but I want to do everything by myself.
Q: Which platforms are supported?
A: Currently just Windows PC. Mac support is planned in the future.
Q: Which games inspired you?
A:
- Minecraft: Endless random world made up of blocks
- Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel
- Diablo, World of Warcraft: RPG elements
- And many more
Q: Which features do you still want to add?
A:
- Player customization: I'm planning to add player customization whith different faces, hair styles etc.
- Classes: I'm planning to add a mage class next and more classes in the future
- Different playable races
- Quests: A variety of different quests
- Items: Different weapons, armor and other items
- Building: Different blueprints and materials
- Weapon/Armor upgrading system
- Different pets
Q: Is there multiplayer support?
A: Yes, you can do everything in the game cooperatively with friends. I can't say anything about maximum players per server because it still needs to be optimized and tested.
Q: Will you add mining/building/crafting?
A:
- I'm not planning to add mining or digging.
- House building is supported.
- I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.
Q: How do you create this game?
A: I've programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.
Q: Will the final game still be called "Cube World"?
A: Probably not. It's currently just the project name. I'll have to come up with a new name soon.
Q: Will it be free?
A: No.
Video
Websites
http://www.cubeworldforum.org/http://wollay.blogspot.com/
This is my development blog for Cube World and Plasma. If you have any questions, send me an email: wollay@picroma.com Please understand that I can't answer all emails, especially with questions answered in the FAQ.
Iemand die hier mee over weet? Ziet er wel erg leuk uit moet ik zeggen!
[ Voor 143% gewijzigd door Paniohitus op 01-01-2013 20:48 ]
BF1: Don-Panio