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Wie kan mij dit uitleggen? (Agp size in bios)

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Topicstarter
Ok aangezien mijn systeem het beste loopt met de agp in bios op 4 mb heb ik hem hierop staan.
Maar het scheelt aardig wat qua 3dmark2000. De eerste run is op een agp van 4mb

3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0xF5147EAE
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L

RESULTS
Platform: Internal
3DMark Result: 1073 3D marks
CPU Speed: 65 CPU 3D marks
Game 1 - Helicopter - Low Detail: 23.1 FPS
Game 1 - Helicopter - Medium Detail: 15.4 FPS
Game 1 - Helicopter - High Detail: 6.6 FPS
Game 2 - Adventure - Low Detail: 24.8 FPS
Game 2 - Adventure - Medium Detail: 12.2 FPS
Game 2 - Adventure - High Detail: 7.3 FPS
Fill Rate (Single-Texturing): 320.5 MTexels/s
Fill Rate (Multi-Texturing): 624.6 MTexels/s
High Polygon Count (1 Light): 340 KTriangles/s
High Polygon Count (4 Lights): 339 KTriangles/s
High Polygon Count (8 Lights): 337 KTriangles/s
8MB Texture Rendering Speed: 130.6 FPS
16MB Texture Rendering Speed: 71.0 FPS
32MB Texture Rendering Speed: 31.3 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 74.1 FPS
Bump Mapping (Emboss, 2-pass): 111.2 FPS
Bump Mapping (Emboss, 1-pass): 182.7 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 , Build 3000
DirectX Version 4.07.01.3000
Bios Version Award Modular BIOS v4.60PGMA
Bios Date 10/25/99

Memory:
Total Physical Memory 192MB
Free Physical Memory 40MB

PROCESSOR
CPU Information:
Processor Type AMD-K6(tm) 3D processor
Processor Speed 500MHz
Processor Caps 3DNow!, MMX

Cache Memory:
L1 Cache Size 64KB
L2 Cache Size Not available

DESKTOP
2D Display Adapter:
Name NVIDIA GeForce2 MX
Driver Date 02/27/2001

Monitor:
Name Default Monitor
Driver Date 06/08/2000

Desktop Size and Color Depth:
Width 800
Height 600
Color Depth 16 bit

INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 MX
Driver Name NVDD32.DLL
Driver Version 4.13.01.1100 (Certified)
Total Video Memory 32098KB
Total Texture Memory 55736KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000110
Subsystem Identifier 0x40151043
Chipset Revision Level 0x000000A1

Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No

Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004AFE7D
Texture operations 0x039FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000CF2
Raster capabilities 0x00B76DA1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00034C8F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017

Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 * 360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 848 * 480, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 720, 8 bit, 1280 * 768, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 720 * 480, 16 bit, 720 * 576, 16 bit, 800 * 600, 16 bit, 848 * 480, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 720, 16 bit, 1280 * 768, 16 bit, 1280 * 960, 16 bit, 1280 * 1024, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 720 * 480, 32 bit, 720 * 576, 32 bit, 800 * 600, 32 bit, 848 * 480, 32 bit, 960 * 720, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 720, 32 bit, 1280 * 768, 32 bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit

Dit is het stabielste, geen rare kleuren of textures die doorelkaar lopen.

Dit is op 128 mb
Alles is doorelkaar (textures kleuren enz. maar 3dmark2000 blijft het doen)

3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0xF5147EAE
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L

RESULTS
Platform: Internal
3DMark Result: 1991 3D marks
CPU Speed: 125 CPU 3D marks
Game 1 - Helicopter - Low Detail: 35.5 FPS
Game 1 - Helicopter - Medium Detail: 27.0 FPS
Game 1 - Helicopter - High Detail: 17.9 FPS
Game 2 - Adventure - Low Detail: 52.1 FPS
Game 2 - Adventure - Medium Detail: 21.3 FPS
Game 2 - Adventure - High Detail: 12.2 FPS
Fill Rate (Single-Texturing): 320.1 MTexels/s
Fill Rate (Multi-Texturing): 624.1 MTexels/s
High Polygon Count (1 Light): 2654 KTriangles/s
High Polygon Count (4 Lights): 2863 KTriangles/s
High Polygon Count (8 Lights): 2473 KTriangles/s
8MB Texture Rendering Speed: 162.8 FPS
16MB Texture Rendering Speed: 87.3 FPS
32MB Texture Rendering Speed: 46.8 FPS
64MB Texture Rendering Speed: 22.3 FPS
Bump Mapping (Emboss, 3-pass): 102.1 FPS
Bump Mapping (Emboss, 2-pass): 126.5 FPS
Bump Mapping (Emboss, 1-pass): 227.2 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 , Build 3000
DirectX Version 4.07.01.3000
Bios Version Award Modular BIOS v4.60PGMA
Bios Date 10/25/99

Memory:
Total Physical Memory 192MB
Free Physical Memory 126MB

PROCESSOR
CPU Information:
Processor Type AMD-K6(tm) 3D processor
Processor Speed 500MHz
Processor Caps 3DNow!, MMX

Cache Memory:
L1 Cache Size 64KB
L2 Cache Size Not available

DESKTOP
2D Display Adapter:
Name NVIDIA GeForce2 MX
Driver Date 02/27/2001

Monitor:
Name Default Monitor
Driver Date 06/08/2000

Desktop Size and Color Depth:
Width 800
Height 600
Color Depth 16 bit

INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 MX
Driver Name NVDD32.DLL
Driver Version 4.13.01.1100 (Certified)
Total Video Memory 32098KB
Total Texture Memory 145848KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000110
Subsystem Identifier 0x40151043
Chipset Revision Level 0x000000A1

Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No

Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004AFE7D
Texture operations 0x039FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000CF2
Raster capabilities 0x00B76DA1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00034C8F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017

Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 * 360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 848 * 480, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 720, 8 bit, 1280 * 768, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 720 * 480, 16 bit, 720 * 576, 16 bit, 800 * 600, 16 bit, 848 * 480, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 720, 16 bit, 1280 * 768, 16 bit, 1280 * 960, 16 bit, 1280 * 1024, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 720 * 480, 32 bit, 720 * 576, 32 bit, 800 * 600, 32 bit, 848 * 480, 32 bit, 960 * 720, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 720, 32 bit, 1280 * 768, 32 bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit

Maar zoals je ziet scheelt dat aardig.

Nou de vraag is hoe kan dit? Dat hij veel sneller is op 128mb dan op 4 mb? Is dit de bandbreedte ofzo?

Ik draai op de Nitro 1.2 getweakte drivers
En als OS heb ik WinMe

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Vraag je nou hoe het komt dat een progje met texturen van bv 50 MB sneller is met 32+128MB geheugen dan met 32+4 MB geheugen...??? Raar he, ik snap ook niet waarom windows lekkerder draait met 512 MB geheugen dan met 16 MB, ik snap ook niet hoe die Geforce3 met 64 MB sneller kan gaan dan mijn Trident met 512Kb, en hoezo is een Pentium 4 1.6 GHz beter dan mijn 486DX33???

BTW: verschrikkelijke manier van posten zo...

  • Sangurash
  • Registratie: Februari 2001
  • Laatst online: 21-08 07:21

Sangurash

Are u talkin' to I.R.?

met 4 mb gaat agp zelfs uit....
ik heb 256 mb en dat loopt hier het snelst, maar het verschilt per pc...

Die size houdt, zo ver ik weet, in, de max. hoeveelheid geheugen die agp mag/kan gebruiken van het interne geheugen, dus het gebruik van een grotere apertude dan het interne geheugen lijkt me niet goed, maar onder de 32 ook niet.

Uw SAP specialist


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Jij doelt op die AGP Aperture size setting of zo? Ik niet begrijpen...

  • zork
  • Registratie: September 2000
  • Laatst online: 04-08 12:43
[/copy&paste]

:r

  • Exirion
  • Registratie: Februari 2000
  • Laatst online: 03:57

Exirion

Gadgetfetisjist

Doh! |:(

"Logica brengt je van A naar B, verbeelding brengt je overal." - Albert Einstein


  • TGEN
  • Registratie: Januari 2000
  • Laatst online: 26-08 07:59

TGEN

Hmmmx_

Zet AGP Aperture size op 64MB, is meest aanbevolen.

TGEN

Pixilated NetphreaX
Dronkenschap is Meesterschap
DragonFly

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