Beste medetweakers,
Ik heb vandaag mijn nieuwe schermen binnen gekregen.(Drie Ultrasharp's). Deze krijg ik echter niet aan de praat in games. Via de Nvidia driver heb ik ze al spanned gezet. Het resultaat is dat ik netjes als resolutie 5760x1080 krijg maar dat mijn aspect ratio niet goed staat. (Alles is extreem plat). Nu heb ik SoftTH gedownload en heb er mee zitten klooien maar zonder resultaat. Ik denk dat het aan mijn DeviceID's ligt.
Mocht je ook 3 schermen hebben en met SoftTH werken, kun je dan even je cfg sturen?
Graag zou ik jullie hulp hierbij willen. Momenteel heb ik het bestandje als volgt:
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=auto
secondaryHeight=auto
secondaryRefresh=auto
secondaryFormat=RGB16D
borderSize=0
sideExtraWidth=auto
noHotkeys=0
noOSD=0
[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
lensCorrection=0
lensCorrectionEdge=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto
[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto
; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
1920x1080x60
auto
[quote]
Ik heb vandaag mijn nieuwe schermen binnen gekregen.(Drie Ultrasharp's). Deze krijg ik echter niet aan de praat in games. Via de Nvidia driver heb ik ze al spanned gezet. Het resultaat is dat ik netjes als resolutie 5760x1080 krijg maar dat mijn aspect ratio niet goed staat. (Alles is extreem plat). Nu heb ik SoftTH gedownload en heb er mee zitten klooien maar zonder resultaat. Ik denk dat het aan mijn DeviceID's ligt.
Mocht je ook 3 schermen hebben en met SoftTH werken, kun je dan even je cfg sturen?
Graag zou ik jullie hulp hierbij willen. Momenteel heb ik het bestandje als volgt:
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=auto
secondaryHeight=auto
secondaryRefresh=auto
secondaryFormat=RGB16D
borderSize=0
sideExtraWidth=auto
noHotkeys=0
noOSD=0
[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
lensCorrection=0
lensCorrectionEdge=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto
[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto
; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
1920x1080x60
auto
[quote]